Distance

Distance

Fall Running
16 Comments
kingbeandip Aug 7, 2016 @ 3:43pm 
One of my all time favorites.
Sharrow Nov 29, 2015 @ 12:27pm 
This map was soooo cool!!! Very hard one.... but i enjoyed :D well done Zonr_0 :D
Jarminx Oct 4, 2015 @ 6:09am 
Horrible track. I've played some dooseys, but this one.. Not worth finishing to the end....
. Jun 15, 2015 @ 12:11pm 
awesome map well done
i Mar 27, 2015 @ 2:21am 
Love this track, one of the few where I can have fun playing the intended route!
Definitely a track for the higher level players!
Vzlom Mar 15, 2015 @ 1:51am 
Good Job :balloon:
Hangurber Mar 8, 2015 @ 12:10am 
This map is terrible. Map memorization is not fun.
Conan, Cimmerian Feb 17, 2015 @ 7:41am 
Hard track is hard.
souldrain Feb 7, 2015 @ 5:49pm 
It took some work to get a 'few mistakes' run (<2:30). No need to beat any dead horses, you're aware of how badly this track interacts with the current early-build physics - random explosions, car tunneling through materials, failure to stick... all fairly annoying when combined with the difficulty!

It's an interesting track and I like some of the strange juxtapositions of track sections. Better indication would have been good in some sections, but in other sections it seems that you are able to force the driver to look further forward than they normally would. Slightly uncomfortable in a good way!

The blue/yellow aesthetic is pleasing and stands out.

I don't think that the 'revisiting sections' part of your plan really plays out visibly for the driver. I've seen that concept work in other games (TrackMania), but it's just not visible here.

Thanks!
bullet babe Dec 29, 2014 @ 7:29pm 
hey there! I do Distance community track showcases on Youtube (there's a link to my channel on my profile here~) and I like to play throug hte tracks and interview the creators for as many showcases as possible- I'd love to interview you for a showcase on this map! Shoot me a message, comment, or friend invite if you're interested :)
RezTrig Dec 21, 2014 @ 3:14pm 
This was amazing! Nice job! The 180 back and forth I had to cheat and go outside of the track because it was too difficult for me but it was still an amazing track.
Zonr_0  [author] Dec 20, 2014 @ 6:40pm 
Thanks for all of the feedback. Unfortunately, a lot of it falls under "Feedback to keep in mind during the next track" but there's definitely a good chunk of stuff I'll be working on in an update to try to address what I can.

If you're having trouble with the 'bump' in the 180 back and forth section, try sliding off of it and rotating instead of trying to jump off of it. Mysterious unexplained explosions elsewhere in the track can be attributed to some weird places where the physics seem to bug out uncommonly. I'll experiment to see if I can make those parts a little less finicky, but I'm not sure what I can do with that.

Once again, thanks for the comments and the constructive criticism!
White Grey Dec 20, 2014 @ 6:19pm 
For anyone interested in seeing a video playthrough of this track, I've made a 2 minute video: http://youtu.be/sdoUyttkS4I

I just wanna say that I love this track! One of those tracks that if there were a favourites list, I would put this one right up there. But personally I feel it has a few issues:

1. Visibility
The map has a very dark colour scheme, which looks cool, but makes it difficult to see at times, and this only gets worse with all the glass. It’s frustrating when a map is so good at building up speed but you don’t know where to go with it. But maybe it’s just me, when I watch the video again it seems clear.

2. Some weird geometry/bumps
Occasionally there are some weird bumps and stuff in the road which can blow you up for seemingly no reason, but maybe that’s a visibility issue.

Also sometimes the tunnel entrance is half-blocked by some kind of drill or something, it's hard to see and it seems to move in there sometimes, I have no idea how or why.

CyclopsDragon Dec 20, 2014 @ 10:39am 
Very fast-paced, fun to play. A few things I'd like to comment on.

The first twist in the road (after the saw) is way too fast. I couldn't even stay on it with thrusters held down, so it ends up being much easier to just land on the track after it. The tunnel just afterwards twists in a similar way, but there you have the option of using the tunnel walls.

A lot of your track pieces start just as track, without an endpiece or barrier to cut them off. It's a bit jarring to see just track starting there.

There's one jump in the two-track section where the track curves towards the other track. This jump comes up really quickly, given that you can't make it before the curve and once the curve hits, you barely have any time to jump before it's too late and you hit the other track. This could be better indicated, I think.
Cleo Zero Dec 20, 2014 @ 7:41am 
map has too many places where it has sharp moments where the car stops.. this map has quite a few moments where it feels like it saying fuck you to the driver. maby just me
Erkin Dec 19, 2014 @ 1:45pm 
"A moderately difficult track"
This track is in the top 2 of the most difficult Sprint tracks that I have played. I do not have the courage to finish it.