Space Engineers

Space Engineers

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WMI Shortbow Bomber Mk 4
   
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Type: Blueprint
File Size
Posted
2.040 MB
May 30, 2015 @ 11:32am
1 Change Note ( view )

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WMI Shortbow Bomber Mk 4

In 1 collection by Whiplash141
WMI Retired Ships
8 items
Description
Whiplash Military Industries Shortbow Bomber Mark 4
This ship is piston, rotor, and mod free! 100% vanilla :D

This is a modification of DarkExcalibur's Longbow Bomber. Be sure to check it out! :)

The Shortbow was conceived when engineers saw the need for a "Longbow" type bomber that could be easily manned by a single pilot. The secondary cockpit was removed and internal systems were redistributed to reduce the bulky frame. What resulted was a sleeker, faster, and more agile weapon delivery platform. The Shortbow is equipped by default with four [4] Kinetic Armour Piercing Unguided Torpedoes (KAPUTs). Each KAPUT is equipped with a set of variable density smart matter containers (aka space balls :P). These "Space Balls" allow the torpedoes to increase their mass by a factor of 6, drastically increasing the damage that each torpedo does! The Shortbow is capable of carrying a variety of modules allowing it to be outfitted for specific scenarios and targets. Although she is primarily intended for long range engagements, the Shortbow is fully capable of defending herself. With a suite of 4 gatling guns and 2 rocket launchers, the Shortbow can lay the hurt on any foe who mistakes her for an easy kill.

Toolbar Layout
Toolbar 1
  1. Gatling Gun
  2. Reloadable Rocket Launcher
  3. Reverse Thrust Cluster On/Off
  4. Main Thrust On/Off
  5. Targeting Camera
  6. [Empty]
  7. Docking Camera
  8. Connector On/Off
Toolbar 2
  1. Launch Torpedo 1
  2. Launch Torpedo 2
  3. Launch Torpedo 3
  4. Launch Torpedo 4
  5. Targeting Camera

Tips and Tricks
  • For maximum accuracy, you should fire the torpedoes from a safe, stationary position. Firing the inertial torpedoes while moving could result in property loss, damage, and/or unintentional death.
  • When using the targeting camera aim a little above the spot you want to hit. The torpedoes boost downwards in the separation procedure and as such will hit a few meters below your aimpoint.
  • The torpedoes are numbered from left to right, remember that the torpedoes will hit a few meters left or right of your aimpoint because of their launch position.
  • For maximum damage, it is recommended that you stagger fire the torpedoes. This will allow the follow up torpedos to land within the same area, thus compiling the damage to the target. Also this will help in defeating point defence systems :D
  • Fire the torpedoes from over 800 meters out to avoid getting shot down! Gatling bullets persist until around 1000 meters, so if turrets target the missiles, you do not want to get caught in that crossfire!

If you have any questions, comments, or suggestions feel free to post them! I love discussions :) Hope y'all enjoy!
- Whiplash141

PS: I apologize to my fellow Redditors for the delay in releasing this! The blueprint artwork took a lot longer for me to complete as edge detect was acting up as well as frequent power loss due to storms in the area. I actually ended up having to trace over all important features manually :P
31 Comments
RazersEdge Oct 27, 2022 @ 7:49pm 
Was this designed to look like the Piranha from Wing Commander V by chance? 7 years on, still looks great!
TheGaminODST Jun 17, 2017 @ 2:07am 
Awesome Bomber! We should play sometime, like have a space battle or something
Whiplash141  [author] Oct 5, 2016 @ 1:35pm 
I pasted this in a fully vanilla world and I got no issues at all :/

Do you have any mods that change vanilla blocks?
Jesus Actual Oct 5, 2016 @ 11:57am 
any luck on an updated version, this still pastes in with the missile turrets and deleting them deleted additional blocks from the ship
Jesus Actual Sep 28, 2016 @ 2:59pm 
im working on a large ship version of this with a nanite factory, sadly these are all mod requirements but you could have a cargo bay with missile components and projectors aligned with the merge blocks allowing you to basically create unlimited missiles
Jesus Actual Sep 28, 2016 @ 2:48pm 
thanks, amazing ship i modded it with some 122mm guns for the server i play in instead of the rockets cause they travel slower then the ship and therefore run into themselves i really want to vtol version but rotors are unreliable at best
Whiplash141  [author] Sep 28, 2016 @ 2:09pm 
@Manny: That is the behavior of modded blocks being pasted in vanilla... strange... I'll look into this XD
Jesus Actual Sep 28, 2016 @ 2:07pm 
for some reason when pasted into creative 2 missile turrets are also pasted. when removed serveral parts of the ship also appear to be missing
Whiplash141  [author] Apr 9, 2016 @ 10:49pm 
@jaxjace:
This is a bug. If the spaceballs are owned by anyone they will not be able to have their broadcasting turned off. Set their ownership to "Nobody" to fix this.
jaxjace Apr 9, 2016 @ 4:31pm 
just printed it in a survival server and i cant get the space balls to stop broadcasting on my hud no matter what