Company of Heroes 2

Company of Heroes 2

Last Crusade
49 Comments
Tiger Knight Jul 5 @ 8:06am 
Truly King Tiger!
Darth Revan Aug 15, 2024 @ 6:37pm 
How to get irregulars and old shcoold partisan?
JudgeAlfred  [author] Aug 28, 2022 @ 9:19am 
You're an idiot.
JudgeAlfred  [author] Aug 27, 2022 @ 9:25pm 
This mod hasn't been updated in years, use your brain.
Macias Aug 27, 2022 @ 1:37pm 
I dont see difrence between basic game and this mod. Poooor
Ato Boldon Aug 6, 2019 @ 8:43pm 
I hope you find modelers to keep modding normandy 44 because is a great mod and I am still playing it actually. I would like to help you somehow, but my notions about modding are quite limited.
However, I was wondering if you just could update the mod to fix the gameplay. I mean to avoid infantry dies so quickly.
Greetings from Spain.
Principle Louis Aug 6, 2019 @ 8:01pm 
im down to help you possibly skinning wise and i might know a modeler or two
JudgeAlfred  [author] Aug 6, 2019 @ 9:14am 
I would but there are 0 skimmers or modelers still active and wanting to do WW2 work. I would need to redo the entire gfx of all units in order to even attempt stabilizing the mod with CoH1's engine.
Ato Boldon Aug 6, 2019 @ 2:14am 
Please go back to normandy 44. That is the best mod for Coh ever seen
Principle Louis Aug 8, 2018 @ 3:01am 
ever gonna go back to normandy 44? im not a big COH player just looked at it and played a lil bit of it good mod man
JudgeAlfred  [author] Feb 14, 2018 @ 8:41am 
@Otto Carius -

Considering the mod hasn't been updated in three years, I don't know what you expected.
Otto Carius 150 + Feb 14, 2018 @ 8:29am 
this is a crap mod, i played okw and after 5 i still didnt get my 2nd wagon
Centurion Jan 9, 2018 @ 11:45am 
Is this mod still people worked on?
JudgeAlfred  [author] Sep 9, 2017 @ 9:17am 
Doubtful that much if anything works at this point. It's heavily outdated.
Jack_Jack Sep 9, 2017 @ 9:12am 
Does Oberkommand work?
I could not build anything, there is no truck to turn other tents ...
T/3 Kroennen [16th IR] Feb 1, 2016 @ 8:20am 
Thanks pal, for me this is one of the best realism mods out there, and it's hard to imagine playing coh2 without it.
LCcmdr Jan 28, 2016 @ 8:54pm 
Thanks for responding! Great work.
JudgeAlfred  [author] Jan 28, 2016 @ 8:05pm 
@LC & Demon Of The Fall - Both have been noted, much appreciated.

@JayStack - Glad you enjoy it!

A note to everyone else:

This modification in the form of updates/fixes to the current version is unsupported. The reason being is that the content is being updated in a manner which does not allow me to release it at this time. Down the road these will come to light, and I will be able to release the content I have been internally redesigning, tweaking and working on.

This includes an overhaul to all factions, doctrines and the implementation of new systems of my own design. Regardless I cannot go into complete detail at this time and I apologize for the inconvenience.

If there is enough demand I could possibly (keyword is possibly) look into doing some minor bugfixes on the current uploaded version. For now I ask that people be patient.

Thanks for reading!
T/3 Kroennen [16th IR] Jan 28, 2016 @ 7:08pm 
I've found a bug related to Wehrmacht's Grw 34 mortars crew, they're unable to shot and repeatedly mount/dismount the gun.
jay stack Jan 26, 2016 @ 6:16pm 
sweet mother of pearl .....load the ammo , i have to get back to the front lines !
LCcmdr Dec 23, 2015 @ 5:47pm 
BTW, great mod otherwise!
LCcmdr Dec 23, 2015 @ 5:46pm 
When will the USF be able to build units that don't spawn from the inner circle? Currently, vehicles get stuck within the base perimeter.
georider Sep 15, 2015 @ 1:39pm 
hello where must I assign ;) . I need a feedback please in PM about the tunings so I can start a skinpack, geo over and out!
Alexander Sep 8, 2015 @ 11:04am 
I worked closely with Sweeten the previes maker of N44, if you ever need help with testing or feedback let me know ;)
MadMartigan Sep 7, 2015 @ 10:32pm 
Looking forward to the next update! looks great so far
T/3 Kroennen [16th IR] Aug 30, 2015 @ 9:18am 
I forgot to mention that this issue seems to happen after one of the latest patches, im not sure
but could be the previous to the actual one.

BTW I'd really like to thank you for your work, its an excellent mod and I appreciate all the hard work put on it, im glad to know that you're keeping it alive!
JudgeAlfred  [author] Aug 29, 2015 @ 6:25pm 
@ANDRESHR77 - Will give it a look.

I'd just like to let everyone know that regardless the internal version is different and far more updated than the one on here at the moment.

However, due to the nature of the sytem I am implementing it'll require abit more waiting before it is ready to be released.
T/3 Kroennen [16th IR] Aug 29, 2015 @ 4:24pm 
Hey mate, I've noticed a bug playing with US forces in wich the player cant pick up the BAR's and M9 bazookas with infantry, if you see the info on both of them the game tells that: Requires: $11096779 No Key.
Three Balled Freak Aug 4, 2015 @ 8:40am 
The HMG, I couldn't find it. The LMG upgrades worked fine. I must say it's an ejoyable mod :)
JudgeAlfred  [author] Aug 4, 2015 @ 8:28am 
@God of Bustin' Nuts -

Er, they should have both the HMG and LMG variant. Which one are they apparently missing?
Three Balled Freak Aug 4, 2015 @ 8:06am 
Possibly a stupid question, but is the ostheer supposed to miss the MG42?
JudgeAlfred  [author] Jun 23, 2015 @ 5:43pm 
@Everyone - Just so everyone knows; work has been done behind the scenes with this modification.

The plan originally was to release this today (June 23rd, 2015) to conincide with the patch for today. The original plan included a total of 4 rosters for each faction.

However, do to family issues which I will discuss at a later date, I have not completed it as promised. However as the patch has been released, I can note that in the future units will be divided into rosters, and that roster will make use of all available weapons/vehicles/etc. within the framework of Relic rules.

That means when a player selects the Osttruppen Doctrine, he will get a full Osttruppen loadout with its own unit set, individual bonuses and strengths and weaknesses. Work will continue in time, but I thought I would let my users know up front. More information to come.
MadMartigan Jun 23, 2015 @ 4:49pm 
i hope the new mod support will let you give the world a taste of the ol normandy european theater now lol really excited
JudgeAlfred  [author] May 5, 2015 @ 5:30pm 
@MadMartigan - I cannot give an answer on that for multiple reasons (Which ironically enough, I cannot also divulge); but what I can say is that while I would like to update this more often most of the work will be done behind closed doors until such a time as it is completed.

For those wondering if this modification is dead or not, it is quite the opposite. I have finished off my school for the year and during this interlude I will be modding heavily behind a lovely iron curtain of cat fluff.

MadMartigan May 5, 2015 @ 2:56pm 
do you know when mod tools will allow you to make additional vehicles like you had in OG Normandy 1944? miss the whirlwind nd heavy arty like wespe and hummel
JudgeAlfred  [author] Mar 28, 2015 @ 12:38am 
@R.S Stone - Thanks! Be sure to rate it and spread the word.
avstyn Mar 27, 2015 @ 9:42pm 
@R.J. MacReady - Very good overall. Damage model is superb. I also like the option to switch between HE and AP rounds, as it grants tanks the ability to not just combat other tanks but to also engage infrantry with effectiveness. Furthermore, armor & infrantry penetration values seem to be properly calibrated & accurate. Thumbs up. :D
JudgeAlfred  [author] Mar 27, 2015 @ 4:35pm 
@R.S Stone - Glad to hear it. Let me know what you think. :)
avstyn Mar 27, 2015 @ 3:48pm 
I'll take this mod for a ride! Looks good from what I've seen and read.
JudgeAlfred  [author] Mar 20, 2015 @ 8:01am 
I have updated the description as well as the changelog. Please update to the new version and take a look. Hope you like it!
JudgeAlfred  [author] Mar 13, 2015 @ 4:24pm 
@DoomGiver32 - Snarky comment aside the Description was put up however it keeps resetting itself with every update. I'll look into it.
root Mar 13, 2015 @ 3:44pm 
KOR is referring to the fact you have no description for your mod. Personally, I don't care enough to download and activate a mod when the author hasn't even put up a description saying what it does.

Perhaps you'll see greater sucess if you do so. :)
JudgeAlfred  [author] Mar 7, 2015 @ 9:56pm 
Have you installed the modification correctly? If you aren't seeing any changes you probably haven't activated it.
Tomato Juice Mar 7, 2015 @ 9:48pm 
Umm.... What's Changed?
JudgeAlfred  [author] Mar 7, 2015 @ 7:32am 
@[KOR] Little-Mans: Could you be a little more specific with your comment...?
Tomato Juice Mar 7, 2015 @ 3:39am 
Like Just Alpha Version Mod.
BlackHaze187 Mar 5, 2015 @ 8:49am 
well, what does this mod do? :p
-sb- zveroboy Mar 4, 2015 @ 5:36pm 
This mod has been assimilated into the universal space-time fracture known as SB.

GG WP

Enjoy.
Domdom Mar 2, 2015 @ 11:06am 
nice !