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And it's alright, though perhaps beyond this we should move to a thread under 'discussions' for this mod ;)
104.5m/s = Mach 0.304487179
P.S. sorry for blasting your mods posts Anthropy, just really hate when the statement "made for realism" comes into play to defend SE physics.
In-Game:
[list]
[*] Default in-game max speed =
~104.5m/s (.1045km/s, ~233mph)
[*] default in-game asteroid speed =
0m/s (0km/s, 0mph)
[*] Default in-game Planetary Orbital speed =
0m/s (0km/s, 0mph)
[/list]
Real World: (No not the show)
[list]
[*] Default Real speed limit (technically speed of light) =
299,792,458m/s (299,792.458km/s, 670,616,629.4mph)
[*] Average speed of a Real Asteroid belt objects =
~25,000+m/s (~25km/s, ~55,900mph)
[*] Default Planetary Orbital speed =
~30km/s (~30,000m/s, 67,108.08876mph)
[*] ISS/ All STS Missions average orbital speed =
~17,500mph ( 7,823.2m/s, 7.8232km/s)
[/list]
Thermal thrusters would have like 0.000001 the TWR as hydrogen thrusters if the game was that "realistic"
the idea is for realism
use atmo thrusters to get up to 12 - 15km
then hydro as boosters or to get rest of way to space from 12 - 15km
(if used as boosters then you can set them to 50% thrust using overideand save 1/2 or more of the hydro to use for rest of trip to space)
the ion thrusters (regular ones from before planets) would then take over when in space