Distance

Distance

Blue Storm
16 kommentarer
MrMister 8. dec. 2019 kl. 10:18 
You mean you can't just, you know, turn it around?
Roux  [ophavsmand] 8. jan. 2017 kl. 12:28 
I've known about that backwards spawn, I can't fix it for whaterver reason. sorry :/
¤Soccertease¤ 8. jan. 2017 kl. 12:15 
Second last checkpoint spawns you in the wrong direction. At least i think it's the second last lol. I like how your design uses the triangle mini tunnels at ackward angles. It adds for a cool tilting effect iny our perception.
Chickensky 31. maj 2015 kl. 11:12 
9/10 ign.Needs Sniper Rifles,Needs crouch button.



o3o
Roux  [ophavsmand] 30. maj 2015 kl. 14:28 
Just updated!
Tell me what you think of the changes.
Chickensky 17. jan. 2015 kl. 13:17 
Kewl m8 :3
RisingPressure 3. jan. 2015 kl. 16:18 
One more small thing: The first sawblade wobbles a bit. Nothing serious, it just looks funny.
RisingPressure 3. jan. 2015 kl. 16:11 
I still get a backward spawn:
http://steamcommunity.com/sharedfiles/filedetails/?id=368828418

I cheesed the tunnel a few times by jumping to the ceiling and back down again instantly. :-P Not the most elegant driving/jumping because that part of the ceiling is very short, but it is fun!

Also, I love the final curve/spiral to the finish.
Roux  [ophavsmand] 3. jan. 2015 kl. 15:55 
I'll make a video on it today.you can also watch me stream making maps like phobia at http://www.twitch.tv/damo232
RisingPressure 3. jan. 2015 kl. 15:54 
Thanks for fixing the spawning.

NOT BOOSTING!? That's preposterous! ... I kid, I kid! :D
Roux  [ophavsmand] 3. jan. 2015 kl. 15:46 
I fixed the spawning backwards. in the tunnel that comes up, make sure to wall jump, not boosting, off of the wall. otherwise your back end may be cut off, or you may run into a wall.
RisingPressure 3. jan. 2015 kl. 15:44 
Concerning the strange geometry see
http://steamcommunity.com/sharedfiles/filedetails/?id=368809546
and
http://steamcommunity.com/sharedfiles/filedetails/?id=368809697


I feels like this is placed there on purpose, but it's not very visible and somewhat awkward to navigate.


I just realized that the "impossible" jump was because I was put on the track backwards.
Somehow I didn't see the flashing "wrong way" text. :D

I'm not sure if the reverse respawning is a map or a game bug. I assume the latter?
Roux  [ophavsmand] 3. jan. 2015 kl. 15:42 
Should have fixed all the problems listed below, including one you may or may not have noticed.
Roux  [ophavsmand] 3. jan. 2015 kl. 15:20 
I'll change it. thanks for the input. do you think you could put some screenshots in the areas that need updating? I can't really visualize all of that.
RisingPressure 3. jan. 2015 kl. 13:46 
Nevermind the sawblade comment, I just had particles turned off :-D

But that also measn that the sawblades are poorly visisbles if you turn them off.
RisingPressure 3. jan. 2015 kl. 13:43 
I had a problem with the jump after the left turn around the "floating cubes tower". I'm not sure if I'm just that bad at hte game :-) or if it's a bug in the map. I tried to master the jump, but I can't really get high enough.

A second (minor) gripe is that the first few sawblades are not very visible (no lights or sparks).

And lastly there is something sticking out of the floor before the 2 blue walls (after going right at the initial fork)

Since the jump made it impossible for me to play the compelte map I can't really judge it yet. Overall I like the design.

Cheers