Distance

Distance

White
43 Comments
JTrevail  [author] May 25, 2022 @ 5:56pm 
Thanks; I'm glad you, and Refract, liked it :)
LT_Schmiddy May 9, 2022 @ 7:54pm 
This is abolutely my favorite level in the game. So glad it got added to the official level list.
JTrevail  [author] May 4, 2018 @ 12:33pm 
To set gold, I usually grind at my own level to see what kind of time I can get on a clean run. Diamond is definitely for the creative folks playing on a level which is usually beyond what I and other mere mortals can hope to accomplish.

I hope to make more levels which have the same impact. I'm glad you enjoyed it :)
Arc May 2, 2018 @ 8:27pm 
Got my time down to a 1:59:12 (59th global) after coming back from not playing for a long time, is the fact you practically require shortcutting for diamond deliberate? Cause even the longest diamond time is flying all over the place.

That aside, thanks for making the most memorable hard level I played before moving on way back when.
JTrevail  [author] Jan 16, 2017 @ 8:51am 
I actually never disable flight, it' good for making a recovery. Glad you enjoyed it :)
5el. Jan 16, 2017 @ 8:08am 
It was a tough call, but I've come to conclude that this is the best level in the game as far as gameplay goes. I used to believe that flightless levels can never be matched by flighted ones. Thanks for proving me wrong :)
JTrevail  [author] Nov 3, 2015 @ 1:56pm 
I've fixed the draw distance issue and set the difficulty to expert; the level is harder in cockpit view, so why not.
JTrevail  [author] Oct 27, 2015 @ 4:18pm 
Strangely satisfying, eh? It isn't the hardest level, but when you're "in the zone" and you do a clean run, it has that effect.

Congrats :)
Edwyndham Oct 27, 2015 @ 9:38am 
Did eventually get that gold, such a tough run. Uploaded a vid of running through it to beat the 2:08 youtube.com/watch?v=H9J5n7wE9YE
JTrevail  [author] Oct 20, 2015 @ 12:32pm 
Refract is working on a new fog system, so I will be able to close up the gaps where the skybox shows through due to the reduces draw distance in Unity 5. Yay Refract :D
JTrevail  [author] Oct 20, 2015 @ 12:31pm 
Refract is working on a new fog system, so I will be able to close up the gaps where the skybox shows through do to the reduces draw distance in Unity 5. Yay Refract :D
JTrevail  [author] Oct 4, 2015 @ 2:29pm 
I have tweaked the lighting to match what I had in Unity 4 more closely. I may choose to turn up the ambient light a little, but this should be good.
JTrevail  [author] Oct 4, 2015 @ 8:30am 
You're very close, anything under 2m08s will get you a gold. Try different racing lines, that might get you there.
Edwyndham Oct 4, 2015 @ 8:24am 
Easily one of my favorite maps in this game, very challenging but not ridiculous like some maps.

Cannot for the life of me get that Gold, though! Even on what I thought was a perfect run (never letting up on the nitro, threading every obstacle just right) I only managed 2:09.361, short of that 2:08. What am I missing?
Jarminx Sep 24, 2015 @ 4:12am 
White has been featured again @ Gamers BPS! :D - https://youtu.be/jV5HP3c-Wlk
JTrevail  [author] Sep 6, 2015 @ 5:02pm 
Thanks, I'm glad you liked it :)
Hawk Sep 6, 2015 @ 6:17am 
AMAZING! Probably my favorite map so far.
Jarminx Aug 18, 2015 @ 1:27am 
Played your track in first person view! :) About to post a feature on our communities! ;)

https://youtu.be/SmIZdnUQ1Hg
Jarminx Aug 17, 2015 @ 10:13pm 
Gamers BPS will be featuring this track on YouTube, Twitter, and Facebook! Shoot me a PM with your Twitter, Facebook, and YouTube details (if available) so we can promote for you! ;)
JTrevail  [author] Jul 6, 2015 @ 1:11pm 
Some of the more advanced players have pointed out that some of the newer players are having great difficulty with the transfers; there is nothing wrong with the transfer so I'll mark the difficulty expert ;P

White has had a slow climb up the top rated all time, and I'm sure that is largely because of how hard the level is. I couldn't be happier with how this level has been received.
< blank > Jul 6, 2015 @ 5:42am 
The dankest level I've played, great and unique atmosphere and design. 10/10
JTrevail  [author] Jul 2, 2015 @ 3:36pm 
That's the idea. White is perfectly easy if you plan on taking four minutes, but threading the needle at full speed along its smooth and predictable curves makes it a whole different level.

Thanks for the feedback :D
BloodPimp Jul 2, 2015 @ 1:45am 
holy crap love the level design, gonna need a bunch of plays to get some flips down properly XD gotta admit i swore at my computer like 50 times lol freakin awesome!!
JTrevail  [author] Jun 28, 2015 @ 2:28pm 
Thanks :D

Made a clean run yet? Anything under 2m08s gets you a gold!
Vikhrevoy Jun 28, 2015 @ 1:39pm 
OMG the best map i've ever played before.
JTrevail  [author] Jun 21, 2015 @ 6:44pm 
Thanks, glad you liked it :)
DonD Jun 21, 2015 @ 2:40pm 
One of the bests I've tried so far, super fun to play!
Guizmodo Jun 18, 2015 @ 2:05pm 
Yes it's true !
Thank's
JTrevail  [author] Jun 18, 2015 @ 1:37pm 
Go for it :)

Watch your framerates though, as much as end of time looks nice, it is hard to appreciate without booking time on a supercomputer.
Guizmodo Jun 18, 2015 @ 9:20am 
Hi JTrevail , I want to tell you that you did a magnificent level yet. The "Hexa Checkpoints" are very fun and their design is very successful. Can I use them for my next level?
JTrevail  [author] Jun 13, 2015 @ 9:56am 
If you enjoyed White, try my other levels :D
JTrevail  [author] Jun 11, 2015 @ 2:48pm 
Thanks Cybred :)

I might cool it for a bit, but with the new stable update I might start on my next level shortly, who knows.
cybred Jun 11, 2015 @ 1:16pm 
your levels are always fun and looking great as usual
JTrevail  [author] Jun 10, 2015 @ 7:36pm 
The corner with the five blockers? That one gets everybody.
fzeroman Jun 10, 2015 @ 6:08pm 
Love the design. Kindof hate some of the twists;)
JTrevail  [author] Jun 10, 2015 @ 8:45am 
Thanks Octoman :D

Yeah, the checkpoints were fun to make. I had one hex power ring near the beginning too, but I never needed another one after the first jump by the start area. I'm happier with the blockers myself, they appear to be hovering just over the road.
Phimeek Jun 10, 2015 @ 8:22am 
Amazing track as always. I loved the black and white theme you gave to this level. I also loved the hex checkpoints! The flow is amazing too. This might be your best track in my opinion.
JTrevail  [author] Jun 9, 2015 @ 6:34pm 
Yeah, most of these obstacles suggest a good racing line or are entirely predictable; this won't stop them from f'ing you up though.
Nermanater Jun 9, 2015 @ 6:30pm 
I think your last few levels have proved my pet theory that obstacles that you don't have to react to are just as fun (and less frustrating) than obstacles you do have to react to. The track's nature is pretty simple, but it is still extremely fun to play. I can't wait for whats next.
JTrevail  [author] Jun 9, 2015 @ 6:27pm 
Thanks :D

I learn from each level I make.
Nermanater Jun 9, 2015 @ 6:24pm 
Great track. These really do just keep getting better and better! =D
JTrevail  [author] Jun 9, 2015 @ 5:34pm 
I'm very happy with those blockers, even I, the one who placed them, will have the odd glancing blow or hit one of them. I will have to put in a good time later tonight.
Jarminx Jun 9, 2015 @ 3:17pm 
The constant placing of the white rectangles got me crazy mad quite a few times, but the overall build is good