Space Engineers

Space Engineers

The Porthole Mod - Round Windows
63 Comments
Maison De Cornusiac Jun 27, 2020 @ 10:52am 
fix please
Spectre Apr 8, 2020 @ 11:00am 
Any plans for small?
Maison De Cornusiac Jan 8, 2020 @ 2:33am 
Means, windows disappeared from g-menu and built ones vanished from creations. Just after some hotfix they sent after latest update.
Maison De Cornusiac Jan 6, 2020 @ 5:29am 
At this time, this mod gives a "critical error" warning after loading a savegame.
Wygos Oct 27, 2018 @ 6:34am 
Small?
Dr.Dangerous Sep 1, 2018 @ 10:12pm 
As a functional feature, you could make the require less glass and more metal, and also be stronger than normal windows.
TheMorpheus Mar 17, 2018 @ 1:44pm 
For small ships it will be so useful for plane style :steamhappy:
Wygos Feb 24, 2018 @ 11:25pm 
Small ship plz
CMDR Sweeper Nov 21, 2017 @ 10:00pm 
Currently broken in the latest Space Engineers version as of November 2017 and needs an update to be compatible.
KES Jun 22, 2017 @ 12:43pm 
would you like to do a small ship version? :)
wp05 Apr 7, 2017 @ 3:49am 
please please please add these in for small ships :D
delleds Aug 22, 2016 @ 10:04pm 
Hey, have you considered adding a 3x3 version?
Paul B. Hartzog Aug 17, 2016 @ 11:37am 
DX11 Small grid plz? thx. :-)
SievertChaser May 7, 2016 @ 4:00am 
I like the style. I presume it still works.
uginFიჯ Mar 7, 2016 @ 8:54pm 
@lgustavomp +++
lgustavomp Jan 28, 2016 @ 4:05pm 
Do you allow me port it to small grid?
Fu$ion Jan 27, 2016 @ 7:38am 
We'll let you know :) Thanks
Admiral Daviour [JSSG]  [author] Jan 27, 2016 @ 4:07am 
Ok, the issue should be fixed now. :engi:
Admiral Daviour [JSSG]  [author] Jan 27, 2016 @ 3:39am 
That's a strange issue. I will look into it later today.
Fu$ion Jan 27, 2016 @ 3:35am 
SAme here, unfortunately the author is playing Elite:D so we won't see him for a few years :)
zakhm123 Jan 24, 2016 @ 6:53am 
@Mattacon same thing is happening to me
Mattacon Jan 14, 2016 @ 12:34am 
I'm not sure what's happening, but for some reason the windows' icons have vanished in my world. I almost swore that the windows mod wasn't working but I can still select them as usual. Just that without any icons I am unable to tell which window I am holding in my hands now.
lyzer Jan 11, 2016 @ 4:17pm 
Small ship version pls!
737✈Garrus Oct 3, 2015 @ 2:13am 
haha! fun joke! make it available on the small grid.
Admiral Daviour [JSSG]  [author] Oct 2, 2015 @ 1:58pm 
Small Ship [c1.staticflickr.com] :pilot:
737✈Garrus Oct 2, 2015 @ 12:49pm 
Small Ship?
PainGifter Oct 1, 2015 @ 10:06am 
DX - 11 = Subscribe and thumbs up
Feralcus Sep 30, 2015 @ 4:19pm 
HUZZAH! The wonderful windows return!:steamhappy:
Admiral Daviour [JSSG]  [author] Sep 30, 2015 @ 2:33pm 
I have now updated all AIS mods to be DX11 compatible. :engi:
Greytest Aug 15, 2015 @ 9:29pm 
It's so sad seeing so many brilliant mods left behind because of DX11 =(
I'm sure you could find help from other modders if needed...

Cheers,
Greytest
Rhedd Jul 12, 2015 @ 4:13am 
OI! What happened to your bridge windows? The mod disappeared a few moments ago and utterly gutted my flagship!

I had to go into the mods file and make a local copy to keep my ship from leaking air like a sieve, but that's not going to work very well online.

Those windows were positively brillaint, so I hope their removal was some sort of mistake. Please look into it. Thanks!
PainGifter Jul 10, 2015 @ 4:35pm 
Dx-11 Please.
Tiger Jun 15, 2015 @ 8:41pm 
Will there be added DX11 textures at some point?
Hellsteel1974 Mar 23, 2015 @ 4:34am 
Glad to hear it was pretty easily fixed. Now we can have our ships with pressurized hulls and great looking windows :)
Admiral Daviour [JSSG]  [author] Mar 23, 2015 @ 3:26am 
Oh hey, thanks! Yeah after some digging I figured out that apparently it was that simple, just add a line of code and tada... I still have no clue why some components worked and others didn't but at least this fixed to mod in such a way that you can use it with the new oxygen system. :engi:
Hellsteel1974 Mar 23, 2015 @ 3:01am 
Hello again, I have personally no knowledge of SE modding but author of this mod , Tristavius, seem to have fixed his sloped windows and talked about some tag for oxygen or something in the comments of his mod, perhaps he could help?
Admiral Daviour [JSSG]  [author] Mar 22, 2015 @ 10:08pm 
TL;DR Version : Keen done did screw up their mod tools for a lot of people and an incompatible version of my 3D program with a now critical plug-in resulted in development of these mods basically coming to a halt. :engi:
Admiral Daviour [JSSG]  [author] Mar 22, 2015 @ 10:07pm 
As far as I know only the corner blocks aren't working at the moment. Since those windows were using the same collision meshes as the stock windows that means that it's more or less Keens fault that they aren't air-tight.

The obvious solution would be to simply make my own collision meshes. Problem is, the Havoc physics plug-in (2012 version that Keen uses) used to generate those properties does not work with my version of 3DS Max, the 2014 version of the plug-in however does but MVM Builder does not accept that. On top of that, I am forced to use an older version of MVM builder (a program used convert the models to a format the engine reads) because the current version is also broken in some way.

Currently it seems like it's up to Keen software to fix their mod tools as I'm not going to go through the trouble of trying out every version of 3DS Max or Maya that they could possibly have used that actually is capable of generating the files that will work in Space Engineers.
Tiger Mar 22, 2015 @ 8:12pm 
Hopefully you figure out how to make these work with the air system. They look great on my new cruiser hull, but having the crew quarters leak like a screen door just will not do, and I had to temporarily swap them for the vanilla windows.
Admiral Daviour [JSSG]  [author] Mar 19, 2015 @ 8:57pm 
I have not yet got a chance to have a look at how the oxygen system works (the patch only came out a day ago for me) so I'll have to patch the mod when I have had a chance to give it a look.
Hellsteel1974 Mar 19, 2015 @ 2:35pm 
Seems something is going on with sloped windows in mods, they leak oxygen out with the latest patch from Keen: Sloped porthole windows in game with oxygen. And then again, Eike mastered to block air escaping with her round windows: Airtight round windows.
lazurkri Mar 18, 2015 @ 1:27pm 
@ Silent Pony Productions
Really? You're SURPRISED? I'm not.... after the wildfire.... nay, thermonuclear popularity of Minecraft, applying Minecraft-esque things like mining and building with blocks to a great damage and physics system is a stroke of genius. Add in the fact that there are very few (Or none, I haven't player ALL the space games out there after all) games that you can FPS and 3rd person in that are set exclusively in space, and that the space sim genre as a whole really crashed in the last decade..... yeah, of course Space Engineers would have a massively talented and motivated community.


To the creator; thank you for this mod! Now I can give my WarShip builds windows that aren't easy targets for boarding parties!
[KEBEL] Lancer Dudo Mar 17, 2015 @ 9:56pm 
Jeez... sometimes i think the modding community for this game is bigger than fallouts and skyrims...
p3st|cIdE Mar 17, 2015 @ 9:00pm 
You are my hero! Finally!
Sam(ESP) Mar 16, 2015 @ 1:41pm 
this will help to make the first interstellar macdonalds ingame ever hahahahaha, at least the playpark
Dee Mar 16, 2015 @ 9:47am 
Could you create a non-torpedo launcher porthole door? Just for normal use... A bit like the air tight doors found in most of NASA's spacecraft.
Nice mod tho :hiBUD:!
Chucky Dickens Mar 16, 2015 @ 1:21am 
"We're all living in a yellow submarine..."
Subbed
Quegga Mar 15, 2015 @ 9:48am 
Very nice
Tajin Mar 12, 2015 @ 8:58am 
Can those (same size version) be placed on small ships too?
If not, please consider it. Many ppl (me included) love building large ships out of small blocks.
Admiral Daviour [JSSG]  [author] Mar 12, 2015 @ 1:50am 
I don't know how a porthole on a round block would work. I will add the 1x2 ramp to my to-do-list though.