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It works now, you damn legend.
This won't change your mod list and takes like 10 seconds to do.
(I’m fairly new to playing games that use the steam workshop for mods)
Sorry if this gives you a headache, I just really appreciate this mod and want it to work with the debug menu.
It worked fine yesterday and I haven’t installed anything since then.
That whole 'Assign Seats' dialog needs to be redesigned. Though for aerial vehicles, yea the only way to load them would be through the gizmo. So everything should be working as intended yea? Let me know if there are still issues. Thanks!
Everything else is working perfectly!
VF uses the vanilla dialog now, so if you're patching that already then you should be fine to just remove the VF compat dll entirely.
@FkYoSht That would include working around Odyssey's whole "Landing the gravship directly at a faction base is a hostile act/raid" thing AND the gravship damaging the tile after it leaves the map, making it unvisitable. Those are more make Odyssey less meanie changes than Visit Settlement involved. But you can pretty much already drop directly in with a shuttle!
@xuelin Gotta be more specific than that bud. But trading items in settlements worked fine in testing, as well as changing the traded items via settings!
Thanks to you, I have to look at it again when I get out of this silly little goblin trap or it'll drive me crazy!! I HAVE TO FIX IT! AAAAHHH!!! I HATE CARS I HATE THEM!!! AAAAAAHH!
(I don't actually hate you ThaLordBalor)
It looks like this mod more or less does the same things as this one! I think it's vehicle framework compatible, but it might be a little more performance heavy as he mentioned.
@тетеря, блин No!
i have alway installed every VE mod yeh i know im crazy for it and used this mod for a long time and never have notice any issues with VBGE what exactly is the issue with these to mods? should i be concerned lol