RimWorld

RimWorld

[WYD] Worthless Junk (Adjusted)
29 Comments
Monkey Magic  [author] Sep 4 @ 8:37am 
@veoba - Oh, FFS ==

Never mind dude, I mixed your initial question up with Kio's there -facepalm-

Regarding your question, if [FSF] FrozenSnowFox Tweaks adds deconstruction by patch, they should probably work fine together. Bare in mind though that the items in this mod that don't already have a deconstruction option, use killed leaving rather than a cost list, so you won't be getting any materials from them that way.
veoba Sep 4 @ 8:04am 
ok. i understood now that using vve which i don't like and don't use is bad idea.
Monkey Magic  [author] Sep 4 @ 5:27am 
Like I said - the best option is not to use them together, since both mods are attempting to patch the same item in the same location. That mod states "This mod adds the ability to deconstruct old vehicles and junk to try and find working parts for your new cars" and in the case vehicles, this appears to be true:

For example, the pod car's cost list is changed to:

<costList>
<VVE_CarWiring>1</VVE_CarWiring>
<VVE_CarAlternator>1</VVE_CarAlternator>
<VVE_CarExhaust>1</VVE_CarExhaust>
<VVE_CarSuspension>2</VVE_CarSuspension>
<ComponentIndustrial>2</ComponentIndustrial>
<ChunkSlagSteel>6</ChunkSlagSteel>
<Steel>10</Steel>
</costList>

But they are also changing much of the other worthless junk out there which this mod patches all of, making the two mod pretty much incompatible.
veoba Sep 4 @ 5:14am 
Now im even more confused.
So im using vehicles framework and dont - Vanilla Vehicles Expanded.
Also - [FSF] FrozenSnowFox Tweaks.
Monkey Magic  [author] Sep 4 @ 5:07am 
@veoba - I don't use Vanilla Vehicles Expanded and so haven't tested the mod, but from the files in the mod you mentioned, it is supposed to drop parts for the mod. If you are not using the vehicles mod, you don't need to use either of them in any case.
veoba Sep 4 @ 4:40am 
As i understand that option, in foxs mod, only makes them deconsructble. That tweak didnt add any materials. I think it just a tag.
Monkey Magic  [author] Sep 3 @ 11:35pm 
@Kio - since you've not linked an error report, I can't say whether ignoring the errors is a good idea or not, but from the look of the mod, I'd say they are probably due to both mods attempting to patch the same items.

TBH, I would not recommend using both mods together without a compatibility patch, but if you insist on doing so I would suggest making sure to load my mod first, given that mod appears to be vehicle specific, adding in modded items. This should replace the loot drops from my mod for vehicles, and vehicle parts which are mostly just metal slag chunks, and industrial components.
kio Sep 3 @ 10:47pm 
I'm getting a bunch of red errors with this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3108171008
Is it okay to ignore these? I've noticed both work for the most part.
veoba Aug 25 @ 6:34am 
As i remember FOX tweaks let you deconstract every ancient junk. So, how will this fit to this mod?
Kosm Aug 23 @ 5:01am 
Good stuff mate, just picked this up for my Junkyard start and works a treat. Are you considering adding the ability to salvage default Odyssey vehicle wrecks or is that beyond the scope? Anyway much appreciated!
Lemniscate_Mike Aug 22 @ 4:42pm 
I'm thinking this mod is causing something:
https://steamcommunity.com/sharedfiles/filedetails/?id=3125246043

What are your thoughts? Load order or can you add compatibility or something else?
Monkey Magic  [author] Aug 21 @ 4:14pm 
@Lemniscate_Mike - I can only assume you are running some other mod that is causing an issue here. I have tried testing the mod by itself, and there are no issues. I just updated with a load after requirement for Dubs Bad Hygiene coz apparently I didn't save that change to the About file last time, and loading in the wrong order could cause errors - but those are different to what you are reporting :/
Lemniscate_Mike Aug 21 @ 3:37pm 
I'm now getting an error after the update.
I'll post it in the discussions!
Monkey Magic  [author] Aug 9 @ 10:59pm 
@Omega13 - No idea, never heard of it. If that mod changes the files for the junk lying around, and given the title, it probably does - there may be a problem with those items at the least. It really depends on how that mod is implemented.

@oldnewone - Not that I know of. This mod patches existing Core, and DLC files, so other mods shouldn't be a problem so long as they do not patch the same thing.
oldnewone Aug 9 @ 2:28am 
Any specific load order is required?
Omega13 Aug 8 @ 6:17am 
Is this mod compatible with the Deconstructible Vehicles Junk mod?
Monkey Magic  [author] Jul 23 @ 3:13am 
@Ribera - TBH, I thought people might balk at the idea of chemfuel being inside the barrels/truck that state they are empty, so although I originally intended to add a trickle I stayed my hand. I'll take another poke at it though, maybe tweak the descriptions too.

EDIT - And done. Aldo changed a bunch of descriptions of items that implied they were of little value to something more vague.
Ribera Jul 22 @ 9:09pm 
ancient chemfuel barrels and ancient chemfuel trucks, could drop also 1-3 chemfuel, it wont be balance breaking when land in ruins but surely immersive

it is possible @Monkey Magic ?
Monkey Magic  [author] Jul 22 @ 1:13pm 
Now updated for Odyssey DLC. All the ancient buildings and ancient containers have been added, and a couple buildings from 1.6 have been commented out coz an update made them obsolete. May have tweaked a few more, but I forget exactly coz it took all day for this.

Spent quite a bit of time trying to get rubble piles to do some cool stuff, but it only worked in dev mode coz the game doesn't know how to spawn the new version on tiles for some reason. So yeah,went with the standard "concrete is steel D:" nonsense.

Added wood sounds to pallets and the wooden crate, so they won't be making metal noises any more. Also fixed the armchair to cloth sounds.
pica Jul 21 @ 6:22am 
if anyone wants it i made a odyssey patch
https://steamcommunity.com/sharedfiles/filedetails/?id=3531084377
pica Jul 21 @ 6:14am 
@Monkey Magic
hey, i wanna publish a update to your mod i made that only adds the odyssey things (none of your patches are there only ones done by me)
Ribera Jul 17 @ 8:19pm 
@Monkey Magic
Oddysey ruins bring a lot, really a lot new stuff, especially ruins, dude, there are tons of new junk to deconstruct.

Ideally for nomadic scrapper, please update your mod :P
StockSounds Jul 15 @ 7:38pm 
Oh boy, you've got your work cut out for you.
roomaroo Jul 15 @ 7:04pm 
Great mod, looking forward to the new DLC stuff when you get around to it.
Monkey Magic  [author] Jul 15 @ 6:54pm 
@StockSounds and @Khall Drogo - I don't have Odyssey yet, so it'll be a wait if there's anything to add :P
Khal Drogo Jul 15 @ 6:44pm 
Thx!! hope you cant update to all the items from odyssey
StockSounds Jun 13 @ 6:26pm 
epiiic
good luck doing it all over again with the Odyssey junk.
Monkey Magic  [author] Jun 13 @ 5:57pm 
@StockSounds - I have updated the mod to 1.6. I left it til last coz I knew it was gonna need an entire rework (see change notes)
StockSounds Jun 12 @ 5:35pm 
You should totally update this for 1.6, and then Odyssey. I'm gonna want it, I know that for sure.