Space Engineers

Space Engineers

Creactor (CreativeReactor)
58 Comments
Master Chief Apr 10 @ 12:40pm 
@Idrias can you find a way to get this mod to work again please
Lit Fuse 168 May 21, 2024 @ 3:03pm 
hi
seems this mo9d is not working after the new update, can you fix it?
Ticnitsi Mar 15, 2024 @ 6:42am 
Im having an issue where im running in my server we are setting up for a roleplay setting. my faction will be neutral and basically gods as we are playing in creative while everyone else will be in survival. If you get farther than about 1LS from the reactor it shuts down, sadly we are trying to use this for FTL comms. Im messing with various workarounds but I figured id mention it if the dev ever has the time to mess with it. Other than that its a fantastic mod
DLKDeadGamer Feb 14, 2024 @ 11:30am 
broken sadly
[Taurus]Ateros Nov 5, 2023 @ 5:06am 
It works just in survival you need to put uranium in it it takes 0.1 then no more and just runs
c0r3 錢 Oct 27, 2023 @ 1:41pm 
not working as of the 10th anniversary update
orange Jun 15, 2023 @ 6:31am 
oh so its still works? great.
King_Bee01 Apr 22, 2023 @ 9:41pm 
this works as a good survival rp and I love this reactor it wood be cool tho if it was 999999999999999999999999999999999999999999999999999999999999999 Yottawatts or the highest SE could have that's allowed
Galactic Gamer Feb 1, 2023 @ 11:06am 
It works in creative, but you have to put uranium in it for it to work in survival.
kyle Feb 10, 2022 @ 7:26pm 
seams that it workes but you have to put uranium in it for it to work now not shore why but shrug
grim_122 Jan 1, 2021 @ 7:48pm 
is it still working i cant get it to power my ship
Asome155 Oct 2, 2020 @ 1:20pm 
I cannot seem to get it to work/run. I place it and it says max power is 10... GW power output but it doesn't produce anything power related.
Xenomorph Feb 7, 2020 @ 12:13am 
Hi and welcome. Plz allow me to make own version of your reactor and upload it of my workshop like Survival Crector name. Thy.
Zerenta Jan 2, 2020 @ 8:47am 
ty @Idrias (i havent checked something like this in a long time)
firestorm74 Nov 26, 2019 @ 4:02pm 
i built this in survival
Idrias  [author] Aug 27, 2019 @ 4:26am 
Hi all, thanks for the kind feedback! Glad you like the mod. @EnderZenith, thanks for the ideas, will consider when I continue to work on it (not currently planned though).
737✈Garrus Aug 26, 2019 @ 12:32pm 
@Idrias=
The Creactor is an awesome af addition to any ship. In fact so awesome it gets to a piont where it needs to be implemented in Space Engineers Vanilla in Creative Mode. I rate it a rlly strong 9263 bazillion/10
Zerenta Jul 26, 2019 @ 12:14pm 
with a survival version as well, id love to build this in survival
Zerenta Jul 26, 2019 @ 12:14pm 
id like to see, a large creactor
i like having the size upped and not having to make custom reactors, also can we see a good model?
ArgentPhoenix11 Jul 31, 2018 @ 9:48am 
Welcome to Compact, OP ships.

With one or two reactors.
Doc Jul 15, 2018 @ 9:41am 
AND THE RACTER


Doc Jul 15, 2018 @ 9:41am 
WITH THE ANTIMATER BATTERIES I WILL BE INVINSABLE UN PENITRABLE SHIELD MORE POWA STRONGER SHIELD:steamhappy:
Spartan-118 May 5, 2018 @ 9:04pm 
INFINITE SHIELDS!!!
Idrias  [author] Apr 25, 2016 @ 9:44am 
Sorry, but I'm not working on this at the moment. If I at some point return to the game I'll probably also update some of my mods.
WaYa Apr 25, 2016 @ 7:27am 
Is it possible to have this updated to hold a LOT more uranium so if the game isn't in creative mode it can be loaded with enough fuel to stop the "fuel low" messages?
Raven4K Apr 18, 2016 @ 3:37am 
dose it burn uranium like crazy when it's pumping the power out in survival?
Pokeking Dec 13, 2015 @ 12:59pm 
Alright, but you should check out Prof.Liebstrumpf's mod for admin ship/stuff that uses a unique resource (Admin Coin) and maybe asking him for help might speed this process up quite a bit.
Idrias  [author] Dec 12, 2015 @ 3:37am 
I will look for a way to introduce this unobtainable material as soon as I have some more time :P
737✈Garrus Dec 12, 2015 @ 2:47am 
CREACTOR!!! :steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
......................5/5!!!
Pokeking Dec 11, 2015 @ 5:51pm 
Ok, but since the new update came out, new and faster weilders/grinders have come out with about 3-6X the rate, so a massive time to build/wield is not going to be as much of a hassle for people unless a spawn-only resource that can't be gained back by grinding is used.
Idrias  [author] Dec 11, 2015 @ 1:11pm 
There you go ;)
737✈Garrus Dec 11, 2015 @ 11:04am 
Creactor, anyone?
Idrias  [author] Dec 11, 2015 @ 7:19am 
Hi - yeah would've probably been a better idea to add a component like that. But it's much simpler just to increase the building time. I don't have a lot of time right now but might be doing something in that direction in a week or so.
Pokeking Dec 9, 2015 @ 6:41pm 
Quoteing Nullsword "Would it be possible to add a component that can't be obtained besides spawning? (unobtanium anyone)" Aye, would like this mod require some unfindable material to build it up to its funtion point. Admins would like to have an OP reactor to save space in their ships!
737✈Garrus Dec 2, 2015 @ 11:59am 
A good word for this mod would be ''Creactor''.
NullSword Nov 12, 2015 @ 5:03pm 
Would it be possible to add a component that can't be obtained besides spawning? (unobtanium anyone)
737✈Garrus Oct 28, 2015 @ 1:36am 
100000.00 GW, OP AS F-ING H3LL!!!!!! This reactor ROCKS!!!!
Idrias  [author] Aug 26, 2015 @ 3:58pm 
Problem is that mass is calculated after ingredients, means that stupid expensive equals stupid heavy.
Angry Awoo Sounds Aug 26, 2015 @ 3:43pm 
Well, the secret to building in survival is 5 welders. The reason not six is because you need a side to keep it on your ship. Took just under three hours. Honestly, you should of just made it stupid expensive to build and not bothered with time.
Idrias  [author] Jul 24, 2015 @ 4:37am 
Someone should give you a cookie. You could just've switched the world to Creative for building it?
Vi Mercury Jul 23, 2015 @ 12:57am 
took 3 hours
Vi Mercury Jul 23, 2015 @ 12:57am 
i made the creative reactor on survivel so epic fail idrias but yay for unlimeted power
Rinzler May 11, 2015 @ 1:25pm 
When will it be finished?
Idrias  [author] May 10, 2015 @ 10:47am 
A lot.
Rinzler May 10, 2015 @ 8:56am 
How much more powerfull is that ion drive?
Idrias  [author] May 9, 2015 @ 5:14pm 
This might be what you are looking for: http://steamcommunity.com/sharedfiles/filedetails/?id=410820272 (not finished yet)
Rinzler May 9, 2015 @ 4:39pm 
Can you make a creative thruster?
cordomontagne Apr 12, 2015 @ 10:40pm 
i once made a ship which, since the skybox had darker than normal shadows, had to have dozens of dozens of lights. after a while, the gravity would suddenly just stop and all the lights shut down. turned out the generator was being overloaded.
Mojo Mar 31, 2015 @ 3:51pm 
The only thing that I have seen the vanilla reactors (in creative) overload and wont produce enough power for is the spherical grav gen, any other time it goes to overload it still provides the power needed for you to keep going. Not bashing your work, it is nice not to have to worry about the overload message at all. :
Idrias  [author] Mar 27, 2015 @ 12:19pm 
That's wrong. They have a maximum power output which you can measure with the physical unit (Mega)Watt (1W = 1J/s). If your systems require too much power per timestep this will cause an overload. Yes, the default reactor puts out energy even if the reactor doesn't contain any uranium, but the wattage is limited. You could need more than one default reactor. The creative reactor puts out so much power per timestep that you almost can't fully use its potential.