Space Engineers

Space Engineers

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[BROKEN] Exploration Enhancement Mod
 
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Type: Mod
File Size
Posted
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75.054 MB
Oct 8, 2015 @ 5:27am
Oct 13, 2018 @ 4:01pm
51 Change Notes ( view )

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[BROKEN] Exploration Enhancement Mod

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In 1 collection by [MGE]LeonserGT
Exploration Enhancement Mod ships
182 items
Description
BROKEN FOR NOW: use unstable version for somehow working EEM - https://steamcommunity.com/sharedfiles/filedetails/?id=1508213460

A huge expansion for your survival gameplay experience, gameplay overhaul bringing you space simulator experience. Over 200 new ships, stations, wreckages and more!

Huge thanks to all workshop authors, contributed in this mod - your creations is what making it unique!

Join our discord server: https://discord.gg/zVpPuJ7

What's new in this mod?


You're able to trade using new item "credits" as currency. For now it's just physical item in your inventory, without mass or volume.
Trading outposts and trader ships passing by are neutral unless you attack or grind them - any damage or missing blocks will cause triggering an alarm and calling for police.
Trading is made with in-game script by Mahtrok and his Project Exodus. Two types of trade ports: retail (personal use by hands) and commercial (with ship). Every trade terminal has collector to throw your goods or currency and connector to get offers, it also has menu screen and button terminal - use menu to choose item to buy and select its package: x1, x10 or x100. When you sell your goods or throw credits in collector it will appear as user's credit in the bottom of menu: you can watch how much money do you have during trading session. Bought items will be thrown out of trading port connector into your ship or near you. Click "cancel" to extract your money from user's credit via connector.
Follow trade route waypoints near one station to find trading another trade station!


You attacked trading station or civilian? Be ready to explain your actions to police (SEPD). Or better run, because they shoot first, then ask questions. Depending on distress signal level you can meet different police forces from police drones to Police Chief himself piloting G-201 "Devastator". Damaged police ships can and will call for reinforcements.


Shooting down cops? Tresspassing military objects or top secret research stations? Beware of military forces (UCMF). They always fly in wings or operative groups, including frigates and destroyers. Almost all military ships will call for reinforcements if damaged, so better run if you see these guys. No joking.


More random encounters, more different types of encounters! Trading stations, police outposts, debris or wreckages, ambushes or minefields, stations with an interesting story inside, military installations, neutral refuelling stations, deep space exploration vessels and long-range recon cruisers. It is almost impossible to find them all for a sole player!


A lot of new cargoships and all of them will react if you attack them - calling for police and fleeing or engaging and fighting. Capturing cargoship now is more challenging, but also well rewarded. Huge variety of sizes - from small scout space bikes to huge Dromedary Trader and Atlant High-Security Transport.


More pirates! Now they're not just drones, but fighters, corvettes and frigates with pilots in flight seats. They also got some stealthy grinder drones and ships, mostly in ambushes - don't let them get too close! Most of pirate ships can call for help with certain chance.


WARNING! You must create your own faction with "accept peace" to make faction relations to you work as intended!

[CIVL] Civilian - friendly
[SEPD] Police - neutral
[UCMF] Military Forces - neutral
[ISTG] Independent Traders - friendly

Player made NPC factions:
[MMEC] 'Medveds' Military Elite Corporation - hostile
[AMPH] Amphion Corporation - neutral
[KUSS] KUS Shipyards - neutral
[HS] Hyperion Systems - neutral
[MA-I] Mahriane Industries - friendly
[EXMC] Extraterrestrial Mining Corporation - friendly

Factions has stations, cargoships and their own security squads.


There are several ways of playing, so respawnships should represent them:
[T] Trading - you're beginner trader with small, but agile trade ship - T-14b Pigeon, you have few goods in cargo to sell: buy cheap goods, sell them to another trade outposts, acquire profit.
[M] Mining - you're beginner miner with simplest mining ship - M3 Miner, you can mine ores and sell them on refinery trading outposts to buy components and build yourself a bigger mining vessel.
[W] War - you're rookie mercenary with basic fighter ship, awaiting for further weapon and thruster upgrades, fighting is your lifestyle.
[S] Survival - classic vanilla survival, start in simplest lander pods on planets. Basic outpost is packed in your cargo.

All content is based on workshop items marked with "Exploration" tag, all of them are modless.

Why? Because creations are better, when one author create them with love and passion. Because one author can't create masterpieces in an endless row without lack of inspiration. Because, YOU, dear contributors, made a hell of a job and content that good MUST be used in game somehow :)

Thanks again to all of authors, whose creations were used in this mod!
All authors with links can be found in a list below in discussions section.
Collection with all EEM content, not needed to play mod.

CREDITS:
Mahtrok - in-game scripting: whole trading routine, author of Mahriane and XMC factions;
Skleroz - in-game scripting: flee AI script, NavBeacon script;
Maxyall - artist, commercial LCDs designer, author of all logs, stories and mini-scenarios;
Cheetah - scripting, author of mod-scripting overhaul - AI, advanced security, faction relations;
Digi - scripting, author of "cleaner" script for better perfomance;
Nukeguard - custom models for piloted cockpits, credits;
EvanBaxter - custon block model (not available for player), moral support;
Alysius - torpedo homing script for NPC;
The Witch - custom asteroids;
AssHunter - Sci-Fi LCD textures;

KNOWN ISSUES:
- faction relations will not work to player if he is not in custom faction - create a faction and click "accept peace"!

For better gameplay experience I recommend you these mods: Vanilla Weapon Rebalance and X3 Soundtrack Mod

World as starting scenario with high random encounter probability.

https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=29N3YN8DXJWT2&lc=GB&item_name=EEM%20Dev%20Team&currency_code=USD&bn=PP-DonationsBF%3abtn_donate_LG.gif%3aNonHosted
Popular Discussions View All (96)
97
Mar 7 @ 12:04pm
PINNED: EEM Bug Reports (Player feedback requested)
Thraxus
411
Dec 25, 2018 @ 9:56am
PINNED: FEEDBACK & FAQ
[MGE]LeonserGT
27
Nov 13, 2018 @ 11:21am
Current state of EEM [Update]
That One Lass
< >
5,416 Comments
Der Leutnant 1 hour ago 
So, can it be a mod conflicting with the trade thing somehow? Because, as stated, it doesn't work for me at all, everything else is fine
CMEnabled 5 hours ago 
i know this mod broke but just need to say what i have experienced (after it broke I think) that only 1 ship (always the same one) spawns

thanks for all the hard work maintaining this mod it is alot of fun to use
can't wait for it to be fixed.:steamhappy:
LoneGunman 8 hours ago 
No worries. Just annoying. :) I depowered the ship and pushed it into gravity out of spite. lol But it creates a situation where if you try to buy more than what's in stock (because it missed the first 100 units, for example that you bought), the script gets stuck (after selling you some of the next item on the list). The miscount bug would be easier to deal with if there were a bounds check to make sure the script doesn't go nuts if you try to buy more than what's in stock. Course it might just be a timing issue depending on how it's coded.
Thraxus  [author] 9 hours ago 
Hrm, I'll look into that one as soon as I can LoneGunman. Will be after I finish rewriting factions, so maybe a few days. If I can reproduce / identify, I'll make sure it's fixed though.
LoneGunman 13 hours ago 
I haven't encountered a station yet (started up a new game with the Moon Base start) but I've encountered trade ships (Helios Trader) and trading works (for the most part). There's a bug I encountered where the resource count isn't updated right so it throws off the script running the trading console. Otherwise, it works fine. Got me some goods and credits.
Der Leutnant 16 hours ago 
So, i am using unstable but is the trade working? Whenever i throw stuff in the collectór by the console, nothing happens.
Thraxus  [author] Mar 17 @ 6:39am 
Use Unstable until I push an update here. https://steamcommunity.com/sharedfiles/filedetails/?id=1508213460
Пушистый! Mar 17 @ 3:56am 
Broken?
[=PUG=] Shacor1323 Mar 15 @ 5:51pm 
Ah yeah alright, thanks anyway! And you're doing amazing work. I've never done anything modding and just making stuff like this is insane to me, but starting ages after it's already been highly developed is even more crazy to me hahah
Thraxus  [author] Mar 15 @ 5:48pm 
Np!

As for name, couldn't say tbh. It's been EEM ever since I've used it (3 - 4? years maybe), but I wasn't a dev until about a year ago, so never followed the dev process before then. Leonser would have to comment on that one.