Distance

Distance

Blue Storm
16 Comments
MrMister Dec 8, 2019 @ 10:18am 
You mean you can't just, you know, turn it around?
Roux  [author] Jan 8, 2017 @ 12:28pm 
I've known about that backwards spawn, I can't fix it for whaterver reason. sorry :/
¤Soccertease¤ Jan 8, 2017 @ 12:15pm 
Second last checkpoint spawns you in the wrong direction. At least i think it's the second last lol. I like how your design uses the triangle mini tunnels at ackward angles. It adds for a cool tilting effect iny our perception.
Chickensky May 31, 2015 @ 11:12am 
9/10 ign.Needs Sniper Rifles,Needs crouch button.



o3o
Roux  [author] May 30, 2015 @ 2:28pm 
Just updated!
Tell me what you think of the changes.
Chickensky Jan 17, 2015 @ 1:17pm 
Kewl m8 :3
RisingPressure Jan 3, 2015 @ 4:18pm 
One more small thing: The first sawblade wobbles a bit. Nothing serious, it just looks funny.
RisingPressure Jan 3, 2015 @ 4:11pm 
I still get a backward spawn:
http://steamcommunity.com/sharedfiles/filedetails/?id=368828418

I cheesed the tunnel a few times by jumping to the ceiling and back down again instantly. :-P Not the most elegant driving/jumping because that part of the ceiling is very short, but it is fun!

Also, I love the final curve/spiral to the finish.
Roux  [author] Jan 3, 2015 @ 3:55pm 
I'll make a video on it today.you can also watch me stream making maps like phobia at http://www.twitch.tv/damo232
RisingPressure Jan 3, 2015 @ 3:54pm 
Thanks for fixing the spawning.

NOT BOOSTING!? That's preposterous! ... I kid, I kid! :D
Roux  [author] Jan 3, 2015 @ 3:46pm 
I fixed the spawning backwards. in the tunnel that comes up, make sure to wall jump, not boosting, off of the wall. otherwise your back end may be cut off, or you may run into a wall.
RisingPressure Jan 3, 2015 @ 3:44pm 
Concerning the strange geometry see
http://steamcommunity.com/sharedfiles/filedetails/?id=368809546
and
http://steamcommunity.com/sharedfiles/filedetails/?id=368809697


I feels like this is placed there on purpose, but it's not very visible and somewhat awkward to navigate.


I just realized that the "impossible" jump was because I was put on the track backwards.
Somehow I didn't see the flashing "wrong way" text. :D

I'm not sure if the reverse respawning is a map or a game bug. I assume the latter?
Roux  [author] Jan 3, 2015 @ 3:42pm 
Should have fixed all the problems listed below, including one you may or may not have noticed.
Roux  [author] Jan 3, 2015 @ 3:20pm 
I'll change it. thanks for the input. do you think you could put some screenshots in the areas that need updating? I can't really visualize all of that.
RisingPressure Jan 3, 2015 @ 1:46pm 
Nevermind the sawblade comment, I just had particles turned off :-D

But that also measn that the sawblades are poorly visisbles if you turn them off.
RisingPressure Jan 3, 2015 @ 1:43pm 
I had a problem with the jump after the left turn around the "floating cubes tower". I'm not sure if I'm just that bad at hte game :-) or if it's a bug in the map. I tried to master the jump, but I can't really get high enough.

A second (minor) gripe is that the first few sawblades are not very visible (no lights or sparks).

And lastly there is something sticking out of the floor before the 2 blue walls (after going right at the initial fork)

Since the jump made it impossible for me to play the compelte map I can't really judge it yet. Overall I like the design.

Cheers