Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And I would have made it a framework for climbing vehicles if each car wasn't individually a little different, I had to get the perfect angles around the buses. I'm also not well known enough to be like, hey, use my framework, if I sent a message.
I'm looking to do it for the vanilla cars now just to get it out of the way. Then, I'd move on to KI5 and so forth. Starting with vehicle packs first then individual vehicles, but I might skip that order if I need to do a bus or rv since those are easier to do given they're the proper height.
Slightly clickbait there, this is a WIP and is only implemented for KI5's school, military, and prison buses FOR NOW. More vehicle support will come in the future since i have to do this manually for each size of car and custom heights are impossible, so I have to do some mind trickery for shorter cars.
They shouldn't disappear, no, but why would you disable it halfway through anyways?
Dedicated zones for some of the vehicles in KI5's '87 Ford B700/F700 Trucks. One of which is a prison bus tipped over at Rosewood Prison iykyk (TWD)
Apologies the spawn rate number is a bit confusing. I get -1 equals vanilla
In the meantime while I rework all this, there are a lot of other mods to customize vehicles more until I add more options:
https://steamcommunity.com/sharedfiles/filedetails/?id=3417263423&searchtext=10+years+later
https://steamcommunity.com/sharedfiles/filedetails/?id=3162566044&searchtext=more+immersive
https://steamcommunity.com/sharedfiles/filedetails/?id=2904475897&searchtext=more+vehicle+options
https://steamcommunity.com/sharedfiles/filedetails/?id=1539281445
Example: I have vanilla at high, then 20 spawn rate would be +20% above vanilla - is that correct?
By the way, is there still a way to spawn 99% vehicles as burnt?
Thanks a million!
I vastly improved the sandbox settings and they have their own page now. Vanilla spawn rates are defaulted and LV traffic is more customizable.
Check the change notes and re-read the new mod description if you haven't already.
Raven Creek has their own set of traffic jams and stuff like that. But the main reason I haven't touched adding new vehicle spawn zones to maps like Raven Creek in B42 is because it's an unofficial upload, and the original modder might move the city elsewhere and every coordinate would be wrong.
However I do must note that I have NOT played this mod yet and my suggestion could actually just be how it is, but the pictures I've seen doesn't seem to be the case. Needs more cars but not every parking spot and street occupied :)
All the lv traffic jams disabler does is ignore all the zones that I add for that setting, it doesn't interact with anything else, especially other zones. I can add more customization for that LV traffic at some point for sure.
You can see what changed in the change notes at the top right of this mod page or through this link, https://steamcommunity.com/sharedfiles/filedetails/changelog/3520758551