Space Engineers

Space Engineers

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[EEM] Exploration Enhancement Mod
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Type: Mod
File Size
Posted
Updated
487.177 MB
Oct 8, 2015 @ 5:27am
May 15 @ 2:42pm
58 Change Notes ( view )

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[EEM] Exploration Enhancement Mod

In 1 collection by LeonserGT
EEM List of used assets (optional)
181 items
Description
A huge expansion for your survival gameplay experience, gameplay overhaul bringing you space simulator experience. Over 200 new ships, stations, wreckages and more!

Huge thanks to all workshop authors, contributed in this mod - your creations is what making it unique!

Join our discord server: https://discord.gg/zVpPuJ7

What's new in this mod?


You're able to trade using new item "credits" as currency. For now it's just physical item in your inventory, without mass or volume.
Trading outposts and trader ships passing by are neutral unless you attack or grind them - any damage or missing blocks will cause triggering an alarm and calling for police.
Trading is made with in-game script by Mahtrok and his Project Exodus. Two types of trade ports: retail (personal use by hands) and commercial (with ship). Every trade terminal has collector to throw your goods or currency and connector to get offers, it also has menu screen and button terminal - use menu to choose item to buy and select its package: x1, x10 or x100. When you sell your goods or throw credits in collector it will appear as user's credit in the bottom of menu: you can watch how much money do you have during trading session. Bought items will be thrown out of trading port connector into your ship or near you. Click "cancel" to extract your money from user's credit via connector.
Follow trade route waypoints near one station to find trading another trade station!


You attacked trading station or civilian? Be ready to explain your actions to police (SEPD). Or better run, because they shoot first, then ask questions. Depending on distress signal level you can meet different police forces from police drones to Police Chief himself piloting G-201 "Devastator". Damaged police ships can and will call for reinforcements.


Shooting down cops? Tresspassing military objects or top secret research stations? Beware of military forces (UCMF). They always fly in wings or operative groups, including frigates and destroyers. Almost all military ships will call for reinforcements if damaged, so better run if you see these guys. No joking.


More random encounters, more different types of encounters! Trading stations, police outposts, debris or wreckages, ambushes or minefields, stations with an interesting story inside, military installations, neutral refuelling stations, deep space exploration vessels and long-range recon cruisers. It is almost impossible to find them all for a sole player!


A lot of new cargoships and all of them will react if you attack them - calling for police and fleeing or engaging and fighting. Capturing cargoship now is more challenging, but also well rewarded. Huge variety of sizes - from small scout space bikes to huge Dromedary Trader and Atlant High-Security Transport.


More pirates! Now they're not just drones, but fighters, corvettes and frigates with pilots in flight seats. They also got some stealthy grinder drones and ships, mostly in ambushes - don't let them get too close! Most of pirate ships can call for help with certain chance.


WARNING! You must create your own faction with "accept peace" to make faction relations to you work as intended!

[CIVL] Civilian - friendly
[SEPD] Police - neutral
[UCMF] Military Forces - neutral
[ISTG] Independent Traders - friendly

Player made NPC factions:
[MMEC] 'Medveds' Military Elite Corporation - hostile
[AMPH] Amphion Corporation - neutral
[KUSS] KUS Shipyards - neutral
[HS] Hyperion Systems - neutral
[MA-I] Mahriane Industries - friendly
[EXMC] Extraterrestrial Mining Corporation - friendly

Factions has stations, cargoships and their own security squads.


Respawnships were updated to match new vision from survival update. They all equipped with survival kits and minimalistic layout otherwise.

Planetary drop pods replaced with simple rover, so you can drive around and find your spot to settle.

All content is based on workshop items marked with "Exploration" tag, all of them are modless.

Why? Because content quality is so much higher, when create with love and passion by many authors. Because one person is not able to fill entire mod with high-quality blueprints alone. Because, YOU, dear contributors, made a hell of a job and creations that good MUST find its meaning in game :)

Thanks again to all of authors, whose creations were used in this mod!
All authors with links can be found in a collection:
LIST OF USED ASSETS IN EEM

CREDITS:
Thraxus - programming: entire core functionality and currently most of EEM functionality is supported by him;
Mahtrok - in-game scripting: whole trading routine, author of Mahriane and EXMC factions;
Skleroz - in-game scripting: advanced AI script, other minor scripts;
Maxyall - artist & writer: commercial LCDs designer, author of all logs, stories and mini-scenarios;
Cheetah - programming: AI, advanced security, faction relations;
Digi - programming: cleaner script, programming support;
Nukeguard - 3d artist: models for piloted cockpits, credits item;
SPECIAL THANKS:
EvanBaxter - assets, loads of moral support;
Alysius - torpedo homing PB script for NPC;
The Witch - custom asteroids;
AssHunter - Sci-Fi LCD textures;

KNOWN ISSUES:
- faction relations will not work to player if he is not in custom faction - create a faction and click "accept peace"!

EEM nicely synergizes with two other mods from me: Vanilla Weapon Rebalance and X3 Soundtrack Mod

Do you wish to support mod?
[www.paypal.com]

Thinking about reupload?
No, you can't reupload EEM. No you can't change EEM. You're free to work with us on EEM if you'd like, but that's about it. Contact Thraxus about your concerns, if you have any.
Popular Discussions View All (121)
4
7 hours ago
Server Boot Issue
Opprimo
199
Jun 7 @ 11:06pm
PINNED: EEM Bug Reports (Player feedback requested)
Thraxus
430
Apr 11 @ 10:46pm
PINNED: FEEDBACK & FAQ
LeonserGT
< >
6,721 Comments
LoneGunman 9 hours ago 
"Get your ass off Mars!" :p
Thraxus  [author] 13 hours ago 
:)
mrhasheesh 14 hours ago 
awesome thank you.
Thraxus  [author] Jul 7 @ 10:27pm 
Get off the planet you're on. EEM is space only.
mrhasheesh Jul 7 @ 10:18pm 
anyone know a link on how to operate this mod or any sub mods needed to use this? i tried just adding it in my current game but nothing seems different after a few days. any info helps. thanks
SilverSilencerX Jul 7 @ 6:16am 
When they released the "survival overhaul" (which to be fair was still decent and needed) I was really really hoping for something like this. Maybe one day
Thraxus  [author] Jul 6 @ 1:17am 
Specific encounters? no. Encounters in general? Asteroid density controls their spawn.
Flix Jul 6 @ 12:54am 
Is there a way to configure how often encounters are spawned?
Thraxus  [author] Jul 5 @ 6:12am 
Did you get that when the game crashed from something else? That's an unload crash, meaning it happened when the game was unloading most likely unexpectedly / before properly shutting down.

Without a log though, that's the best guess I have.
Endy Jul 5 @ 4:19am 
Got something.

2020-07-05 13:16:19.738 - Thread: 1 -> Exception occured: VRage.Game.ModAPI.ModCrashedException: Mod crashed! ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Eem.Thraxus.Factions.FactionCore.UnloadData()
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)