Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod
8,448 Comments
Thraxus  [author] May 7 @ 12:08pm 
@LoneGunman - I haven't said it recently, but thank you a ton for taking care of the comments for me. I'm sure the users are super happy that my next level snark isn't raining down on them anymore too, lol.
Thraxus  [author] May 7 @ 12:06pm 
For anyone here, and until I get this update nonsense sorted, use unstable especially if it is true MES is broken:

https://steamcommunity.com/sharedfiles/filedetails/?id=1508213460

@MikeCDAMMIT1990 - they have been taking EEM ideas since the Economy update a few years ago, and have screwed up every try imo. I haven't tried this new update yet though, so maybe they leaned a bit more in the right direction (doubtful). Keen are good and talented folks, their design ideas are just plain confusing / confused though.
MikeCDAMMIT1990 May 5 @ 1:16am 
i just came back here to see if this mod was getting a remastered, used to love this mod, it pretty much put GTA in Space Engineers, love for Keen to put in a wanted system where you go from Police to Military, due to your Pirating needs. i don't see the need for the Currency however, like surely the vanilla economy system could be used now, instead of adding a whole new system in with the mod, Im just spit balling though, great mod however, im really shocked that no one in the last 2 years this mod hasnt tried to go vanilla if you catch my meaning.
FlashStrike May 3 @ 1:31pm 
mes is broken with fieldwork does old method of adding cargo ships work still
8377 Rose May 2 @ 5:48pm 
I legitimately believe a dummy workshop item called Reading Comprehension should be added.
LoneGunman May 2 @ 3:33pm 
Except of all the issues people post here asking about the mod, in all the time I've been here posting, you're the first to be fully irate about it and one of very few that even ask about the faction requirement. I think faction's come up like 3-4 times over the last 2-3 years?
Dragonheart7247 May 2 @ 3:06pm 
Well, I would say my complaint isn't common, as seeing that it only mentions needing to create a faction to make peace with the added factions once in the entire mod description, and it isn't exactly in the best spot for being noticed. Generally with something as important as that you would want it to be highly noticeable for readers.
LoneGunman May 2 @ 11:14am 
To be fair, I have my limits but I tend to give people a chance, especially if it's not a common question you could've gotten an answer to by just going back a page or two in comments or reading the pinned discussions. Saying you don't RTFM isn't a great start though...
Dragonheart7247 May 2 @ 10:39am 
Well, thank you LoneGunman for actually explaining something I didn't understand. I will admit i don't know a lot about how game and mod code works together as while I did take some coding classes (mostly learning) I don't fully understand how these things work, but anyways, thank you for actually explaining why it won't work, and not insulting me right off.
LoneGunman May 1 @ 11:04pm 
It's a mod. It has to use the infrastructure the game engine provides to use common systems. It's not like the mod creates it's own faction system. And if the game engine does not allow you via scripting to do things like accept peace then you have to find a way to make it work...in this case with a custom faction of your own, which isn't exactly hard to do or manage.
8377 Rose May 1 @ 9:20pm 
nnnnnno. It's fundamentally a limitation of the game, not the mod.
Dragonheart7247 May 1 @ 9:06pm 
But, in the description it says "Known Issue, will not work if player is not in custom faction", meaning its an issue with the mod and the factions that the mod adds TO THE GAME. SO, therefore, IT IS A FAILURE OF THE MOD.
8377 Rose May 1 @ 8:03pm 
It's a limitation of the game, not a failure of the mod.
Dragonheart7247 May 1 @ 7:02pm 
Sorry to burst your bubble 8377 Rose, but having to require the player to create a faction just to make peace with half the factions that are added is a Major Problem THAT SHOULD HAVE BEEN FIXED A WHILE AGO, Posted mod in 2015, updated 2023, still haven't fixed it? How? Also, don't be a prick. I just glossed over most of it when reading it to see what it adds, not really paying attention to the fact that half the factions attack you unless you create a faction and make peace with them.
8377 Rose May 1 @ 6:21pm 
"WARNING! You must create your own faction with "accept peace" to make faction relations to you work as intended!"

Hey, Thraxus. Make a dummy requirement that says 'READING COMPREHENSION' and add it to EEM.
Dragonheart7247 May 1 @ 5:59pm 
SO, some concerns. I just recently started playing space engineers. I downloaded this mod, started a game, and spent 5 RL DAYS building my first ship by harvesting pirate ships and mining... but i noticed half the factions that are discovered ARE HOSTILE. I didn't know why and was constantly attack every now and then, this led to them becoming more hostile to me MAINLY THE 3 MAJOR MILITARY FACTIONS. SO, imagine my rage, at seeing a ship i spent 5 DAYS BUILDING, getting decimated by MISSILES AND GATLING CANNONS. I decided to experiment some, and found that if you CREATE your OWN FACTION, THEY'RE SUDDENLY FRIENDLY. WHY?
LoneGunman Apr 22 @ 2:43pm 
No to the planetary spawns. Creative mode just lets you place whatever objects you want without cost so nothing changes with the world...so things should spawn.
Scarfy Apr 22 @ 1:27pm 
Is there any planetary spawns and do things spawn in creative mode?
Thraxus  [author] Apr 18 @ 6:34am 
Отец Михаил Apr 17 @ 8:26am 
у меня не появляются волки и пауки даже в ваниле что можено сделать с этой проблемой ?
нет пиратов нет никого я уже все перепробывал даже в логах игры копался чтобы удалить те моды которые выдаются ошибки я уже год не могу поиграть в свою любимую игру просто потому что разрабы сделали обновление которое напрочь убило спавн всего живого и не живого тоже mes ставил mes убирал не помогает ничего
Thraxus  [author] Apr 16 @ 11:12am 
Translated:

Use Unstable:
https://steamcommunity.com/sharedfiles/filedetails/?id=1508213460


Current EEM is broken unless you use a MES mod, so use Unstable instead (MES not required).
Thraxus  [author] Apr 16 @ 11:11am 
Используйте Unstable:
https://steamcommunity.com/sharedfiles/filedetails/?id=1508213460


Текущий EEM сломан, если вы не используете MES-мод, поэтому используйте вместо него Unstable (MES не требуется).
Отец Михаил Apr 16 @ 7:41am 
а где ссылка на дискорд ?
LoneGunman Apr 15 @ 9:54am 
Я не знаю. Может быть, это другой мод? Вы можете получить больше помощи, если присоединитесь к Discord (ссылка в описании выше).

I don't know. It could be another mod? You might get more help if you join the Discord (link in the description above).
Отец Михаил Apr 15 @ 12:38am 
до этого все работало из за обновления с этими сигналами нпс перестали работать а когда появились и на следующий день я перезашел в мир никого не было я не знаю из за чего это может быть
LoneGunman Apr 13 @ 12:47pm 
Apologies for the Google Translate:

Проверьте лимиты PCU. Если их недостаточно для создания корабля NPC, он не появится.


Check your PCU limits. If there isn't enough to spawn an NPC ship, it won't spawn.
Отец Михаил Apr 13 @ 9:43am 
кто нибудь знает почему nps вообще не появляются никакие абсолютно сколько бы модов я не ставил их просто нет
Thraxus  [author] Mar 25 @ 8:41pm 
It means nothing.
LoneGunman Mar 24 @ 8:13pm 
Again, troubleshooting is easier/better on the Discord.
wayneofwilson Mar 24 @ 4:16pm 
What does this issue mean here?

MOD_ERROR: Unknown, in file: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\WheelModels.sbc
Following blueprints could not be post-processed: MyObjectBuilder_BlueprintDefinition/Credits,
> [BuildInfo] Usually means a result item was not found.
> Also the file here is likely to be wrong so ignore it, focus on the blueprint ID instead.
LoneGunman Mar 18 @ 12:29pm 
You might want to get on the Discord and ask there...likely to get a faster response.
Külmking Mar 18 @ 7:42am 
Does this mod add a rover with a Survival Kit instead of a drop-pod at the very beginning of a new game? Because Space Engineers had a small update today and i no longer spawn with the rover, instead i get that dumb drop-pod again + more problems that may or may not be connected to EEM
LoneGunman Mar 16 @ 11:13am 
Yes. Adds a bunch of ships and encounters. Adds potential police/military response. Does not add anything to planets.
Amumu Mar 16 @ 3:43am 
[EEM] Exploration Enhancement Mod adds contents into game right ?
LoneGunman Mar 4 @ 11:42am 
MES Trade Operators Coalition by Meridius.
THERADP0THEAD Mar 4 @ 7:07am 
so theres no standalone for somone say playing a survival build that just wants to sell/buy grids that are wrecked or have the ocassions of a set up ship aka like a scrapyard? essetially just trading?
Thraxus  [author] Feb 24 @ 11:36pm 
You can remove the respawn ships with mods in my workshop. It's an all or nothing deal though.
Amumu Feb 24 @ 7:56pm 
is it possible to remove the rover? its horrible, and turn left automatic and flips like a pinball. els i love the mod but prefer my orher pod :(
Hethan757 Feb 22 @ 12:30pm 
are you still planning to bring this to mod io for xbox player
LoneGunman Feb 14 @ 2:52pm 
No.
CDEEKS Feb 14 @ 7:55am 
Does this work well with weapon core?
Thraxus  [author] Feb 13 @ 12:50pm 
Nothing there is causing a CTD. Those are simple def loading errors. If you're crashing, look for the actual mod causing real issues.

Also, use the Unstable Branch if you're not using MES.
LoneGunman Feb 12 @ 6:47pm 
You might have better luck (and get speedier responses) if you go to the Discord to troubleshoot. Easier than posting comments on Steam. Discord link is in the description above.
jarhead Feb 12 @ 12:25pm 
same for \SpawnGroups_Vanilla_CargoShips.sbc
jarhead Feb 12 @ 12:24pm 
2025-02-12 13:12:17.498 - Thread: 1 -> Spawn group initialization: Could not get prefab Mining1
2025-02-12 13:12:17.498 - Thread: 1 -> Spawn group initialization: Could not get prefab Mining1
2025-02-12 13:12:17.498 - Thread: 1 -> Error loading spawn group
2025-02-12 13:12:17.498 - Thread: 1 -> mod_warning: [EEM] Exploration Enhancement Mod
2025-02-12 13:12:17.498 - Thread: 1 -> in file: E:\Steam\steamapps\workshop\content\244850\531659576\Data\SpawnGroups_EEM_Drones.sbc
2025-02-12 13:12:17.498 - Thread: 1 -> Error loading spawn group
jarhead Feb 12 @ 11:24am 
spawngroup loading error causing CTD
several script collision errors causing CTD
Alius Feb 7 @ 10:44am 
Anyone having issues with the Military and Police not spawning?

Btw, amazing mod, thank you authors!
8377 Rose Feb 7 @ 1:01am 
EEM should not be causing the game to crash- try checking some of your other mods, or provide crash logs.

Now for the not-serious answer, skill issue.
LostMemory Feb 6 @ 10:12am 
Mod causes my game to crash, anyone else?
Hethan757 Feb 5 @ 3:24pm 
Did something happen with the update?