Space Engineers

Space Engineers

Warbros ft. Okim: Mech & Tank Weapons (DX11 Edition)
117 Comments
Zelot2256 Sep 7, 2022 @ 12:22am 
lol
Ced23Ric  [author] Mar 10, 2022 @ 6:04am 
Bud, this was uploadeds seven years ago, and it has a HIATUS WARNING right at the top, plus the original author posted in the comments here 4 years ago with a link to a new pack. What are you doing?
Coldbeans <3 Mar 10, 2022 @ 5:58am 
Can you port this to Xbox?
MehLewH Aug 2, 2019 @ 2:39pm 
I've been searching the steam workshop for a while now and i would really love if there where Mech legs!
Okim Aug 31, 2018 @ 2:25pm 
Hey all.

Original OKI Weapons mod is now back online, fixed, rewamped, remodelled and rebalanced:
https://steamcommunity.com/sharedfiles/filedetails/?id=429053416&tscn=1535749372

Thanks to all the people who kept the mod running and fixed with the many reuploads and rebalances.

PLEASE NOTE: This particular reupload is based on OKI Tank / Mech weapons, which are not present in the OKI Bundle. There are vehicle turrets for small grids much resemling tank weapons, but they use new IDs.
the miner2567 Jun 11, 2018 @ 4:41pm 
well this sucks i really liked the mod
JT 2K5 Nov 27, 2017 @ 8:01am 
I took a stab at fixing this. Still a WIP but it is useable.
http://steamcommunity.com/sharedfiles/filedetails/?id=1213637857
Greyson XMG Nov 22, 2017 @ 12:43am 
I miss this mod.
Plexxter [FF0000FF] DD Aug 16, 2017 @ 5:58pm 
pls. pls. pls. needs update
artemyevrus Jul 26, 2017 @ 9:12am 
fixed guns broken. They simple do not shoot. May be KEEN issue.
Ced23Ric  [author] Dec 11, 2016 @ 6:52am 
Yupp, definately. The latest update has made most of my mods depracted, and thusly, would require a lot of work to make useable again. With that being said, all our mods are considered free game for ripping - and out of any support by us. If we come back, which is an even bigger if after Keen made us bury 6 servers already, we will start fresh.
DMMWolf Dec 10, 2016 @ 11:45am 
Okim's old mod is completely gone nowadays. So if anyone else tried to use these models from here in an attempt to do a temporary update, would you let them?
Ced23Ric  [author] Nov 20, 2016 @ 4:03am 
Has not been worked on. Spengies is still not sustainable in multiplayer, and thus, my hiatus continues. Sorry.
MagosRyzak Nov 18, 2016 @ 11:29am 
I dont know whether or not this has been worked on, but I have tried using them on my own game and they crash the game when I select "control" from the UI. Specifically, the 23mm chain turret.
The Erubian Warlord Oct 22, 2016 @ 8:17am 
do these work?
DMMWolf Sep 21, 2016 @ 12:39am 
You really will be a life saver if you do get this bad boy updated..... I have a whole listing of WH40k Tanks I needed this mod for lol
Vinx Sep 19, 2016 @ 6:39am 
That would be very cool! I like the turret design :)
Ced23Ric  [author] Sep 7, 2016 @ 1:17am 
I should finally get on with my weapons mega pack, I guess.

Maybe I get that sorted over the week. No guarantees, as I am actually somewhat busy these days. When I had my longest modding streak, I was in between jobs, so loadsafreetime. But, yeah. You're right. These weapons are quite something, and deserve to be revived. It may be that they are fucked, though. The models and methods used to make them are quite old, and there might be missing dummies, or incorrectly placed dummies - in that case, I might not be able to do much with them, since I do not have the source files.

I'll look into it.
Raven Heart Sep 6, 2016 @ 5:09pm 
can you update this one please? heard your back such good news
MaNiPuLaTedFuZe Jul 11, 2016 @ 2:17am 
Ok. Well that makes sense. Hopefully Space Engineers heads in a good direction. I was playing today and the only thing I could do for fun was turn a bunch of the stuff i downloaded and created into pirates and attack it so I guess I see where you're coming from. (In some sort of way: You're right its not that fun at the moment)
Ced23Ric  [author] Jul 10, 2016 @ 11:44pm 
Fuze, it's not the mod that is on hiatus, but me. All my mods have this warning, because I gave up on Spengies. I am observing from afar, and I am not happy with the state of the game yet. Stable branch is a step in the right direction, but as long as the game crumbles into a horrid, viscose mess as soon as you try to multiplayer anything of tangible size, I won't have fun with it. And as one should regards freetime, if it isn't fun, maybe one shouldn't do it.
MaNiPuLaTedFuZe Jul 10, 2016 @ 9:19pm 
(I forgot to mention that I put that comment there cos I'm getting a "critical error" message in my debug menu [F11] I know that sounds a bit seflish, I admit, but if I'm getting them on the stable branch then others must be too and I know nothing about Coding so I wouldn't be able update it or anything like that so others can use it.)

Also I meant game breaking updates are about every two months. I don't know if bug fixes and updates will break the mods. Feel free to correct me if I' wrong though.
MaNiPuLaTedFuZe Jul 10, 2016 @ 8:42pm 
I'm pretty sure you would have already seen the stable branch/dev branch update but I'm putting this comment here anyway:

I know this mod is currently on hiatus, but since the stable branch release I thought it might be okay to drop the hiatus now that the updates will only be once every two months or so, (or so I speculate.) I don't know it's up to you, just though it would be okay now. Anyway thanks for the mod either way. :)
Tiger May 27, 2016 @ 3:00pm 
@Data1chi: since he's not saying anything about it, this is all pure conjecture. At least a few others have been kind enough to upload copies of his weapons mod, so the community still has access to them... assuming they have the wits to go look, rather than just rage about it (like some no doubt will/have/are).
data1chi May 27, 2016 @ 6:12am 
@Tiger: It sounded like someone said something stupid that might have made him ragequit. I only thought that was the situation cause there are plenty other modders who have just left their mods up.
Sovereign May 27, 2016 @ 1:43am 
You just had to gloat, didn't you?
Ced23Ric  [author] May 27, 2016 @ 12:14am 
Well, now that the physics engine license has expired, Keen has some new problems.
Tiger May 26, 2016 @ 4:37pm 
@Data1chi: How should I know? Maybe he's fed up with Keen breaking mods with every update, and ragequit, and just deleted all his stuff rather than face a horde of frustrated players demanding/begging for updates every week. Understandable, but other modders put warnings in their description saying the mod is not being updated anymore, rather than outright deleting them all and leaving the entire community screwed.
data1chi May 11, 2016 @ 6:05pm 
@ Tiger: What on earth has made Okim remove his weapons mod?
Tiger May 8, 2016 @ 4:45pm 
@Ace61519: there are a handful of copies on the workshop that will plug the gap, assuming Okim is withdrawing from SE modding permanently, and employing a little scorched-earth policy. Jerk move of him, though, considering how popular that mod was & still is.
Ced23Ric  [author] May 3, 2016 @ 1:35am 
After some quite unnecessary offtopic discussions, this comment section has been cleaned from several pages of comments.
Ace61519 May 1, 2016 @ 2:54pm 
Oki deleted his Weapons Mod.
Pumahog Apr 28, 2016 @ 8:18pm 
hey for some reason this mod for me is only working in creative it wont work in survival
AntShekhter Apr 3, 2016 @ 11:26pm 
It seems like the tank burst gun isn't working
MaximalCrazy Apr 1, 2016 @ 10:30am 
rdy for survival?
Range?
Daq Davis Feb 4, 2016 @ 8:22pm 
Well, thank you for the awesome mods. Sorry to see your creativity and skill go elsewhere.
Ced23Ric  [author] Feb 4, 2016 @ 2:42pm 
Because Keen keeps breaking the game and I, for one, am tired of it.
Ced23Ric  [author] Feb 3, 2016 @ 11:21am 
@Xeridan: Doubt it.

@Rodrick: Some more info would be nice. Do you get an error? As you may see from the comments, you seem to be rather alone in this, which makes me assume user error.

@Davis: Doubt that, too. Okim has stopped modding for SE and I am on my way out, too.
Daq Davis Feb 3, 2016 @ 9:29am 
Love the mod. Tests beautifully on my friend's server. Hope there are more such packs to come!
MarkusKastenberg Feb 3, 2016 @ 8:26am 
It doesnt load for me.
Lex174 Jan 27, 2016 @ 7:36am 
Ah, didn't notice such button...
well nvm now
Ced23Ric  [author] Jan 24, 2016 @ 12:27pm 
Since you can toggle both aiming and idle movements in every turret, there is no point to putting "no AI" variants into any pack. Just turn them off.
Lex174 Jan 24, 2016 @ 9:05am 
Why work on AI / non-AI versions when it is only required to turn off the Idle Movement?

Or did you mean that non-AI won't even shoot or aim by itself?
Ced23Ric  [author] Jan 24, 2016 @ 6:02am 
Yupp! Blame that one on Keen. Their weapon definitions are lackluster, to say the least.
JadedApprentice Jan 23, 2016 @ 8:59pm 
Actually, the 50mm burst-fire cannon only fires 4 rounds per volley, not 5.
I wish it was 5 though lol
malgrumm Jan 20, 2016 @ 2:02am 
the picture he uses is the SAME one as Okim on the Stratagycore.uk....and i do know that the Okim on that site does mod other games, it's either the same guy or a doppleganger. (my moneys on the same guy)
Ced23Ric  [author] Jan 18, 2016 @ 10:26pm 
He mods Starsector. ;)
malgrumm Jan 18, 2016 @ 5:57am 
Okim....Okim.....where have i heard that name before......didn't he do that one mod for UFO:Aftershock? the ACM mod?
Sausage Jan 16, 2016 @ 5:43pm 
That testimony got me! I'll take two!
MagnusEffect Jan 11, 2016 @ 1:58pm 
Oh..lol. Well I'm happy to link whatever you are working on as well. I doubt I'm much competition for you anyway. ;)

If you want me to change any wording in the descriptions when I release the OKI mods, please let me know.