Space Engineers

Space Engineers

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[broken/moved] NoBox Black Skybox with sun
   
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Type: Mod
Mod category: Modpack, Skybox, Other
File Size
Posted
Updated
120.659 KB
Mar 18, 2015 @ 5:34am
Mar 18, 2015 @ 5:37am
2 Change Notes ( view )

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[broken/moved] NoBox Black Skybox with sun

In 2 collections by a
Texture-less Skyboxes -- Reach all you can see!
4 items
FUCKING EVERYTHING
606 items
Description
You can reach everything you see!

Unfortunately I cannot find the .sbmi files, but I did manage to fix the mod! I've simply used a black texture this time, instead of no texture at all, but the effect should be exactly the same. You can find the fixed version here! https://steamcommunity.com/sharedfiles/filedetails/?id=1781069955
19 Comments
a  [author] Jun 25, 2019 @ 12:31pm 
Ah, that's a shame, but kind of expected I guess since this is a really old mod. I'll put broken in the title and try see if I can fix it.. can't say for sure I still have the .sbmi file for this mod though :( but thanks for testing!
AkagiVoid Jun 23, 2019 @ 8:00pm 
Skybox broken
インキ一 /ᐠ_ ꞈ _ᐟ\ Feb 24, 2016 @ 1:33pm 
The black background with sunlight was just want i needed. This will make it easier to do screening in after effects. Thanks man. :)
a  [author] Nov 22, 2015 @ 3:23pm 
@Sinner_D: I agree there, ♥♥♥♥'s really big and can go really fast in the real world, it's nice space engineers tries to touch the scale, but the sub-jumbojet speed limit is laughably behind on the rest of the game.
And it's alright, though perhaps beyond this we should move to a thread under 'discussions' for this mod ;)
Sinner_D Nov 22, 2015 @ 2:33pm 
lastly, apparently in SE universe, they have yet to even break the sound barrier

104.5m/s = Mach 0.304487179

P.S. sorry for blasting your mods posts Anthropy, just really hate when the statement "made for realism" comes into play to defend SE physics. :steamfacepalm:
Sinner_D Nov 22, 2015 @ 2:27pm 
BTW: "Realistic My AZZ"

In-Game:
[list]
[*] Default in-game max speed =
~104.5m/s (.1045km/s, ~233mph)
[*] default in-game asteroid speed =
0m/s (0km/s, 0mph)
[*] Default in-game Planetary Orbital speed =
0m/s (0km/s, 0mph)
[/list]

Real World: (No not the show)
[list]
[*] Default Real speed limit (technically speed of light) =
299,792,458m/s (299,792.458km/s, 670,616,629.4mph)
[*] Average speed of a Real Asteroid belt objects =
~25,000+m/s (~25km/s, ~55,900mph)
[*] Default Planetary Orbital speed =
~30km/s (~30,000m/s, 67,108.08876mph)
[*] ISS/ All STS Missions average orbital speed =
~17,500mph ( 7,823.2m/s, 7.8232km/s)
[/list]
Sinner_D Nov 22, 2015 @ 2:27pm 
@jarhead, Ive never seen NASA using atmospheric thrusters (AKA crazy unrealistic turbine engines with realistically engine destroying flames shooting out the bottom thrusters)... Nor have any NASA missions or any human based missions involved anything other than chemical rockets and O2 manuevering thrusters. This "realism" you speak of is all in your head bro.

Thermal thrusters would have like 0.000001 the TWR as hydrogen thrusters if the game was that "realistic"

a  [author] Nov 22, 2015 @ 1:21pm 
@jarhead atmospheric thrusters only work up to ~3-5KM depending where you are (mountains and stuff), if they drop you in at 15KM they do less than anything
a  [author] Nov 22, 2015 @ 1:19pm 
@jarhead that's nice and all but when you spawn in a lander at 15KM height there's just no thrust, and only because you can't go faster than 100m/s you'll eventually be able to brake, but when you don't have a speed limit you'll slam the floor at 500M/s. I hope they fix that :P
jarhead Nov 22, 2015 @ 1:16pm 
the devs added both atmo and hydro thrusters for use with planets
the idea is for realism
use atmo thrusters to get up to 12 - 15km
then hydro as boosters or to get rest of way to space from 12 - 15km
(if used as boosters then you can set them to 50% thrust using overideand save 1/2 or more of the hydro to use for rest of trip to space)
the ion thrusters (regular ones from before planets) would then take over when in space