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Minor thing: When you go into the beams of light(or whatever) and the round orange portal pops up... I think you should not be able to miss that, it should fill the whole area imo.
Just change the Radius value in the SphereCollider to something higher than the default (0.5), which makes the actual teleport radius greater than the object's own dimensions. It has the side effect of making the teleport screen effect do that weird thing, which I suppose you could take advantage of if you put a larger teleporter with a nonexistent radius around the smaller one with the big radius.