Distance

Distance

1,434 ratings
Fall Running
   
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Difficulty: Nightmare
Mode: Sprint
File Size
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266.009 KB
Dec 19, 2014 @ 4:32am
Mar 11, 2015 @ 1:56pm
3 Change Notes ( view )

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Fall Running

Description
Warning: This track was designed in the Unity 4 engine, and Unity 5 phyiscs have made it even more difficult!

A moderately difficult track* full of precise wall jumps with a high sense of speed. The track loops and nearly revisits itself several times, giving the level an uncanny sense of deja vu throughout as you explore similar areas from a diferent angle (sometimes literally).

Note that while I've done my best to eliminate some of the most egregious skips, I fully expect the speedrunners to have a field day with this one.

Big thanks to Krispy, Skirmisher, and Vespher, whose advice, feedback, and testing have been invaluable. This level wouldn't exist (or at the very least would suck) without their help.

*Actually really difficult
16 Comments
kingbeandip Aug 7, 2016 @ 3:43pm 
One of my all time favorites.
NeoSharrow Nov 29, 2015 @ 12:27pm 
This map was soooo cool!!! Very hard one.... but i enjoyed :D well done Zonr_0 :D
JarminxTTV Oct 4, 2015 @ 6:09am 
Horrible track. I've played some dooseys, but this one.. Not worth finishing to the end....
. Jun 15, 2015 @ 12:11pm 
awesome map well done
i Mar 27, 2015 @ 2:21am 
Love this track, one of the few where I can have fun playing the intended route!
Definitely a track for the higher level players!
Vzlom Mar 15, 2015 @ 1:51am 
Good Job :balloon:
Hangurber Mar 8, 2015 @ 12:10am 
This map is terrible. Map memorization is not fun.
Conan the Thief Feb 17, 2015 @ 7:41am 
Hard track is hard.
souldrain Feb 7, 2015 @ 5:49pm 
It took some work to get a 'few mistakes' run (<2:30). No need to beat any dead horses, you're aware of how badly this track interacts with the current early-build physics - random explosions, car tunneling through materials, failure to stick... all fairly annoying when combined with the difficulty!

It's an interesting track and I like some of the strange juxtapositions of track sections. Better indication would have been good in some sections, but in other sections it seems that you are able to force the driver to look further forward than they normally would. Slightly uncomfortable in a good way!

The blue/yellow aesthetic is pleasing and stands out.

I don't think that the 'revisiting sections' part of your plan really plays out visibly for the driver. I've seen that concept work in other games (TrackMania), but it's just not visible here.

Thanks!
bullet babe Dec 29, 2014 @ 7:29pm 
hey there! I do Distance community track showcases on Youtube (there's a link to my channel on my profile here~) and I like to play throug hte tracks and interview the creators for as many showcases as possible- I'd love to interview you for a showcase on this map! Shoot me a message, comment, or friend invite if you're interested :)