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And it's alright, though perhaps beyond this we should move to a thread under 'discussions' for this mod ;)
104.5m/s = Mach 0.304487179
P.S. sorry for blasting your mods posts Anthropy, just really hate when the statement "made for realism" comes into play to defend SE physics.
In-Game:
[list]
[*] Default in-game max speed =
~104.5m/s (.1045km/s, ~233mph)
[*] default in-game asteroid speed =
0m/s (0km/s, 0mph)
[*] Default in-game Planetary Orbital speed =
0m/s (0km/s, 0mph)
[/list]
Real World: (No not the show)
[list]
[*] Default Real speed limit (technically speed of light) =
299,792,458m/s (299,792.458km/s, 670,616,629.4mph)
[*] Average speed of a Real Asteroid belt objects =
~25,000+m/s (~25km/s, ~55,900mph)
[*] Default Planetary Orbital speed =
~30km/s (~30,000m/s, 67,108.08876mph)
[*] ISS/ All STS Missions average orbital speed =
~17,500mph ( 7,823.2m/s, 7.8232km/s)
[/list]
Thermal thrusters would have like 0.000001 the TWR as hydrogen thrusters if the game was that "realistic"
the idea is for realism
use atmo thrusters to get up to 12 - 15km
then hydro as boosters or to get rest of way to space from 12 - 15km
(if used as boosters then you can set them to 50% thrust using overideand save 1/2 or more of the hydro to use for rest of trip to space)
the ion thrusters (regular ones from before planets) would then take over when in space
As for the jumpdrives, accelerating/decelerating is a looot of energy, and in survival you really want to preserve energy, plus the mods allow for 500 000KM jumps which are a lot more attractive.
But light speed mod sounds AWESOME... doesnt that kinda void the need for jump drives though?
The game is just more fun when you don't have a silly speed limit that you don't have in real life. Flying through an asteroid field at 3KM/s is amazing though, modern version of win95 stars screen saver ;)
I find the game really unplayable without speedmod :) you can't even orbit a planet under 700-800M/s. Engine starts to act weird if you fly into something at 1500M/s+ though! (glitch through objects etc)