Project Zomboid

Project Zomboid

More Car Features + Spawn Zones Expansion
194 Comments
unlockk 22 hours ago 
Spent some time testing and I think the best version is: PZK VLC zone expansion, then PZK VLC cars, then this mod, then Smashed Cars (or "improved trafficjam" for a lower intensive solution to get rid of a good chunk of burned wrecks). I guess it follows what you said and what is in the description here.
GamestaMechanic  [author] 22 hours ago 
I'm still also still working on making it possible to climb vehicles from the outside, so far the limitation is using the emergency hatches in those buses.
GamestaMechanic  [author] 22 hours ago 
@unlockk I'd say test it first if anything, but I would just put any mod that adds vehicles above this one. And even if the zones overlapped, they usually just pick one to spawn, not both, the vanilla game handles this issue on it's own. Technically you can make spawns more common in individual zones by overlapping multiple zones in the *same* spot.

And I would have made it a framework for climbing vehicles if each car wasn't individually a little different, I had to get the perfect angles around the buses. I'm also not well known enough to be like, hey, use my framework, if I sent a message.

I'm looking to do it for the vanilla cars now just to get it out of the way. Then, I'd move on to KI5 and so forth. Starting with vehicle packs first then individual vehicles, but I might skip that order if I need to do a bus or rv since those are easier to do given they're the proper height.
unlockk 23 hours ago 
by the way, do you have an opinion on whether this should be loaded after or before the PZK VLC (Vanilla look-like car pack)? I ask because they have their own spawn zones extension included so not sure what could be overwriting what, if anything.
unlockk Sep 4 @ 4:55am 
Wow... you should try and release the climbable roofs as a separate mod so that others can require it and use it as a framework to add to their modded vehicles.
GamestaMechanic  [author] Sep 3 @ 7:58pm 
Another big update! You can now CLIMB ONTO THE ROOFS OF VEHICLES

Slightly clickbait there, this is a WIP and is only implemented for KI5's school, military, and prison buses FOR NOW. More vehicle support will come in the future since i have to do this manually for each size of car and custom heights are impossible, so I have to do some mind trickery for shorter cars.
GamestaMechanic  [author] Sep 3 @ 6:20pm 
@Tom Cruise
They shouldn't disappear, no, but why would you disable it halfway through anyways?
Tom Cruise Sep 3 @ 6:03pm 
Hey quick question, im using this mod on an existing save. i was wondering since i've found quite a few vehicles i like already, if i deactivate the mod, will the vehicles i've collected that have spawned in because of the mod disappear?
GamestaMechanic  [author] Sep 2 @ 8:25am 
@Kenburnsing Yeah, it should work with all other car mods. I just have more tweaks to spawns for KI5's vehicles and some others, but other than that, they should spawn normally.
Kenburnsing Sep 2 @ 7:25am 
Does this work with the filibuster b42 beta mod?
MV75 Aug 31 @ 6:45pm 
Just did a run around in debug mode test, they all appear to be spawning as normal now. Thanks.
GamestaMechanic  [author] Aug 31 @ 7:48am 
The next update is gonna be that below trailer fix, but also what I originally had planned:

Dedicated zones for some of the vehicles in KI5's '87 Ford B700/F700 Trucks. One of which is a prison bus tipped over at Rosewood Prison iykyk (TWD)
GamestaMechanic  [author] Aug 31 @ 7:32am 
@MV75 I didn't know KI5 update his trailers mod a few days ago (animal trailers are new). I'll be fixing that in the next update sometime today, thanks for letting me know.
MV75 Aug 31 @ 2:35am 
So I did a test run and disabled this mod, guess what is spawning again? K15's trailers that are not just the animal trailers only. I actually ran across half the map, (debug mode) in a previous game with this mod enabled and only found the animal trailers. I could debug spawn in the other trailers, only way to get them.
MV75 Aug 31 @ 1:11am 
Is westpoint zoned as rural? I'm getting a ton of the useless animal trailers and near zero box trailers types of the k15 trailers. According to its spawn tables I should be seeing the 3 box types all over like I used to, the rural/farm zones have the animal trailer bumped to 40, feels like it across the entire city.
BeautifulRnr Aug 27 @ 8:59pm 
its working real good been working on making perfect settings so thx for updates. is working good now
GamestaMechanic  [author] Aug 27 @ 7:41am 
The spawn zones expansion part is on by default, I don't think there's any reason NOT to have it on unless I get a tip off about a modded map that was built on existing buildings.
eϟoteric Aug 27 @ 5:47am 
is there a way I can just toggle on the "spawn zones expansion"?
MilaYanska Aug 26 @ 3:43pm 
Does this mean that any rate I put in the mod above -1, I will get higher spawns than vanilla?
Zaxis, Kell of Rocha Aug 26 @ 2:41pm 
Thanks for bringing back the options :)
GamestaMechanic  [author] Aug 26 @ 2:11pm 
@Zombie967 You don't need a new save for it to be applied in NEW areas, but I'm not sure what would happen if you delete map data.
GamestaMechanic  [author] Aug 26 @ 2:10pm 
@MilaYanska The vanilla spawn rate is just a multiplier, so it's that multiplied by whatever you put in for the custom spawn rate.
MilaYanska Aug 26 @ 1:27pm 
@GamestaMechanic OK, I have set the vanilla car spawn to high. Does this meant that if I set the mod setting to, say, 40 I would get a slight increase over the vanilla high settings? Apologies for so many questions, I really appreciate the help.
Zombie967 Aug 26 @ 1:10pm 
Do I need a new save for this? Or can I just delete map data from where I've been in order for it to take effect?
GamestaMechanic  [author] Aug 26 @ 11:55am 
All the old submod settings have been added back, they're just in the one mod now.
GamestaMechanic  [author] Aug 26 @ 11:37am 
Yeah that works. But also remember that the vanilla spawn rate set to high doubles it, so 16 x 2 = 32, which is highest vanilla, but setting it to just 25 is less than that if you don't change it to high as you would in pure vanilla.
MilaYanska Aug 26 @ 11:31am 
Sooo, if I want to achieve a slightly higher rate vs vanilla highest. Should I set to 25? 16 (vanilla) + 9 = 25

Apologies the spawn rate number is a bit confusing. I get -1 equals vanilla
GamestaMechanic  [author] Aug 26 @ 11:09am 
For normal vehicle zones they spawn at a 16% rate in vanilla, for farms it's higher (in the 30s), and for other zones it's usually lower, so it depends on what you want.
MilaYanska Aug 26 @ 10:54am 
Yes, exactly. Thanks
GamestaMechanic  [author] Aug 26 @ 10:42am 
I'm not sure what you mean exactly by both vanilla highest rate and slightly above spawn rate. Do you mean just slightly above the highest vanilla setting?
MilaYanska Aug 26 @ 10:34am 
Thanks for the explanation. What approximate numbers would you recommend start testing with to achieve vanilla highest rate and slightly above spawn rate? Say, vanilla highest rate +. 50 and above?
GamestaMechanic  [author] Aug 26 @ 9:57am 
negative 1, -1, means it does not use the setting, that's the default.
GamestaMechanic  [author] Aug 26 @ 9:57am 
@MilaYanska The spawn rate is still 1 = 1% vehicle spawns MULTIPLIED by the vanilla Vehicle Spawn Rate slightly (very low, low, normal, high). I believe normal is 1x if you want an exact spawn rate. So setting it to 1% is lower than the vanilla spawn rates, for example parking lots use 16% multiplied by the vanilla filler filler.
GamestaMechanic  [author] Aug 26 @ 9:54am 
I'll re-add the submods, but not as submods, as part of the original mod. Having everything separated was just over complicating things for me, but these options are being reworked again.

In the meantime while I rework all this, there are a lot of other mods to customize vehicles more until I add more options:
https://steamcommunity.com/sharedfiles/filedetails/?id=3417263423&searchtext=10+years+later
https://steamcommunity.com/sharedfiles/filedetails/?id=3162566044&searchtext=more+immersive
https://steamcommunity.com/sharedfiles/filedetails/?id=2904475897&searchtext=more+vehicle+options
https://steamcommunity.com/sharedfiles/filedetails/?id=1539281445
MilaYanska Aug 26 @ 9:45am 
Quick question about the spawn rate in the latest version. Any number above -1 will be higher than vanilla - is that correct?

Example: I have vanilla at high, then 20 spawn rate would be +20% above vanilla - is that correct?

By the way, is there still a way to spawn 99% vehicles as burnt?

Thanks a million!
arapsavar Aug 26 @ 2:54am 
Can you do b41 pleaseeeee
Zaxis, Kell of Rocha Aug 26 @ 12:04am 
I actually liked the submods for giving me the choice between burned models or low condition functional vehicles because most modded cars dont have crashed or burnt models. Now im forced to have 90% burned or crashed vanilla cars with the occasional modded vehicle
GamestaMechanic  [author] Aug 25 @ 6:55pm 
Another big QOL update:

I vastly improved the sandbox settings and they have their own page now. Vanilla spawn rates are defaulted and LV traffic is more customizable.

Check the change notes and re-read the new mod description if you haven't already.
GamestaMechanic  [author] Aug 25 @ 4:31pm 
@Sun Tzu

Raven Creek has their own set of traffic jams and stuff like that. But the main reason I haven't touched adding new vehicle spawn zones to maps like Raven Creek in B42 is because it's an unofficial upload, and the original modder might move the city elsewhere and every coordinate would be wrong.
Sun Tzu Aug 25 @ 2:50pm 
Ok i am using a bunch of map mods which add stuff all around. I spawned in raven creek. But there were 0 cars at least in my area. i played with normal cars. I saw one trafic jam on a bridge but no normal cars. Does your mod support new map zones?
GamestaMechanic  [author] Aug 25 @ 12:40pm 
@Antihelten The screenshots were taken at high spawn rate. The default is is still low and there is also the very low option. Also, not every road has cars all over it, the video was taken in Louisville on the highways. In the previous comment I added I would add a seperate spawn rate for the traffic itself, but as it is now you can either have it enabled or disable it.
Antihelten Aug 25 @ 12:30pm 
This mod seems very promising but from the photo's I've seen, there's *too* many cars. Any option to make it a realistic amount? Not every road should be littered with cars but there should be more in the streets than in the vanilla. Something akin to the bridge out of louisville just not as cluttered all the time and with some space inbetween.


However I do must note that I have NOT played this mod yet and my suggestion could actually just be how it is, but the pictures I've seen doesn't seem to be the case. Needs more cars but not every parking spot and street occupied :)
Baby Nurse (For Now) Aug 24 @ 7:45pm 
plzzzz build 41 i will pay u
GamestaMechanic  [author] Aug 24 @ 6:22pm 
@EX Ossibus Fumus
All the lv traffic jams disabler does is ignore all the zones that I add for that setting, it doesn't interact with anything else, especially other zones. I can add more customization for that LV traffic at some point for sure.
MilaYanska Aug 24 @ 6:20pm 
Thanks for the update!
Ex Ossibus Fumus Aug 24 @ 6:01pm 
Would it be possible to have a % modifier for traffic jams instead of outright removing them? Example 100% is default amount of cars, but 50% is half of that. the LV Traffic Jam disabler also disables the vanilla traffic jams.
GamestaMechanic  [author] Aug 24 @ 5:00pm 
It's as much of a QOL improvement as it gets, so if you thought it was too annoying before, reconsider it with these changes! It's fully fleshed I'd say, but please let me know if there are mod conflicts with this bit.
GamestaMechanic  [author] Aug 24 @ 4:36pm 
Hey guys, big changes to dealing with corpses in cars to make it more convenient.

You can see what changed in the change notes at the top right of this mod page or through this link, https://steamcommunity.com/sharedfiles/filedetails/changelog/3520758551
azmundai Aug 23 @ 6:05pm 
Can't get No Vanilla Vehicles to work. Useing filibuster and ki5 and theres tons of vanilla cars everywhere. I did the mod order the way it says I think .. but most of the cars are vanilla :(
Atomic Man Aug 22 @ 5:23pm 
PLZ Build 41 !!!!!! or ima gonna cUm in my screen !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!