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Definitely a track for the higher level players!
It's an interesting track and I like some of the strange juxtapositions of track sections. Better indication would have been good in some sections, but in other sections it seems that you are able to force the driver to look further forward than they normally would. Slightly uncomfortable in a good way!
The blue/yellow aesthetic is pleasing and stands out.
I don't think that the 'revisiting sections' part of your plan really plays out visibly for the driver. I've seen that concept work in other games (TrackMania), but it's just not visible here.
Thanks!
If you're having trouble with the 'bump' in the 180 back and forth section, try sliding off of it and rotating instead of trying to jump off of it. Mysterious unexplained explosions elsewhere in the track can be attributed to some weird places where the physics seem to bug out uncommonly. I'll experiment to see if I can make those parts a little less finicky, but I'm not sure what I can do with that.
Once again, thanks for the comments and the constructive criticism!
I just wanna say that I love this track! One of those tracks that if there were a favourites list, I would put this one right up there. But personally I feel it has a few issues:
1. Visibility
The map has a very dark colour scheme, which looks cool, but makes it difficult to see at times, and this only gets worse with all the glass. It’s frustrating when a map is so good at building up speed but you don’t know where to go with it. But maybe it’s just me, when I watch the video again it seems clear.
2. Some weird geometry/bumps
Occasionally there are some weird bumps and stuff in the road which can blow you up for seemingly no reason, but maybe that’s a visibility issue.
Also sometimes the tunnel entrance is half-blocked by some kind of drill or something, it's hard to see and it seems to move in there sometimes, I have no idea how or why.
The first twist in the road (after the saw) is way too fast. I couldn't even stay on it with thrusters held down, so it ends up being much easier to just land on the track after it. The tunnel just afterwards twists in a similar way, but there you have the option of using the tunnel walls.
A lot of your track pieces start just as track, without an endpiece or barrier to cut them off. It's a bit jarring to see just track starting there.
There's one jump in the two-track section where the track curves towards the other track. This jump comes up really quickly, given that you can't make it before the curve and once the curve hits, you barely have any time to jump before it's too late and you hit the other track. This could be better indicated, I think.
This track is in the top 2 of the most difficult Sprint tracks that I have played. I do not have the courage to finish it.