Distance
Derelict Hyperspace Junction
14 comentarios
Opal Floatzel 13 OCT 2017 a las 16:49 
Very nice concept! I love the design of the "hyperspace" segments. :steamhappy:
5el. 16 ENE 2017 a las 7:07 
Sick effects man! Is this supposed t'be a tech demo of some sort though? It's a visual treat (possibly the best I've seen in this game), but the track itself was kinda boring to play (especially those 'flying' sections'.
Aleccia Rosewater 18 NOV 2016 a las 7:47 
Argh my eyes too much bright
daughterhouse 7 AGO 2016 a las 20:20 
MY GOD, IT'S FULL OF STARS
Skirmisher  [autor] 31 OCT 2015 a las 22:05 
Yeah, I ran through it the other day when I opened it up to start converting it to the new biodomes and noticed that. Didn't actually investigate it, but the MIDI part makes sense. Thanks for letting me know :)
Phimeek 31 OCT 2015 a las 15:59 
Hey Skirmisher, heads up - the Halloween update has added MIDI for emissive tube simples which has reduced your lightning in the "hyperspeed" part.
ScoobyDumpling 2 JUL 2015 a las 16:12 
This is magnificently!!!
Sparrow with a machine gun 31 MAY 2015 a las 17:24 
My eyes are bleeding A++
Mandela Effect 15 MAY 2015 a las 9:11 
Awesome! Loved the "light speed" section. Great effects and use of the editor.
Conan the Thief 15 ABR 2015 a las 16:39 
Amazingly trippy, beautiful effects.
Minor thing: When you go into the beams of light(or whatever) and the round orange portal pops up... I think you should not be able to miss that, it should fill the whole area imo.
De Lift 1 ABR 2015 a las 0:51 
Amazing, well done!
Entirity 24 DIC 2014 a las 21:30 
This actually was a problem for me when making Pipe Plaza XD
Skirmisher  [autor] 24 DIC 2014 a las 14:16 
Qubic asked me the same thing, haha.
Just change the Radius value in the SphereCollider to something higher than the default (0.5), which makes the actual teleport radius greater than the object's own dimensions. It has the side effect of making the teleport screen effect do that weird thing, which I suppose you could take advantage of if you put a larger teleporter with a nonexistent radius around the smaller one with the big radius.
Tesselode 24 DIC 2014 a las 13:49 
How did you get the teleporters to do that?