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How to Find Broken and Bloated Assets
I have subscribed to this & have enabled this but i don't see it working ? Thx
thanks
On top of that, another delay right now is due to me trying to restrict service vehicles to the district their stations are in. It's quite involved to cover all foreseeable scenarios.
As for the replacement, I'm hoping soon. Unfortunately, I got sidetracked a little trying to create a PTR branch. I thought that would allow a more organized release. That didn't work out as expected at all, and started crashing games. As it turned out, C:S's mod loading mechanics don't really cater to multiple versions of the same mod. Anyway, I'm still doing clean up on that.
also! any ideas when is the replacement mod coming?
I don't care much about performance my machine is relatively beasty.)
I'll put a deprecation notice here as soon as at least one of the replacements is available.
I have capacity for 12000 bodies in graveyards and about 900 bodies in crematoriums. Senior population around 20%. Health around 72%.
With 1/4 slow ageing mod turned on I had stabilized at below 100 dead people in the city. I turned off many of the crematoriums. 3 graveyards and 3 crematoriums turned on.
I'm running slow ageing mod.
As for per-building vehicle limit, I didn't look into it. But 50 sounds like a possibly hardcoded limit.
Now to figure out why my hospitals are not sending ambulances except for my most distant one. The hunt for answers never ends :)