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Never mind dude, I mixed your initial question up with Kio's there -facepalm-
Regarding your question, if [FSF] FrozenSnowFox Tweaks adds deconstruction by patch, they should probably work fine together. Bare in mind though that the items in this mod that don't already have a deconstruction option, use killed leaving rather than a cost list, so you won't be getting any materials from them that way.
For example, the pod car's cost list is changed to:
<costList>
<VVE_CarWiring>1</VVE_CarWiring>
<VVE_CarAlternator>1</VVE_CarAlternator>
<VVE_CarExhaust>1</VVE_CarExhaust>
<VVE_CarSuspension>2</VVE_CarSuspension>
<ComponentIndustrial>2</ComponentIndustrial>
<ChunkSlagSteel>6</ChunkSlagSteel>
<Steel>10</Steel>
</costList>
But they are also changing much of the other worthless junk out there which this mod patches all of, making the two mod pretty much incompatible.
So im using vehicles framework and dont - Vanilla Vehicles Expanded.
Also - [FSF] FrozenSnowFox Tweaks.
TBH, I would not recommend using both mods together without a compatibility patch, but if you insist on doing so I would suggest making sure to load my mod first, given that mod appears to be vehicle specific, adding in modded items. This should replace the loot drops from my mod for vehicles, and vehicle parts which are mostly just metal slag chunks, and industrial components.
https://steamcommunity.com/sharedfiles/filedetails/?id=3108171008
Is it okay to ignore these? I've noticed both work for the most part.
https://steamcommunity.com/sharedfiles/filedetails/?id=3125246043
What are your thoughts? Load order or can you add compatibility or something else?
I'll post it in the discussions!
@oldnewone - Not that I know of. This mod patches existing Core, and DLC files, so other mods shouldn't be a problem so long as they do not patch the same thing.
EDIT - And done. Aldo changed a bunch of descriptions of items that implied they were of little value to something more vague.
it is possible @Monkey Magic ?
Spent quite a bit of time trying to get rubble piles to do some cool stuff, but it only worked in dev mode coz the game doesn't know how to spawn the new version on tiles for some reason. So yeah,went with the standard "concrete is steel D:" nonsense.
Added wood sounds to pallets and the wooden crate, so they won't be making metal noises any more. Also fixed the armchair to cloth sounds.
https://steamcommunity.com/sharedfiles/filedetails/?id=3531084377
hey, i wanna publish a update to your mod i made that only adds the odyssey things (none of your patches are there only ones done by me)
Oddysey ruins bring a lot, really a lot new stuff, especially ruins, dude, there are tons of new junk to deconstruct.
Ideally for nomadic scrapper, please update your mod :P
good luck doing it all over again with the Odyssey junk.