Source Filmmaker

Source Filmmaker

Green Hill Zone V3
57 kommentarer
AnotherAlex 19. juni kl. 6:49 
for those who have missing models and such, both download the map and materials and models from....the sfmlab *lighting strike*
Oscarknight 9. apr. kl. 22:26 
wireframe and error
pootis heavy 30. dec. 2024 kl. 15:34 
[quote=FazbearFan426;1743391629744787475]There's Missing Models and Wireframes everywhere in the map, How can i fix it? [/quote] WHO KNOWS HOW TO FIX THE MISSING MODELS AND WIREFRAMES
stuck in a wall behind 711 16. apr. 2024 kl. 8:16 
we need an update theres wire frames covering most of the map
Unoriginal_Fox 3. aug. 2023 kl. 5:47 
"definitive edition"
portable cattleman 4. maj 2023 kl. 0:06 
green hill is looking a lot more like wireframe hill right now
olddacc.exe 8. juni 2022 kl. 20:12 
the file won't show with the rest of my maps. what should i do?
ben438 2. okt. 2021 kl. 13:03 
i dont se the map
Sir donks alot (rip my grandpa) 8. sep. 2021 kl. 23:47 
There's white lines all over the place
Sir donks alot (rip my grandpa) 11. juli 2021 kl. 19:47 
We need more sonic maps
SonicChaos 15. maj 2021 kl. 19:14 
nvm I figured it out
SonicChaos 15. maj 2021 kl. 18:36 
what ever happened to the floating platform model, I can't see to find it anywhere
ediskrad327 26. mar. 2021 kl. 19:45 
If anyone else is having trouble with the lake being wireframe I fixed it. Just put these two files in the \materials\map_textures path of wherever you have this map (either usermod\\materials\map_textures or workshop\\materials\map_textures or whatever) and it should work next time you load the map.

Use this removing the spaces:

b i t . l y / 31l4Y0x
スターライト 8. dec. 2020 kl. 13:47 
it works, but when i try to enable other entities with either one they're just errors
WeekndatBernies 2. apr. 2019 kl. 9:19 
The only issue I have with this map sadly is that the grass that comes out of the ground can mess up certain shots. I'm always hunting for spots where there isn't grass to create my comics.
HeroBrenn 2. apr. 2018 kl. 16:43 
Hey could you make other maps for sonic? Mainly Stardust Speedway?
PlumpAndJuicyMe 21. feb. 2018 kl. 9:00 
I'm having the same problem as @ender .:steamsad:
segalboy 10. feb. 2018 kl. 19:51 
it wont download ;-;
The Cunny Queen 2. dec. 2017 kl. 15:03 
Look at the size of that thing!! i don't think i can download that!
Mister Pivot 25. aug. 2017 kl. 7:49 
ok, problemos for me: all the grass is missingtextures and wireframes on the water and inside some kind of underground place thing
MigaMi 5. aug. 2017 kl. 12:54 
Can you create Super Mario maps? With blocks, pipes, maybe a castle.
I LOVE YOUR CONTENT!
WeekndatBernies 19. maj 2017 kl. 0:38 
I'm having some wire frames appearing in the map. what am I missing? because i've downloaded the map texture fix. Otherwise this map is amazing
76561198292870784 22. feb. 2017 kl. 2:16 
For people having issues to the map try downloading his material fix here... http://steamcommunity.com/sharedfiles/filedetails/?id=454612056&tscn=1486403805 if does not work try move it to the usermod folder with material fixes...
Joki 6. feb. 2017 kl. 9:56 
Make this a TF2 map! It's amazing!
mex1c0 2. feb. 2016 kl. 3:12 
uhhhh.... i see missing texures do i dont downloaded something or .... is it just the map
Hyperchaotix  [ophavsmand] 8. okt. 2015 kl. 15:27 
@Cusuno: Yay! Maybe you just needed a restart is all.
Cusuno 8. okt. 2015 kl. 14:39 
I restarted SFM and tried to reload the map again and all the issues seem to be gone. I don't really know what happened and how this has been fixed. But I'm glad they are gone now.
Strange :x
Hyperchaotix  [ophavsmand] 8. okt. 2015 kl. 14:21 
@Cusuno I actually have no idea what went wrong. Some people the maps work fine. Others, they don't. :/
Cusuno 8. okt. 2015 kl. 11:09 
"Apologies for the inconveniences. Here is a manual download link to the SFM lab. This one should work perfectly fine" No it doesn't, unfortunately. I still have the issues with the manual download version like the ERROR and blue squares everywhere. It only has fixed the missing textures slightly. There are still many of them in the entire map. Not only that, the entire environment looks messed up.

Too bad because I really wanted to make a picture for the night version of the map. And exactly that version ended up being messed up.

Tough luck I guess. I hope you can fix it in the future because the night version is really great.
Tamamo Cross 10. sep. 2015 kl. 19:23 
too bad my laptop is too bad to run this map
76561198098824922 17. aug. 2015 kl. 3:32 
why my map is eror
Scurvie 7. aug. 2015 kl. 2:09 
add this as a tf2 map
Tyonic 20. juli 2015 kl. 21:00 
for some reason i have a ton of blue squares across the map is there anyway to fix it.
same goes for sunset and night versions too.
Rokan 10. juni 2015 kl. 21:00 
:v
Lepakkopoika 10. juni 2015 kl. 12:06 
julle si parta
La De Friggin Lol 10. juni 2015 kl. 1:30 
Is it me... or do the characters have a kind of derpy look?
Todd Howard 8. juni 2015 kl. 13:03 
sanic
scoutconvoy 8. juni 2015 kl. 9:40 
I liked how you posed Sonic like his SSB4 Artwork.
R4Y3D 7. juni 2015 kl. 13:21 
OMG DA BEST
TheGermanWizard 6. juni 2015 kl. 5:07 
Hyperchaotix, you are a Sonic Map GOD
Hyperchaotix  [ophavsmand] 5. juni 2015 kl. 11:34 
@Kaiju Kombat: Read the description.
scoutconvoy 5. juni 2015 kl. 10:58 
Are we gonna see a Gmod release any time soon?
Sup3rNo7a 5. juni 2015 kl. 7:46 
I'm getting the same thing as Buster_. Map doesn't load, invalid bsp.
Nobody󠁳⁧⁧ © 4. juni 2015 kl. 23:03 
Texture work is nothing short of amazing.
1,1,2,3,5,8,13,21,34,55,89,144 4. juni 2015 kl. 15:59 
Thanks.
mattmuffin 4. juni 2015 kl. 15:33 
YES! YES!
Slyy_ 4. juni 2015 kl. 13:03 
No Problem
Hyperchaotix  [ophavsmand] 4. juni 2015 kl. 13:01 
@Buster_ Oh dear. That's useful information though, thanks!
Slyy_ 4. juni 2015 kl. 12:46 
CModelLoader::Map_IsValid: 'maps/green_hill_v3_night_sfm.bsp' is not a valid BSP file
CModelLoader::Map_IsValid: 'maps/green_hill_v3_night_sfm.bsp' is not a valid BSP file
Hyperchaotix  [ophavsmand] 4. juni 2015 kl. 11:35 
@Turret 3471: I don't think anyone else is having that issue and I must say that is the strangest thing I've ever seen. I don't know how I would even attempt to fix it.

@1,1,2,3,5,8,13,21,34,55,89,144 I'm working on that. As for the transparent water type this into the console:
r_waterforceexpensive 1
r_waterforcereflectentities 1