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Plus it was a good excuse to hide stuff like the toxbomb turret away if you didn't have biotech, and I made the rest of the charged turrets in its own research block for balancing reasons. You'd naturally skip everything and go straight for charge minigun turrets.
Maybe I'll rebalance it in the future and add some more turrets in.
Actually... The research tab one has Wall Charge Minigun, Shotgun, and Sniper, while Pulse Charge already has the basic Wall Charge Turret. You might as well throw them all under Pulse Charged Munitions, with minigun requiring also Multi Barrel Weapons, Sniper Precision Rifling, and Shotgun... Uh, gas operation, I guess.
I just forgot I left that file in the original folder after testing and taking a small break xD
Sorry about that, I'll push an update to take that out since it has no functionality ATM
Does this mod require Xml Extensions?
<Part of error>
Type XmlExtensions.SettingsMenuDef is not a Def type or could not be found, in file WMT Mod Settings.xml. Context: <XmlExtensions.SettingsMenuDef>
If you mean showing new updates as a video, I don't really do anything that's super duper groundbreaking to justify making videos on each update (There a change log at the top right of this workshop page, beneath the workshop image), even making new turrets, whilst nice, I think is nice for people to find out themselves.
Modifying the values is easy, the issue is when the mod updates steam will overwrite your changes. You can use RimPY to make like a fixed modpack outside steams reach after using steam or whatever to dl all the mod.
Super easy. I have zero programming knowledge. Its all XML and the format is self explanatory. I would recommend you make a local copy of the folder (There's an option in game under the 'Advance' button) so every update doesn't wipe what you've got (Though keep in mind if I make a new patch / turret, then you'll have to update!), then in the folder:
1.6 > Defs > ThingDefs_Buildings > There's a whole list of XML files in there, it will all be self explanatory just by reading it, I've left notes in there mainly for myself but you might find them useful for justification why I did one thing over another, or what something does.
Also, any chance of adding config options to the mod? I used to keep a local copy of the previous version with custom values, it'd be great if those could be tweaked in game instead.
These turrets very much came in handy for me in my Odyssey playthrough, if it weren't for these I think I would've had a lost playthrough.
It makes turrets attack prisoners, including WMT :)
For the time being you'll have to settle with the vanilla one or firefoam poppers unfortunately. ^^"