Space Engineers

Space Engineers

Extreme Low Flora Density
36 Comments
Roboman5e15YT Sep 11, 2024 @ 9:15pm 
this now loads with errors
VelxraTV Oct 31, 2021 @ 2:13am 
can this be updated? it use to be great for performance
TioIsma Jul 26, 2020 @ 8:31am 
Break the Weather and wind turbines too
Dekwa Apr 4, 2019 @ 4:31am 
unfortunately, using this mod breaks the Wind Turbines.
Exelsiar Dec 1, 2018 @ 6:55am 
I was suprised today, even after all this time, and with the Flora Density setting being removed, this mod still works. Thank you.
Just a can of Dr. Pepper Jul 18, 2018 @ 11:51am 
I hate the trees thanks I LOVE IT!
ssidistik Dec 20, 2016 @ 10:35pm 
Can you post a example of the values in the .sbc we should change to lower tree spawn even more? I have spent hours trying and have had no luck.
Nikolas March Nov 9, 2016 @ 4:40am 
kool :D, sorry post was... dunno, lost the words.... borderline rude.... im tired n brain wont shut down...
gornyakmaniac  [author] Nov 9, 2016 @ 3:34am 
Well, I'll check it.
Nikolas March Nov 9, 2016 @ 2:48am 
this mod is making the sun almost invisible on earthlike planet, its visible in space still, i have not checked other planets, its definitely this mod, i went through about15mins of mod filtering, i never expected it to be this one, until i read the atmospheric changes you have made to this mod
dRuPpI Jul 2, 2016 @ 7:02pm 
@=PD2KS=Forcedminer u can disable atmospheric rendering in the dev menu "shift+F12"
Spock The Builder Jun 21, 2016 @ 7:53am 
It also helps using smaller planets/moons with atmo to reduce FPS/load. I think someone even made a few "FPS friendly planet" mods that go well with this.
=WW= Rebel Jun 7, 2016 @ 9:52am 
interesting mod.
gornyakmaniac  [author] May 22, 2016 @ 8:33pm 
I can reduce amount of uniqe flora models and remove one of cloud layers, if you want. It should increace FPS a bit and reduce amount of freezes without much visual difference.
Ω Spriggan Ω May 22, 2016 @ 5:51pm 
i wish there was a menu option to disable the Atmosphere effect on planets...

it can be done in creative....but im hardly going to ask the admin of the server can i be put in creative so i can disable an effect that will only help me... :/
Daniel Frost May 17, 2016 @ 7:54am 
Ok. Thank you. :)
gornyakmaniac  [author] May 16, 2016 @ 9:23pm 
It works as intended.
Daniel Frost May 16, 2016 @ 8:46am 
Any word from anyone if this one still works as intended? :)
gornyakmaniac  [author] Apr 12, 2016 @ 5:20pm 
@Nomad Yeah, you're right.
Bouncy Apr 12, 2016 @ 12:31pm 
All I have to do is load this as a mod right? And it'll work on existing worlds?
gornyakmaniac  [author] Dec 15, 2015 @ 8:19pm 
@NeonTheCoder did you extract mod from .sbm file to a folder?
NeonTheCoder Dec 15, 2015 @ 7:43pm 
So with this mod activated ALL ore on planets are gone, I found ore without this installed and then landed on a planet there was ore I made a small base next to a deposit, then quit the save enabled the mod and the ore next to the base was just gone. then afterwards I made a new world with just this mod installed and there was no ore on the planet. This is with the solar system scenario.
gornyakmaniac  [author] Dec 11, 2015 @ 1:47pm 
I've added an instruction for mod until KSH fix modding of planets.
gornyakmaniac  [author] Dec 8, 2015 @ 7:10am 
It works badly anyway :( So for now anything I can do is waiting for Thursday and hope for game fix.
gornyakmaniac  [author] Dec 5, 2015 @ 10:53pm 
@James Depart It works for now.
James Deppart Dec 5, 2015 @ 8:28pm 
So now the mod is not working?
gornyakmaniac  [author] Dec 5, 2015 @ 4:25am 
I fixed it as I can. At now there is only Earthlike and Alien planets. I'll remove vanilla textures from mod and add other planets when bug will be fixed by KSH.
gornyakmaniac  [author] Dec 3, 2015 @ 11:35pm 
Sorry, guys, at now I can do nothing with broken mod, because KSH changed something in game engine. At now to make the number of trees lower I must add ALL vanilla textures of planets to mod because game can't take them from it's own directory.

If you like my mod, please lift the topic on KSH forum to draw attention to problem:
http://forum.keenswh.com/threads/1-111-planets-cant-be-modded-using-vanilla-textures.7375723/

I'll fix it when it will be possible without adding all of vanilla planet's textures to the mod (~400Mb size).

At now to load your saves correctly just remove mod from it (even if you managed to save the game after loading with error, it should work anyway)
Drew Dec 3, 2015 @ 9:16pm 
@gornyakmaniac,

my bad, didnt mean to come across as implying that the mod breaks the save, sorry haha.

awesome mod nontheless :)
gornyakmaniac  [author] Dec 3, 2015 @ 9:14pm 
@Meyer This mod don't brakes anything) Just remove this mod from world, and your save will load correctly. I'll update it to the latest game version in a few hours
Drew Dec 3, 2015 @ 8:45pm 
same problem, mod breaks the world when loaded after todays update.
Zimmerman Dec 3, 2015 @ 1:46pm 
After new update I wanted to create new world with this mod, and this mod probably don't allow SE to load textures correctly. Anyone have same problem?
Dash Dec 1, 2015 @ 11:48am 
Yes, just what I needed! I have been using lowest settings possible but with this I can enjoy the full extent of this awsome game!
Silent Hawk Nov 30, 2015 @ 12:31pm 
ahhh your a life saver
gornyakmaniac  [author] Nov 30, 2015 @ 7:51am 
@Kylo_renn1 Glad that you like it :steamhappy:
Kimino Nov 27, 2015 @ 11:24am 
this is godsend thank you