Space Engineers

Space Engineers

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[EEM] Exploration Enhancement Mod
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Type: Mod
File Size
Posted
Updated
387.779 MB
Oct 8, 2015 @ 5:27am
Oct 3, 2023 @ 9:45am
67 Change Notes ( view )

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[EEM] Exploration Enhancement Mod

In 1 collection by LeonserGT
Contributions to EEM
179 items
Description
A huge expansion for your survival gameplay experience, gameplay overhaul bringing you space simulator experience. Over 200 new ships, stations, wreckages and more!

Huge thanks to all workshop authors, contributed in this mod - your creations is what making it unique!

Join our discord server: https://discord.gg/NEsk3vtgpx

What's new in this mod?


You're able to trade using new item "credits" as currency. For now it's just physical item in your inventory, without mass or volume.
Trading outposts and trader ships passing by are neutral unless you attack or grind them - any damage or missing blocks will cause triggering an alarm and calling for police.
Trading is made with in-game script by Mahtrok and his Project Exodus. Two types of trade ports: retail (personal use by hands) and commercial (with ship). Every trade terminal has collector to throw your goods or currency and connector to get offers, it also has menu screen and button terminal - use menu to choose item to buy and select its package: x1, x10 or x100. When you sell your goods or throw credits in collector it will appear as user's credit in the bottom of menu: you can watch how much money do you have during trading session. Bought items will be thrown out of trading port connector into your ship or near you. Click "cancel" to extract your money from user's credit via connector.
Follow trade route waypoints near one station to find trading another trade station!


You attacked trading station or civilian? Be ready to explain your actions to police (SEPD). Or better run, because they shoot first, then ask questions. Depending on distress signal level you can meet different police forces from police drones to Police Chief himself piloting G-201 "Devastator". Damaged police ships can and will call for reinforcements.


Shooting down cops? Tresspassing military objects or top secret research stations? Beware of military forces (UCMF). They always fly in wings or operative groups, including frigates and destroyers. Almost all military ships will call for reinforcements if damaged, so better run if you see these guys. No joking.


More random encounters, more different types of encounters! Trading stations, police outposts, debris or wreckages, ambushes or minefields, stations with an interesting story inside, military installations, neutral refuelling stations, deep space exploration vessels and long-range recon cruisers. It is almost impossible to find them all for a sole player!


A lot of new cargoships and all of them will react if you attack them - calling for police and fleeing or engaging and fighting. Capturing cargoship now is more challenging, but also well rewarded. Huge variety of sizes - from small scout space bikes to huge Dromedary Trader and Atlant High-Security Transport.


More pirates! Now they're not just drones, but fighters, corvettes and frigates with pilots in flight seats. They also got some stealthy grinder drones and ships, mostly in ambushes - don't let them get too close! Most of pirate ships can call for help with certain chance.


WARNING! You must create your own faction with "accept peace" to make faction relations to you work as intended!

[CIVL] Civilian - friendly
[SEPD] Police - neutral
[UCMF] Military Forces - neutral
[ISTG] Independent Traders - friendly

Player made NPC factions:
[MMEC] 'Medveds' Military Elite Corporation - hostile
[AMPH] Amphion Corporation - neutral
[KUSS] KUS Shipyards - neutral
[HS] Hyperion Systems - neutral
[MA-I] Mahriane Industries - friendly
[EXMC] Extraterrestrial Mining Corporation - friendly

Factions has stations, cargoships and their own security squads.


Respawnships were updated to match new vision from survival update. They all equipped with survival kits and minimalistic layout otherwise.

Planetary drop pods replaced with simple rover, so you can drive around and find your spot to settle.

All content is based on workshop items marked with "Exploration" tag, all of them are modless.

Why? Because content quality is so much higher, when create with love and passion by many authors. Because one person is not able to fill entire mod with high-quality blueprints alone. Because, YOU, dear contributors, made a hell of a job and creations that good MUST find its meaning in game :)

Thanks again to all of authors, whose creations were used in this mod!
All authors with links can be found in a collection:
LIST OF USED ASSETS IN EEM

CREDITS:
Thraxus - programming: entire core functionality and currently most of EEM functionality is supported by him;
Mahtrok - in-game scripting: whole trading routine, author of Mahriane and EXMC factions;
Skleroz - in-game scripting: advanced AI script, other minor scripts;
Maxyall - artist & writer: commercial LCDs designer, author of all logs, stories and mini-scenarios;
Cheetah - programming: AI, advanced security, faction relations;
Digi - programming: cleaner script, programming support;
Nukeguard - 3d artist: models for piloted cockpits, credits item;
SPECIAL THANKS:
EvanBaxter - assets, loads of moral support;
Alysius - torpedo homing PB script for NPC;
The Witch - custom asteroids;
AssHunter - Sci-Fi LCD textures;

KNOWN ISSUES:
- faction relations will not work to player if he is not in custom faction - create a faction and click "accept peace"!

EEM nicely synergizes with two other mods from me: Vanilla Weapon Rebalance and X3 Soundtrack Mod

Do you wish to support mod?
[www.patreon.com]

Thinking about reupload?
No, you can't reupload EEM. No you can't change EEM. You're free to work with us on EEM if you'd like, but that's about it. Contact Thraxus about your concerns, if you have any.
Popular Discussions View All (151)
457
Jul 13 @ 7:25pm
PINNED: FEEDBACK & FAQ
LeonserGT
50
Aug 11 @ 5:03am
PINNED: Questions? Comments? General Feedback?
Thraxus
10
Aug 3 @ 8:47am
Trading Post Fails to Work
I Remain
8,208 Comments
LoneGunman Aug 28 @ 2:32pm 
@BarmanenGG:

Зайдите в Discord [discord.gg] и спросите. Там вам будет проще помочь.
BarmanenGG Aug 28 @ 10:48am 
подскажите,я скачал мод,создал мир песочница,наша звездная система,но при запуске у меня возрождение доступно лишь просто в скафандре
Thraxus  [author] Aug 27 @ 3:49pm 
... you mean the pictures of our planetary landers, aka respawn ships, aka the things a player starts in when they want to start on a planet? Yep, confirmed.

Hate to tell you, but every other ship / structure in those pics is a ship or space station.
SmO Aug 27 @ 2:34pm 
"does not spawn in gravity wells" but has screenshots of planetary installations
[13SNC] Jack Hoff Aug 24 @ 1:49pm 
I made a faction but most other factions are still hostile to me including CIV civilians
LoneGunman Aug 11 @ 8:57pm 
"EEM does not spawn ships or encounters in gravity wells. You have to fly into space (asteroids, etc.). MES has a plugin or two that spawn planetary and atmospheric encounters."
АШКЬЮДИШКИНС Aug 11 @ 12:11pm 
does this modpack create "activity" on planets? Or is it only found in space?
Thraxus  [author] Aug 6 @ 7:22pm 
EEM will be fine, don't worry. :)
HS_DRAGON ✞ Aug 3 @ 5:02pm 
The new Space Engineers update, which will arrive soon, will be the "Exploration Update", so said the Developers. Please update this wonderful Mod for years have been keeping our game alive!
See what will be added new that doesn't affect this Mod, don't let it break! :selike:
LoneGunman Jul 14 @ 12:42am 
EEM does not spawn ships or encounters in gravity wells. You have to fly into space (asteroids, etc.). MES has a plugin or two that spawn planetary and atmospheric encounters.