Source Filmmaker

Source Filmmaker

Green Hill Zone V3
57 Comments
AnotherAlex Jun 19 @ 6:49am 
for those who have missing models and such, both download the map and materials and models from....the sfmlab *lighting strike*
Oscarknight Apr 9 @ 10:26pm 
wireframe and error
pootis heavy Dec 30, 2024 @ 3:34pm 
[quote=FazbearFan426;1743391629744787475]There's Missing Models and Wireframes everywhere in the map, How can i fix it? [/quote] WHO KNOWS HOW TO FIX THE MISSING MODELS AND WIREFRAMES
stuck in a wall behind 711 Apr 16, 2024 @ 8:16am 
we need an update theres wire frames covering most of the map
Unoriginal_Fox Aug 3, 2023 @ 5:47am 
"definitive edition"
portable cattleman May 4, 2023 @ 12:06am 
green hill is looking a lot more like wireframe hill right now
olddacc.exe Jun 8, 2022 @ 8:12pm 
the file won't show with the rest of my maps. what should i do?
ben438 Oct 2, 2021 @ 1:03pm 
i dont se the map
Sir donks alot (rip my grandpa) Sep 8, 2021 @ 11:47pm 
There's white lines all over the place
Sir donks alot (rip my grandpa) Jul 11, 2021 @ 7:47pm 
We need more sonic maps
SonicChaos May 15, 2021 @ 7:14pm 
nvm I figured it out
SonicChaos May 15, 2021 @ 6:36pm 
what ever happened to the floating platform model, I can't see to find it anywhere
ediskrad327 Mar 26, 2021 @ 7:45pm 
If anyone else is having trouble with the lake being wireframe I fixed it. Just put these two files in the \materials\map_textures path of wherever you have this map (either usermod\\materials\map_textures or workshop\\materials\map_textures or whatever) and it should work next time you load the map.

Use this removing the spaces:

b i t . l y / 31l4Y0x
スターライト Dec 8, 2020 @ 1:47pm 
it works, but when i try to enable other entities with either one they're just errors
WeekndatBernies Apr 2, 2019 @ 9:19am 
The only issue I have with this map sadly is that the grass that comes out of the ground can mess up certain shots. I'm always hunting for spots where there isn't grass to create my comics.
HeroBrenn Apr 2, 2018 @ 4:43pm 
Hey could you make other maps for sonic? Mainly Stardust Speedway?
PlumpAndJuicyMe Feb 21, 2018 @ 9:00am 
I'm having the same problem as @ender .:steamsad:
segalboy Feb 10, 2018 @ 7:51pm 
it wont download ;-;
The Cunny Queen Dec 2, 2017 @ 3:03pm 
Look at the size of that thing!! i don't think i can download that!
Mister Pivot Aug 25, 2017 @ 7:49am 
ok, problemos for me: all the grass is missingtextures and wireframes on the water and inside some kind of underground place thing
MigaMi Aug 5, 2017 @ 12:54pm 
Can you create Super Mario maps? With blocks, pipes, maybe a castle.
I LOVE YOUR CONTENT!
WeekndatBernies May 19, 2017 @ 12:38am 
I'm having some wire frames appearing in the map. what am I missing? because i've downloaded the map texture fix. Otherwise this map is amazing
76561198292870784 Feb 22, 2017 @ 2:16am 
For people having issues to the map try downloading his material fix here... http://steamcommunity.com/sharedfiles/filedetails/?id=454612056&tscn=1486403805 if does not work try move it to the usermod folder with material fixes...
Joki Feb 6, 2017 @ 9:56am 
Make this a TF2 map! It's amazing!
mex1c0 Feb 2, 2016 @ 3:12am 
uhhhh.... i see missing texures do i dont downloaded something or .... is it just the map
Hyperchaotix  [author] Oct 8, 2015 @ 3:27pm 
@Cusuno: Yay! Maybe you just needed a restart is all.
Cusuno Oct 8, 2015 @ 2:39pm 
I restarted SFM and tried to reload the map again and all the issues seem to be gone. I don't really know what happened and how this has been fixed. But I'm glad they are gone now.
Strange :x
Hyperchaotix  [author] Oct 8, 2015 @ 2:21pm 
@Cusuno I actually have no idea what went wrong. Some people the maps work fine. Others, they don't. :/
Cusuno Oct 8, 2015 @ 11:09am 
"Apologies for the inconveniences. Here is a manual download link to the SFM lab. This one should work perfectly fine" No it doesn't, unfortunately. I still have the issues with the manual download version like the ERROR and blue squares everywhere. It only has fixed the missing textures slightly. There are still many of them in the entire map. Not only that, the entire environment looks messed up.

Too bad because I really wanted to make a picture for the night version of the map. And exactly that version ended up being messed up.

Tough luck I guess. I hope you can fix it in the future because the night version is really great.
Tamamo Cross Sep 10, 2015 @ 7:23pm 
too bad my laptop is too bad to run this map
76561198098824922 Aug 17, 2015 @ 3:32am 
why my map is eror
Scurvie Aug 7, 2015 @ 2:09am 
add this as a tf2 map
Tyonic Jul 20, 2015 @ 9:00pm 
for some reason i have a ton of blue squares across the map is there anyway to fix it.
same goes for sunset and night versions too.
Rokan Jun 10, 2015 @ 9:00pm 
:v
Lepakkopoika Jun 10, 2015 @ 12:06pm 
julle si parta
La De Friggin Lol Jun 10, 2015 @ 1:30am 
Is it me... or do the characters have a kind of derpy look?
Todd Howard Jun 8, 2015 @ 1:03pm 
sanic
scoutconvoy Jun 8, 2015 @ 9:40am 
I liked how you posed Sonic like his SSB4 Artwork.
R4Y3D Jun 7, 2015 @ 1:21pm 
OMG DA BEST
TheGermanWizard Jun 6, 2015 @ 5:07am 
Hyperchaotix, you are a Sonic Map GOD
Hyperchaotix  [author] Jun 5, 2015 @ 11:34am 
@Kaiju Kombat: Read the description.
scoutconvoy Jun 5, 2015 @ 10:58am 
Are we gonna see a Gmod release any time soon?
Sup3rNo7a Jun 5, 2015 @ 7:46am 
I'm getting the same thing as Buster_. Map doesn't load, invalid bsp.
Nobody󠁳⁧⁧ © Jun 4, 2015 @ 11:03pm 
Texture work is nothing short of amazing.
1,1,2,3,5,8,13,21,34,55,89,144 Jun 4, 2015 @ 3:59pm 
Thanks.
mattmuffin Jun 4, 2015 @ 3:33pm 
YES! YES!
Slyy_ Jun 4, 2015 @ 1:03pm 
No Problem
Hyperchaotix  [author] Jun 4, 2015 @ 1:01pm 
@Buster_ Oh dear. That's useful information though, thanks!
Slyy_ Jun 4, 2015 @ 12:46pm 
CModelLoader::Map_IsValid: 'maps/green_hill_v3_night_sfm.bsp' is not a valid BSP file
CModelLoader::Map_IsValid: 'maps/green_hill_v3_night_sfm.bsp' is not a valid BSP file
Hyperchaotix  [author] Jun 4, 2015 @ 11:35am 
@Turret 3471: I don't think anyone else is having that issue and I must say that is the strangest thing I've ever seen. I don't know how I would even attempt to fix it.

@1,1,2,3,5,8,13,21,34,55,89,144 I'm working on that. As for the transparent water type this into the console:
r_waterforceexpensive 1
r_waterforcereflectentities 1