Space Engineers

Space Engineers

Azimuth Complete Mega Mod Pack~(DX-11 Ready)
2,949 Comments
PallyDanaRama Mar 11 @ 1:18pm 
Yeah, I use 2 plugins currently: Block Picker and Toolbar Manager. I used to use multigrid projector, but it apparently causes issues with blueprints not saving toolbars, so things like printed missiles stop working. Could this issue be because I used to use that plugin and stopped?

I just made a new empty world with only this mod, and it loads up fine. I can even paste other ships; just not the one on which I changed the emissives. As soon as I hit paste on the ship that has altered emissives, it crashes to desktop.

I've also been experiencing crashes recently that I don't think have anything to do with this mega mod pack. I had been using Whiplash's Revived Large Railgun for weeks without any issue, but now I can't load a fresh world with it.
SEModder4  [author] Mar 11 @ 8:03am 
I just tried it on my PC and I got no crashes. Something might be up with your game install.

Are you running plugins by chance?

Try this mod in a new fresh world with just this mod in it and let me know what happens.

The emissive script works flawlessly in my test world. I tried it with all the blocks.
SEModder4  [author] Mar 11 @ 7:28am 
That's definitely the error for sure. Let me see if I can get it to load on my PC and I can go from there.
PallyDanaRama Mar 10 @ 8:13pm 
This crash was when only this mod was loaded, but it says "An item with the same key has already been added" so I wonder if another mod I was using also had emissive editing.

I'm really not smart enough to know what all that means. I appreciate your help
PallyDanaRama Mar 10 @ 8:09pm 
at Sandbox.Game.Entities.MyCubeGrid.Init(MyObjectBuilder_EntityBase objectBuilder)
at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity, Boolean tolerateBlacklistedPlanets)
2025-03-10 22:59:22.808 - Thread: 1 -> Entities loaded & initialized
2025-03-10 22:59:22.808 - Thread: 1 -> Error: Error during loading session:Sandbox.Game.Screens.MyLoadingException: An error occurred while loading the world.
The world may be corrupted and can't be loaded.
PallyDanaRama Mar 10 @ 8:09pm 
at DarkVault.EmissiveControl.EmissiveControlGridLogic.OnBlockAdded(IMySlimBlock block)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockAdded(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
at Sandbox.Game.Entities.MyCubeGrid.InitInternal(MyObjectBuilder_EntityBase objectBuilder, Boolean rebuildGrid)
PallyDanaRama Mar 10 @ 8:09pm 
2025-03-10 22:59:22.807 - Thread: 18 -> ERROR Entity init!: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at DarkVault.EmissiveControl.EmissiveControlLogic.ParseCustomData(Dictionary`2& settings)
at DarkVault.EmissiveControl.EmissiveControlLogic.OnCustomDataChanged(IMyTerminalBlock block)
at DarkVault.EmissiveControl.EmissiveControlLogic.OnAddedToContainer()
at VRage.Game.Components.MyComponentBase.SetContainer(IMyComponentContainer container)
at DarkVault.EmissiveControl.EmissiveControlComponent.OnAddedToContainer()
at VRage.Game.Components.MyComponentBase.SetContainer(IMyComponentContainer container)
at VRage.Game.Components.MyComponentContainer.Add(Type type, MyComponentBase component)
SEModder4  [author] Mar 10 @ 7:37pm 
Yeah this mod should have the script to change emissive colors. If not I'll trade it tomorrow morning for sure.

Can you check your game log and post the crash here. It should be near the bottom of the log
Thanks!
PallyDanaRama Mar 10 @ 6:45pm 
Does this mod add the ability to edit emissive colors by chance? I noticed after getting my game to work again that I no longer had that ability (that I never realized wasn't vanilla tbh), so I downloaded a different mod to do the same thing... and the game crashes with that mod. That's literally all it does. I did change emissive colors on all my doors last night shortly before quitting, so that's probably it. I just really loathe the bright green that comes standard.. Guess I'm not allowed to do that.
PallyDanaRama Mar 10 @ 6:12pm 
For the life of me, I can't figure out why, but this mod seems to be causing a crash in my game whenever trying to paste a particular ship or when loading into a world with that ship. The ship in question doesn't even have any parts from this mod as far as I can tell, but it crashes 100% of the time when I have this mod enabled, and never when I don't. I even tried loading the world with just this mod and no others, and it crashed every time.

I really don't know why, though. I've had this mod for ages, literally years. It was in my load from when I played the game a decade ago and I never took it out when I started playing again. I use parts from it occasionally, but the ship that seems to be the issue doesn't even have parts from this mod.
SEModder4  [author] Feb 13 @ 8:28am 
That seems like a game bug, something I cannot fix.

However, the space only detectors has a very high range, so it's not really meant for planets due to their high range. As it results in a memory leak of sorts.
Fibonacci Feb 13 @ 12:26am 
hello i have found a bug with the mod, if your using a space only ore detector on a ship and land on a planet to go mining with a normal ore detector on another ship it will not show the ores properly, makes them disappear until you grind down the space only detector and restart the game.
SEModder4  [author] Feb 12 @ 6:28pm 
Anytime! Glad this mod is still being used! 😁
Name not found Feb 12 @ 2:53pm 
thank you, you are very much appreciated!!
SEModder4  [author] Jan 27 @ 4:45am 
Yep it's working good with current SE.
Ormathon Jan 27 @ 1:50am 
Is this pack working with the current version of space engineers?
Or is a update on its way?
SEModder4  [author] Oct 21, 2024 @ 9:47am 
no that's a separate mod. :)
Jamiebear Oct 21, 2024 @ 4:55am 
Is Spinning V-Tol Thrusters Pack part of this?
Cecilia Oct 14, 2024 @ 3:31am 
Resolved. Sniper rifles and missiles were the weapon cores.
dragonsphotoworks Oct 10, 2024 @ 3:55pm 
Oh didnt notice a update coming. Thanks for letting me know lol And I thought I noticed you playing other games lately :-)
SEModder4  [author] Oct 10, 2024 @ 11:09am 
It's all good. :D

I haven't played in a while either, I've been waiting for the next update to release. October 14th is the day.
dragonsphotoworks Oct 9, 2024 @ 9:56pm 
Oops i meant I thought weapons from this mod got removed. So wouldn't conflict with WC. I was mistaken my bad. Haven't played in long while so my memory is... bit off hehe
SEModder4  [author] Oct 9, 2024 @ 8:49pm 
Weapon core removes vanilla weapons from the world. This doesn't have weapon core in it. That'd be a whole different mod.
dragonsphotoworks Oct 9, 2024 @ 4:51pm 
I believe at one point he removed weapons from this pack into own pack? I( havent looked so might be wrong. But if so then shouldnt have issue with weapon core
SEModder4  [author] Oct 9, 2024 @ 1:44pm 
Azimuth Complete Mega Mod Pack Update Notes(Update: 10/9/2024): Mod Update: Feature addition
--------------------------------------------------------------------------------------------
=>Re-applied the script that allows emissive control changes to the textures.
--------------------------------------------------------------------------------------------
Cecilia Oct 8, 2024 @ 7:53am 
Maybe the weaponcore is in another mod?
It worked with this modpack only.
And I had no problem when I added extended mods.
Which mod is it?
Cecilia Oct 8, 2024 @ 7:24am 
First of all, we replaced all the cargos
I'm digging for gold for thrusters right now.
But I'm told that the weaponcoreMOD doesn't recognize this weapon, even though the turret doesn't use weaponcore.
SEModder4  [author] Oct 7, 2024 @ 5:22pm 
What's up?

I still have yet to push the update with the script. Life has been very busy, I'll have time tomorrow all day to push an update to re-add the script for colorable emissive stuff again.
Cecilia Oct 7, 2024 @ 2:12am 
I figured it wouldn't have been updated by now.
Thanks. Appreciate it.
FlareTheSlayer Sep 13, 2024 @ 3:03am 
Does this mod have hydrogen thrusters for large ships?
SEModder4  [author] Aug 30, 2024 @ 12:28pm 
I can re-add the script sure. Sorry about that.
Manitso Aug 30, 2024 @ 10:36am 
Hi, could you please create a patch for the emissive seats? I had mine set to black instead of glowing white, but it seems that the update removed this option.
SEModder4  [author] Jun 25, 2024 @ 4:24pm 
I recommend both. 😁
SEModder4  [author] Jun 25, 2024 @ 4:22pm 
This mod pack, but you can use both together. 😁

Azimuth Remastered has all new models, textures and code.
Modo Jun 25, 2024 @ 1:27pm 
what is the most complete mod pack azimuth mega pack or azimuth remastered?
SEModder4  [author] Jun 25, 2024 @ 7:42am 
Yups!
Deagroth Jun 25, 2024 @ 12:52am 
Huh, Steam didn't notify me of your response until I restarted it just now.

Awesome, thank you very much!
SEModder4  [author] Jun 24, 2024 @ 11:17am 
Azimuth Legacy with no weapons in it this time.

https://steamcommunity.com/sharedfiles/filedetails/?id=3274693492
Deagroth Jun 23, 2024 @ 3:11pm 
Thank you! I look forward to it.
SEModder4  [author] Jun 23, 2024 @ 2:22pm 
I can certainly do that this upcoming week. That's pretty easy for me to do. :)
Deagroth Jun 22, 2024 @ 6:51am 
Were you still looking at making a version of this without the weapons? It would be greatly appreciated.
SEModder4  [author] May 15, 2024 @ 11:44am 
Azimuth Complete Mega Mod Pack Update Notes(Update: 5/15/2024): Mod Update: Code Fixes
-----------------------------------------------------------------------------------------------
=>Fixed large components not moving through small conveyor tubes.
-----------------------------------------------------------------------------------------------
XK2751 Apr 10, 2024 @ 9:05pm 
Hey,
I had a problem that just showed up recently. Is there anyway you could help me with this? I really want to still use this mod but it kinda corrupted my save.
https://pastebin.com/7XiJsBs2
Rantalunta Apr 8, 2024 @ 11:35am 
Its like any other save-game. Just edit settings and go.
SE is full of surprises and annoyances, like auto rotate
SEModder4  [author] Apr 8, 2024 @ 8:00am 
I didn't know you could use mods in scenarios. Lol
Rantalunta Apr 7, 2024 @ 1:02pm 
This crashes my fresh Frostbite game, when entering the Rover at the start:.
Maybe it crashes itself or confuses other mods ...

Modlist:
Build Hints [Updated, TextHUD API v2 Menu]
Build Vision 3.0
HUD Compass
Rich HUD Master
SE MiniMap (RADAR)
Text HUD API
[VSI] Ore Deposit Scanner

System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt64(String value, NumberStyles options, NumberFormatInfo numfmt)
at DarkVault.EmissiveControl.EmissiveControlGridLogic.OnPlayerEnteredCockpit(String entityName, Int64 playerId, String gridName)
at Sandbox.Game.DoubleKeyPlayerEvent.Invoke(String entityName, Int64 playerId, String gridName)
at Sandbox.Game.Entities.MyCockpit.AttachPilot(MyCharacter pilot, Int32 seed, Boolean storeOriginalPilotWorld, Boolean calledFromInit, Boolean merged)
JJ Apr 1, 2024 @ 6:03pm 
Hey! Don't worry about it. Tak the time you need, as far as I know, mod works fine as long as you dont place the weapon blocks..
SEModder4  [author] Apr 1, 2024 @ 4:53pm 
Sorry for the delay, life got way complicated and busy. I can try and get to it tonight and get it uploaded for you all.
SEModder4  [author] Mar 23, 2024 @ 8:24am 
yep that works too.
JJ Mar 22, 2024 @ 2:52pm 
Sounds good too me! I think a lot of people would like that. But for the time being, is it fine using it with weapons core (just not placing any of the weapons down)?