Space Engineers

Space Engineers

WMI Shortbow Bomber Mk 4
31 Comments
RazersEdge Oct 27, 2022 @ 7:49pm 
Was this designed to look like the Piranha from Wing Commander V by chance? 7 years on, still looks great!
TheGaminODST Jun 17, 2017 @ 2:07am 
Awesome Bomber! We should play sometime, like have a space battle or something
Whiplash141  [author] Oct 5, 2016 @ 1:35pm 
I pasted this in a fully vanilla world and I got no issues at all :/

Do you have any mods that change vanilla blocks?
Jesus Actual Oct 5, 2016 @ 11:57am 
any luck on an updated version, this still pastes in with the missile turrets and deleting them deleted additional blocks from the ship
Jesus Actual Sep 28, 2016 @ 2:59pm 
im working on a large ship version of this with a nanite factory, sadly these are all mod requirements but you could have a cargo bay with missile components and projectors aligned with the merge blocks allowing you to basically create unlimited missiles
Jesus Actual Sep 28, 2016 @ 2:48pm 
thanks, amazing ship i modded it with some 122mm guns for the server i play in instead of the rockets cause they travel slower then the ship and therefore run into themselves i really want to vtol version but rotors are unreliable at best
Whiplash141  [author] Sep 28, 2016 @ 2:09pm 
@Manny: That is the behavior of modded blocks being pasted in vanilla... strange... I'll look into this XD
Jesus Actual Sep 28, 2016 @ 2:07pm 
for some reason when pasted into creative 2 missile turrets are also pasted. when removed serveral parts of the ship also appear to be missing
Whiplash141  [author] Apr 9, 2016 @ 10:49pm 
@jaxjace:
This is a bug. If the spaceballs are owned by anyone they will not be able to have their broadcasting turned off. Set their ownership to "Nobody" to fix this.
jaxjace Apr 9, 2016 @ 4:31pm 
just printed it in a survival server and i cant get the space balls to stop broadcasting on my hud no matter what
Whiplash141  [author] Oct 25, 2015 @ 12:35pm 
@Malmhrid: Thanks for the credit! I got a new shortbow in the works... ;)
Malmhrid Oct 25, 2015 @ 9:41am 
Hey Whip! I just published a bomber with a similar firing mechanism as the Shortbow, as I'm impressed with how simple yet smooth and effective your design is :) I gave you credit on the workshop-page: http://steamcommunity.com/sharedfiles/filedetails/?id=541587736
Caféine Jun 26, 2015 @ 2:58am 
I had no problems with my own Trident bomber ; i just got rid of groups and worked with timers instead. The torpedo is then easier to reload on ship. (for information, the small ship torpedo bomber was an original design of mine, created last year, but i can't expect anybody to remember it. Your bomber is not the same as mine anyway). Very good work :).
Whiplash141  [author] Jun 13, 2015 @ 12:42pm 
It is! Problem is that projectors get rid of groups on small ships which is frustrating and this platform needs groups to work properly. Thankfully, you can easily do it by hand, it is just a little more work :P (I could also do this with programs but that would be much too complex for such a straightforward weapon system)
SievertChaser Jun 13, 2015 @ 12:35pm 
But if I guess correctly, then the torpedo is not completely Projector-manufacturable...
Whiplash141  [author] Jun 13, 2015 @ 12:33pm 
Check out the internals :) That is where the secret lies...
SievertChaser Jun 13, 2015 @ 11:28am 
(chinny reckon) Well, the KAPUTnik's damage profile seemed disproportionate.
Whiplash141  [author] Jun 13, 2015 @ 11:25am 
@dennis.danikov: Only kinetic, no explosives :)
SievertChaser Jun 13, 2015 @ 7:35am 
The torps are merely kinetic-explosive, right?
Tilur Jun 10, 2015 @ 8:03pm 
Well, I made those missiles and a bomber/gunship to go with it! http://steamcommunity.com/sharedfiles/filedetails/?id=458669456
Venom415 Jun 6, 2015 @ 10:13am 
Very nice, I tried making my own bomber fighter but the missles bounced of my frigate XD
Whiplash141  [author] Jun 5, 2015 @ 12:26pm 
@Tyknapp: Upload them of course! With Pictures, lots of pictures ;)

@mecra: I'm super happy to hear that! I'm glad that u like it :)
mecra Jun 5, 2015 @ 9:59am 
I am truly inspired by this fighter. finally a fighter that has a real purpose that I can see just by looking at it!
Tilur Jun 5, 2015 @ 8:56am 
I made some more effective torps that are some-what cheaper, and make bigger dents in light and heavy armour. Though you can only recover one variant of this torp. They still have the same design as your torps, as those were the chassis. What do I do with them?
Whiplash141  [author] Jun 3, 2015 @ 10:58pm 
Um... haha I'll be honest; I didnt intend for that to happen but, I guess that could be a new "feature"! XD
Tilur Jun 3, 2015 @ 8:37pm 
I am guessing that the torps are engineered to be recoverable after battle to waste fewer recources, and confuse enemy turrets?
Whiplash141  [author] Jun 2, 2015 @ 9:39am 
@Tyknapp: Of course! :) Feel free to make any improvements you see fit; If you have any questions I'd be glad to answer them, and thank you!

@LordAlexkog: Thank you very much :)
Tilur Jun 2, 2015 @ 9:15am 
Those are nice torpedoes on those ships! The ships them selves look nice, but the torpedoes are effective, and look nice! May I use those torpedoes on my own designs?
LordAlexkog May 31, 2015 @ 5:16pm 
very cool I like it.
Whiplash141  [author] May 31, 2015 @ 2:09pm 
@The Milkman:
Thank you! I'm glad u like it :)
Matthew Spindler May 31, 2015 @ 10:25am 
Very unique design!