Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. AFAIK this map was created using an external tool that can handle 1000+ triggers so that's why it can't be opened in AOE2 editor.
But from what I understand this map isn't supposed to have a host booter/wall booter or what ever?
I tried opening the original map that the "host" had and I couldnt in the scenario editor.
But then I tried subscribing to this map as well , downloading it and opening this one in the editor and I can't do that too.
So my questions:
1. Does this map have a hidden boot function for the host?
2. How come I can't open it in the scenario editor?
Thanks for a good map otherwise
Going up against elephants as celts for example, they killed me in 4 minutes from start...
game was a 4v4, we got terrible RNG..
I really enjoy this map, but once I spend all the gold, does the game refill the gold? Same to other resources. I can't fight when I have no more resources. If the game doesn't refill resources, please edit it to refill resources. I tried to open the scenario with map editor, but the game just shut down. Please fix this issue. Thanks!
It cannot be solved yet, caused by the game itself.
Explain in Q5 of Q&A in description above.
in my last game a bug appeared on V870: as teal player portugese I got my vils with only 1 raze instead of 2. I'm pretty sure I really razed only once and university also showed up 1 raze, not 2. I have no idea if it's a general or a unique thing. Test it.
CBA is fun to play again and again :)
=HD=_CBA_ALLinONE_V870.aoe2scenario
> Fix unexpected terrain crash.
> Fix Berbers kills number in Intruction page.
Thanks, will fix it in next patch.
Yes it work with all DLC.
Thanks for the report. I will take a look tonight.
#2 Hotifx for Patch 5.6
> Hotifx for a ciritial bug that player could age up in TC. Temporary disable Town Center until it could've solved.
Hotfix for team issue in Patch 5.6. Team button in Lobby will now be blinded that prevent team wrong assigning / unmatched during in-game.
A hotfix for the critical error of Levitation Unit caused the game end abnormally.
Special Thanks to players below found this issues.
gstone | ice_tea91 | k|Bagel | Lowwa | ✝✝✝Pio Padre✝✝✝ | Tormund | Vision V12
About Levitation bug can see a video in YouTube by Tatoh.
https://www.youtube.com/watch?v=55bgaVZRmV8
_________________________________________________
There have two major change in next patch might be affected to previous edition of CBA. I recommend to use latest V666.
All previous edition might work strangely. Specially contained Host-Booter will not work properly.
_________________________________________________
*Color settings in multiplayer should now appear correctly in scenarios.
This is the best update ever and work well in V666, Player allow to change to color and switch to that proper position.
Team and Chat will auto fix whatever the room setting you did.
For example, Player 1 use Color 8, in-game Player 1 will be in Team 2 at play in Orange Base.
_________________________________________________
*Population limit is now respected in scenarios.
This allow to change population limit in room settings, but V666 will force to use in-game population limit. (200 Initial, build house up to 250)
Yeah, you said the point and that is what I want to do in previous edtion.
The major purpose was to end it faster deal with last opponent who refused to resign with many walls or towers in such case.(Obviously victory goes to one team.)
But I did isn't perfect yet.
People know the trick to wall themself and build wonder in base.
Such game feature actually exist in other modern game.
However, AOE2 scenario/Game Engine was limited unlike modern game, not much I could do.
Please understand me removed that again, until I really figure out a solution that not ruin the game.
I am seeking out a better way to do in future. Thanks for playing.
It could be, though usually when the game gets unbalanced, it's difficult to finish a wonder in time, specially if you don't have a tons of vills from razing entirely enemy bases. Usually is the wining team the one that can finish a wonder (if the game doesn't finish before, since it takes a long time to build), and even though, it prevent games for turning eternally long because the last remaining player makes 5 layers of walls and towers and don't resign, and everyone ends quitting the game because they get bored.
Maybe you can replace the "cheating-unit" with a hero from the campaigns, like in CBA hero. Maybe the Super Genghis Khan, or a less powerful hero for each civ or group or civs (archers civs with a archer hero, cavalry civs with a cavalry hero, etc).
Yes, but sometimes it so even that gets forever (like 2 or 3 hours), with all the players fighting in the middle without even reaching other players bases, and people start quitting because they get bored ruining the game, since it becomes instantly unbalanced and the other teammates quit too. In that case, when one player start building a wonder, all the others follow this, and turns into a wonder race, trying to finish it first or take down the enemy wonders.
In the case the game is already unbalanced, it usually ends before one player can finish the wonder anyway.
Why you would like to prevent long games? It's challenging and is based on good teamwork to win those battles. Why ruin the game by just building a wonder?
Someone report that they can win in a battle of 3(win)vs4(lose) with Sharkzator.
I am figuring out the way allow user to use Sharkzator in case of last opponent remained.
I hope will see it again in next version.
I had receive many message about feedback of "Sharkzator", the SECRET-UNIT.
I will delete it soon and return CBA to normal state like before.
You're Pro-hacker. :)
I will do more promotion. And add some notify and hint to let public understand.
In next patch.
Excellent job !!!!!!!!
We were angry on mod thefting and REPORTED to Steam now!
https://steamcommunity.com/workshop/discussions/18446744073709551615/1319961868327093103/?appid=221380
Only Berbers Teammate have genitours.
Maybe I will return to old way.
=HD=_CBA_ALLinONE_Vxxx, for temporary solution.
As I just meet a critial error that, host hosting a old version, it can write into new version that in Workshop-folder. The host map directly write into the workshop mod. :S Screwed me.