Space Engineers

Space Engineers

Extreme Low Flora Density
36 kommentarer
Roboman5e15YT 11. sep. 2024 kl. 21:15 
this now loads with errors
VelxraTV 31. okt. 2021 kl. 2:13 
can this be updated? it use to be great for performance
TioIsma 26. juli 2020 kl. 8:31 
Break the Weather and wind turbines too
Dekwa 4. apr. 2019 kl. 4:31 
unfortunately, using this mod breaks the Wind Turbines.
Exelsiar 1. dec. 2018 kl. 6:55 
I was suprised today, even after all this time, and with the Flora Density setting being removed, this mod still works. Thank you.
Just a can of Dr. Pepper 18. juli 2018 kl. 11:51 
I hate the trees thanks I LOVE IT!
ssidistik 20. dec. 2016 kl. 22:35 
Can you post a example of the values in the .sbc we should change to lower tree spawn even more? I have spent hours trying and have had no luck.
Nikolas March 9. nov. 2016 kl. 4:40 
kool :D, sorry post was... dunno, lost the words.... borderline rude.... im tired n brain wont shut down...
gornyakmaniac  [ophavsmand] 9. nov. 2016 kl. 3:34 
Well, I'll check it.
Nikolas March 9. nov. 2016 kl. 2:48 
this mod is making the sun almost invisible on earthlike planet, its visible in space still, i have not checked other planets, its definitely this mod, i went through about15mins of mod filtering, i never expected it to be this one, until i read the atmospheric changes you have made to this mod
dRuPpI 2. juli 2016 kl. 19:02 
@=PD2KS=Forcedminer u can disable atmospheric rendering in the dev menu "shift+F12"
Spock The Builder 21. juni 2016 kl. 7:53 
It also helps using smaller planets/moons with atmo to reduce FPS/load. I think someone even made a few "FPS friendly planet" mods that go well with this.
=WW= Rebel 7. juni 2016 kl. 9:52 
interesting mod.
gornyakmaniac  [ophavsmand] 22. maj 2016 kl. 20:33 
I can reduce amount of uniqe flora models and remove one of cloud layers, if you want. It should increace FPS a bit and reduce amount of freezes without much visual difference.
Ω Spriggan Ω 22. maj 2016 kl. 17:51 
i wish there was a menu option to disable the Atmosphere effect on planets...

it can be done in creative....but im hardly going to ask the admin of the server can i be put in creative so i can disable an effect that will only help me... :/
Daniel Frost 17. maj 2016 kl. 7:54 
Ok. Thank you. :)
gornyakmaniac  [ophavsmand] 16. maj 2016 kl. 21:23 
It works as intended.
Daniel Frost 16. maj 2016 kl. 8:46 
Any word from anyone if this one still works as intended? :)
gornyakmaniac  [ophavsmand] 12. apr. 2016 kl. 17:20 
@Nomad Yeah, you're right.
Bouncy 12. apr. 2016 kl. 12:31 
All I have to do is load this as a mod right? And it'll work on existing worlds?
gornyakmaniac  [ophavsmand] 15. dec. 2015 kl. 20:19 
@NeonTheCoder did you extract mod from .sbm file to a folder?
NeonTheCoder 15. dec. 2015 kl. 19:43 
So with this mod activated ALL ore on planets are gone, I found ore without this installed and then landed on a planet there was ore I made a small base next to a deposit, then quit the save enabled the mod and the ore next to the base was just gone. then afterwards I made a new world with just this mod installed and there was no ore on the planet. This is with the solar system scenario.
gornyakmaniac  [ophavsmand] 11. dec. 2015 kl. 13:47 
I've added an instruction for mod until KSH fix modding of planets.
gornyakmaniac  [ophavsmand] 8. dec. 2015 kl. 7:10 
It works badly anyway :( So for now anything I can do is waiting for Thursday and hope for game fix.
gornyakmaniac  [ophavsmand] 5. dec. 2015 kl. 22:53 
@James Depart It works for now.
James Deppart 5. dec. 2015 kl. 20:28 
So now the mod is not working?
gornyakmaniac  [ophavsmand] 5. dec. 2015 kl. 4:25 
I fixed it as I can. At now there is only Earthlike and Alien planets. I'll remove vanilla textures from mod and add other planets when bug will be fixed by KSH.
gornyakmaniac  [ophavsmand] 3. dec. 2015 kl. 23:35 
Sorry, guys, at now I can do nothing with broken mod, because KSH changed something in game engine. At now to make the number of trees lower I must add ALL vanilla textures of planets to mod because game can't take them from it's own directory.

If you like my mod, please lift the topic on KSH forum to draw attention to problem:
http://forum.keenswh.com/threads/1-111-planets-cant-be-modded-using-vanilla-textures.7375723/

I'll fix it when it will be possible without adding all of vanilla planet's textures to the mod (~400Mb size).

At now to load your saves correctly just remove mod from it (even if you managed to save the game after loading with error, it should work anyway)
Drew 3. dec. 2015 kl. 21:16 
@gornyakmaniac,

my bad, didnt mean to come across as implying that the mod breaks the save, sorry haha.

awesome mod nontheless :)
gornyakmaniac  [ophavsmand] 3. dec. 2015 kl. 21:14 
@Meyer This mod don't brakes anything) Just remove this mod from world, and your save will load correctly. I'll update it to the latest game version in a few hours
Drew 3. dec. 2015 kl. 20:45 
same problem, mod breaks the world when loaded after todays update.
Zimmerman 3. dec. 2015 kl. 13:46 
After new update I wanted to create new world with this mod, and this mod probably don't allow SE to load textures correctly. Anyone have same problem?
Dash 1. dec. 2015 kl. 11:48 
Yes, just what I needed! I have been using lowest settings possible but with this I can enjoy the full extent of this awsome game!
Silent Hawk 30. nov. 2015 kl. 12:31 
ahhh your a life saver
gornyakmaniac  [ophavsmand] 30. nov. 2015 kl. 7:51 
@Kylo_renn1 Glad that you like it :steamhappy:
Kimino 27. nov. 2015 kl. 11:24 
this is godsend thank you