Space Engineers

Space Engineers

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[EEM] Exploration Enhancement Mod
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Type: Mod
File Size
Posted
Updated
369.806 MB
Oct 8, 2015 @ 5:27am
Dec 27, 2020 @ 2:26pm
64 Change Notes ( view )

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[EEM] Exploration Enhancement Mod

In 1 collection by LeonserGT
Contributions to EEM
179 items
Description
A huge expansion for your survival gameplay experience, gameplay overhaul bringing you space simulator experience. Over 200 new ships, stations, wreckages and more!

Huge thanks to all workshop authors, contributed in this mod - your creations is what making it unique!

Join our discord server: https://discord.gg/zVpPuJ7

What's new in this mod?


You're able to trade using new item "credits" as currency. For now it's just physical item in your inventory, without mass or volume.
Trading outposts and trader ships passing by are neutral unless you attack or grind them - any damage or missing blocks will cause triggering an alarm and calling for police.
Trading is made with in-game script by Mahtrok and his Project Exodus. Two types of trade ports: retail (personal use by hands) and commercial (with ship). Every trade terminal has collector to throw your goods or currency and connector to get offers, it also has menu screen and button terminal - use menu to choose item to buy and select its package: x1, x10 or x100. When you sell your goods or throw credits in collector it will appear as user's credit in the bottom of menu: you can watch how much money do you have during trading session. Bought items will be thrown out of trading port connector into your ship or near you. Click "cancel" to extract your money from user's credit via connector.
Follow trade route waypoints near one station to find trading another trade station!


You attacked trading station or civilian? Be ready to explain your actions to police (SEPD). Or better run, because they shoot first, then ask questions. Depending on distress signal level you can meet different police forces from police drones to Police Chief himself piloting G-201 "Devastator". Damaged police ships can and will call for reinforcements.


Shooting down cops? Tresspassing military objects or top secret research stations? Beware of military forces (UCMF). They always fly in wings or operative groups, including frigates and destroyers. Almost all military ships will call for reinforcements if damaged, so better run if you see these guys. No joking.


More random encounters, more different types of encounters! Trading stations, police outposts, debris or wreckages, ambushes or minefields, stations with an interesting story inside, military installations, neutral refuelling stations, deep space exploration vessels and long-range recon cruisers. It is almost impossible to find them all for a sole player!


A lot of new cargoships and all of them will react if you attack them - calling for police and fleeing or engaging and fighting. Capturing cargoship now is more challenging, but also well rewarded. Huge variety of sizes - from small scout space bikes to huge Dromedary Trader and Atlant High-Security Transport.


More pirates! Now they're not just drones, but fighters, corvettes and frigates with pilots in flight seats. They also got some stealthy grinder drones and ships, mostly in ambushes - don't let them get too close! Most of pirate ships can call for help with certain chance.


WARNING! You must create your own faction with "accept peace" to make faction relations to you work as intended!

[CIVL] Civilian - friendly
[SEPD] Police - neutral
[UCMF] Military Forces - neutral
[ISTG] Independent Traders - friendly

Player made NPC factions:
[MMEC] 'Medveds' Military Elite Corporation - hostile
[AMPH] Amphion Corporation - neutral
[KUSS] KUS Shipyards - neutral
[HS] Hyperion Systems - neutral
[MA-I] Mahriane Industries - friendly
[EXMC] Extraterrestrial Mining Corporation - friendly

Factions has stations, cargoships and their own security squads.


Respawnships were updated to match new vision from survival update. They all equipped with survival kits and minimalistic layout otherwise.

Planetary drop pods replaced with simple rover, so you can drive around and find your spot to settle.

All content is based on workshop items marked with "Exploration" tag, all of them are modless.

Why? Because content quality is so much higher, when create with love and passion by many authors. Because one person is not able to fill entire mod with high-quality blueprints alone. Because, YOU, dear contributors, made a hell of a job and creations that good MUST find its meaning in game :)

Thanks again to all of authors, whose creations were used in this mod!
All authors with links can be found in a collection:
LIST OF USED ASSETS IN EEM

CREDITS:
Thraxus - programming: entire core functionality and currently most of EEM functionality is supported by him;
Mahtrok - in-game scripting: whole trading routine, author of Mahriane and EXMC factions;
Skleroz - in-game scripting: advanced AI script, other minor scripts;
Maxyall - artist & writer: commercial LCDs designer, author of all logs, stories and mini-scenarios;
Cheetah - programming: AI, advanced security, faction relations;
Digi - programming: cleaner script, programming support;
Nukeguard - 3d artist: models for piloted cockpits, credits item;
SPECIAL THANKS:
EvanBaxter - assets, loads of moral support;
Alysius - torpedo homing PB script for NPC;
The Witch - custom asteroids;
AssHunter - Sci-Fi LCD textures;

KNOWN ISSUES:
- faction relations will not work to player if he is not in custom faction - create a faction and click "accept peace"!

EEM nicely synergizes with two other mods from me: Vanilla Weapon Rebalance and X3 Soundtrack Mod

Do you wish to support mod?
[www.patreon.com]

Thinking about reupload?
No, you can't reupload EEM. No you can't change EEM. You're free to work with us on EEM if you'd like, but that's about it. Contact Thraxus about your concerns, if you have any.
Popular Discussions View All (130)
447
Jan 23 @ 3:23am
PINNED: FEEDBACK & FAQ
LeonserGT
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May 31 @ 10:27am
PINNED: Questions? Comments? General Feedback?
Thraxus
4
Jun 5 @ 11:35am
Trading
AoH398
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7,199 Comments
LoneGunman Jun 9 @ 8:50pm 
@Zenathano: Spawns are controlled by the vanilla spawner or any mod that does it (like MES). For me, it can vary a lot. One day I'll be in there and all I'll see are ships from 1-2 factions (non-pirate); next day, I'll see SPRT everywhere. I'm using MES.

The only trade freighter I know of is the Helios Wheel Trader. Otherwise, there are a couple of trade stations that spawn but those are governed by the encounters spawns, not cargo ship spawns. That means you have to venture around (or I suppose if you log out, reboot the server/game, and go back in you might find new encounters have spawned near you). Generally, though, it's better to just venture out. You can increase asteroid density to increase the chances for an encounter spawn.
Zenathano Jun 9 @ 2:27pm 
Also, i can't seem to find any place to trade; all the freighters and what have you all say access denied
Zenathano Jun 9 @ 2:13pm 
In my game, it seems like pirate spawns are super rare and are only the RUST Freighter. Is this a bug or do I have to go elsewhere to see more pirates?
Thraxus  [author] Jun 9 @ 10:02am 
You don't even have to put accept peace on. Factions are all automatic now. If they are misbehaving, just reboot the game / server, it will restore them to default / initial conditions.
The Ultimate Frog Jun 9 @ 10:00am 
That sucks TehGuard.. works fine with my friend, we dont do anything besides create a faction and put accept peace on.
TehGuard Jun 9 @ 8:27am 
I've never been able to get faction relations to work right in all my years with this game. I can normally get peace for myself with most factions but nobody in my faction can get peace or it is very sporadic. Like a CIVL faction ship doesn't attack me but attacks my faction members
The Ultimate Frog Jun 9 @ 6:55am 
@Maxminster2 #magicrust , once you click that button, you press your K menu and go to GPS. then click the station which should be something along the lines of GHFS or any 4 letter word like that, then click show on hud.
Major_P0tat0 Jun 9 @ 2:37am 
Does this mod get affected by any other ai mods like this?, im running more npc encounters V7 and im not sure if it is working correctly
Maxminster2 #magicrust Jun 9 @ 2:35am 
Hey there, I started with the Ibis ship and i got some kind of datapad which is supposed to give me a beacon for a station, but I can't see it after pressing the button. How do i use GPS?
Thraxus  [author] Jun 7 @ 8:46pm 
Awesome! Thanks for the report, and the fix! :D