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However, I was wondering if you just could update the mod to fix the gameplay. I mean to avoid infantry dies so quickly.
Greetings from Spain.
Considering the mod hasn't been updated in three years, I don't know what you expected.
I could not build anything, there is no truck to turn other tents ...
@JayStack - Glad you enjoy it!
A note to everyone else:
This modification in the form of updates/fixes to the current version is unsupported. The reason being is that the content is being updated in a manner which does not allow me to release it at this time. Down the road these will come to light, and I will be able to release the content I have been internally redesigning, tweaking and working on.
This includes an overhaul to all factions, doctrines and the implementation of new systems of my own design. Regardless I cannot go into complete detail at this time and I apologize for the inconvenience.
If there is enough demand I could possibly (keyword is possibly) look into doing some minor bugfixes on the current uploaded version. For now I ask that people be patient.
Thanks for reading!
but could be the previous to the actual one.
BTW I'd really like to thank you for your work, its an excellent mod and I appreciate all the hard work put on it, im glad to know that you're keeping it alive!
I'd just like to let everyone know that regardless the internal version is different and far more updated than the one on here at the moment.
However, due to the nature of the sytem I am implementing it'll require abit more waiting before it is ready to be released.
Er, they should have both the HMG and LMG variant. Which one are they apparently missing?
The plan originally was to release this today (June 23rd, 2015) to conincide with the patch for today. The original plan included a total of 4 rosters for each faction.
However, do to family issues which I will discuss at a later date, I have not completed it as promised. However as the patch has been released, I can note that in the future units will be divided into rosters, and that roster will make use of all available weapons/vehicles/etc. within the framework of Relic rules.
That means when a player selects the Osttruppen Doctrine, he will get a full Osttruppen loadout with its own unit set, individual bonuses and strengths and weaknesses. Work will continue in time, but I thought I would let my users know up front. More information to come.
For those wondering if this modification is dead or not, it is quite the opposite. I have finished off my school for the year and during this interlude I will be modding heavily behind a lovely iron curtain of cat fluff.
Perhaps you'll see greater sucess if you do so. :)
GG WP
Enjoy.