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@ Grizzk: have you tried skipping a turn before founding your capitol? If you're going to try that, see if there's a spot nearby with better yields and move your settler there. If you play as Barbarian civ, remember their turn is last - after all other civs & city-states have already started - only the wild barbs still move after you do. Also, read the discussion named "Next Turn Crash - Runtime Error" to see if that's your issue & someone has already found a solution for it.
I don't know if it would help a ton, but you could try giving the AI civs extra settlers + warriors. Undead already feels like a survival mode and in my experience the most dangerous time for the AI in it is starting off. They just don't have the time to get buffs, units, or cities so a couple civs could easily get overrun
The only AI civs that survive are the ones I can see, as the barbs usually ignore AI players when they can go after the human player. I can usually score a domination victory with 2 captured capitals in an 8 player game because everyone else is dead.
Might I suggest the Barbarian Clans game mode?
The author has written about the mod on reddit and how it can be altered for your gameplay. Go do a search on "barbarians evolved reddit" and you should be able to find his posts.
1 leader can defeat 21 civ(same team, immortal diffculty, huge map)
i don't understand why babarian spawn in my land and city state
focusing on defense and get artillery, you have advantage, but it take too long
I don't know what happened, exactly, but somehow my capital city was instantly captured, without any barbarians in my territory, even. Which really sucks becuase, I was playing rather tall at the time, and it had alot of wonders in it.
Enabling both this mod and mine will require you to make a choice: the Custom Game option, which allows you to fine-tune barbarian settings (and play as Barbarian civ), lets you play on my maps but doesn't give you the option to Load Scenario; but Set Up Game will allow you to Load Scenario with the default settings of Barbarians Evolved. In my first test (King dif, Epic pace) game, i won at turn 99 by being the last civ standing after the barbarians had wiped all others out!!
Strings suggestion: Single = Mindworm, Cause = Planet Defense, Plural = Boils, Encampment = Fungal Bloom
https://steamcommunity.com/sharedfiles/filedetails/?id=2887496958
How are they so OP?
https://steamcommunity.com/sharedfiles/filedetails/?id=2887460914
So first off, LOVE the mod, it has given me much great fun. I've always kept trying to make the game more fun in the early game and this was just the ticket.
BUT!
I was just playing on Warchief ("Easy") and the Barbarians roflstomped all other civs by turn 93, and while I was able to hold them off and even progress a little bit, they just keep growing and growing as they kill off all the other AI, and now it's of course impossible to go against them with the numbers that they have.
I think this is a great mod, but maybe would be cooler if the Barbarians would attack each other (but not wipe each other out), cuz that's really what Barbarians are about. I think that would still provide with all the fun fending them off, but still be playable without getting overwhelmed!
Great mod. Makes that early game even more of a challenge in trying to hold off the barb onslaught