Space Engineers

Space Engineers

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Azimuth Complete Mega Mod Pack~(DX-11 Ready)
 
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Type: Mod
File Size
Posted
Updated
77.750 MB
Jun 30, 2015 @ 7:46pm
Aug 11 @ 11:13am
121 Change Notes ( view )

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Azimuth Complete Mega Mod Pack~(DX-11 Ready)

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In 1 collection by SEModder4
Ships and Mod Creations
21 items
Description
The Ultimate Complete Azimuth Mega Mod Pack

Azimuth Complete Mega Mod Pack~(DX-11 Ready)

This Ultimate Azimuth mod pack consists of TumbleTV/Vergil's Epic mod creations they have created.

The perfect must-have mod for anyone wanting to build a downright Epic and Awesome ship!
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Enjoy!
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***Created By TumbleTV,Vergil, Converted to DX-11 by SEModder4.

=>You may not reupload this mod onto the workshop without permission from SEModder4 or TumbleTV or Vergil.
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@Everyone--For Those with Dedicated Server Issues:

There is a known outstanding bug with LOTS of mods that cause blocks to disappear from your ships and or not able to be placed down when ANY mod is updated.

This is something that is out of my control that Keen has to fix and the current only known workaround is to clear your mods folder or clear just this mod from the mods folder and allow it to re-download the mod again.
Please refer to this topic I have linked below:

http://forum.keenswh.com/threads/1-096-dedicated-server-mod-update-handling-issues.7366725/
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Work In Progress Discussion on Future Updates for Azimuth Mods:

=>I have begun work on all brand-new Construction Models for the Azimuth models, to make it more entertaining in the Survival aspect of the game. :D

=>I have no screenshots yet, but should have some by the end of summer of 2018.

=>When I do get some screenshots they will be posted below this section/discussion with images instead of links.
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Popular Discussions View All (1)
0
Mar 5, 2017 @ 8:14am
PINNED: Dedicated Server Users Read Here Please!
SEModder4
< >
2,378 Comments
SEModder4  [author] Sep 20 @ 10:45am 
np anytime. :)
Arimanio Sep 20 @ 10:40am 
Thanks, SEModder4. I just came back to SE after a long haitus and spun up a DS. Out of 80+ mods, this was the ONLY issue I had. But I vaguely remembered that this was a resources issue with planets and not an issue with the mod itself. Just thought I'd verify. Thanks again and thanks for everything you do for the SE community.
SEModder4  [author] Sep 20 @ 10:36am 
yep, it's because planets are a mega asteroid with grass and trees so they have ores infinitely on them.

Dial down the range to 250 or less then your fine.
Arimanio Sep 20 @ 9:43am 
Azimuth ore detectors cause me to crash whether I am trying to place one or turn it on. Anybody experiencing this issue? Also, I am on a planet and if I recall, there were issues with this in the past. Right?
SEModder4  [author] Sep 12 @ 3:00pm 
Probably just need a texture change. :)
SEModder4  [author] Sep 12 @ 3:00pm 
I will see about fixing them. :)
TARGET Sep 12 @ 1:19pm 
Patchouli is refering to the color indicator on the side of the azimuth batteries. They use to react to charge state. but now they kind of do what they want and are a very light blue/gray.
SEModder4  [author] Sep 12 @ 10:02am 
what do you mean grey?

Can you post a screenshot for me of them please on your end?
Patchouli Sep 12 @ 8:11am 
are the textures missing? the batteries are grey
dichebach Sep 10 @ 10:19am 
Okie doke. To be expected in a massive compilation mod.

Was thinking: a fusion reactor that ran on ice would be pretty "neat" (and probably OP!), but then I'm unlikely to ever make such a thing so that was a rapidly passing thought