Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
for p = 1, World_GetPlayerCount() do
then inside the loop use Modify_PlayerResourceRate(p, ... ) to set each resource.
Use your search engine to find instructions for creating a game mode, and for the scar documentation that will tell you how to use the scar function mentioned above.
If you have the time consider creating, otherwise would you please be willing to help explain how to mod your game mode to allow 5x resources? I really like how it makes the start of games much more intense with no lull in production.
I have so much fun with your mode, I play it pretty much exclusively now. I just want MORE shock infantry and 120mm mortars per second, 10x more would be fun :D
Possibly, since the mod has some scripts that run only when the game first starts, they do not run again when a savegame is loaded. I'll have to think whether there's a way to force them to run again when a game is reloaded.
When the modding hub comes up, click the "Manage" tab at the upper right.
On the manage page, at the upper left *below* the "Home" tab, change the Filter Type from "All" to "Win Condition".
Then click the refresh button at the upuper right (circular arrow), and let it sit a few minutes to refresh.
If you don't see it listed after a short wait, come back to this page and subscribe again.
Let me know if you spot anything else.
Next few matches works fine :)
thx
Also, what map, since some maps are scripted.
Thanks.
Sometimes the script in the mod interacts strangely with scripts on a map.
Does anybody have the same issue? Can someone tell me how to fix this?
Try it and tell us what you find.