RimWorld

RimWorld

[WYD] Worthless Junk (Adjusted)
Showing 1-8 of 8 entries
Update: Aug 21 @ 4:10pm

[Auto-generated text]: Update on 8/22/2025 12:10:35 AM.

Added

- Load After requirement

Added a load after requirement for Dubs Bad Hygiene to stop the mod loading first and being unable to find stuff in that mod

Update: Aug 20 @ 10:09pm

[Auto-generated text]: Update on 8/21/2025 6:09:51 AM.

Changed

- Sink Graphic

Replaced the silly stand sink I made with an cabinet version more in line with the vanilla original.

Update: Aug 20 @ 7:50pm

[Auto-generated text]: Update on 8/21/2025 3:50:06 AM.

Added

- mod compatability

Added compatibility with Dubs Bad Hygiene, Ancient toilets and sink are now usable, but with limited functionality. Additionally, a Relieving Spot has been added that the player can use as a temporary measure until better facilities are available. Furthermore, I changed the graphic for faecal sludge to tie in with vanilla barrels. Pre Industrial tech have wooden barrels, and post industrial tech still have the red steel barrels, but with the new graphic style.

If you are not using the above mod, this change will have no effect.

Update: Aug 12 @ 12:42pm

[Auto-generated text]: Update on 8/12/2025 8:42:07 PM.

Fixed

- Cloth Hit Sound

Added in the sound clip, coz I forgot to actually include it last time, despite setting it up ==

Changed

- Ancient Bed

Ancient Beds are now uninstall/installable. It seemed kinda weird that these were fuctional, but unable to be moved from one spot to another. Now you can set up a prison in the Scarlands with all those ancient beds lying around. Please note, the bed must be claimed before it can be uninstalled. That's just how things are man D:

Update: Jul 23 @ 3:06am

[Auto-generated text]: Update on 7/23/2025 11:06:34 AM.

Changed

- Chemfuel stuff
- Descriptions on a bunch of items

The chemfuel barrel, pallet of barrels now have a chance of dropping chemfuel along with steel. The chemfuel truck will now always drop some chemfuel. These change was implemented on request.

Consequently, I had to tweak the description on the barrels, which state they are empty. I figured I may as well go through the entire list of stuff the mod affects, and make any other descriptions a little more vague to imply there may some some valuable gains once deconstructed or destroyed.

Update: Jul 22 @ 12:57pm

[Auto-generated text]: Update on 7/22/2025 8:57:44 PM.

Upated

- updated for Odyssey DLC

Changed

- 1.6 indoor buildings
- 1.6 outdoors buildings

A couple were commented out coz they were changed in a 1.6 update to match what I set for the mod. No point changing it to the same thing. I may have tweaked a few others, I forget - this took all freaking day.

Added

- all Odyssey ancient buildings
- all Odyssey ancient containers

Added all new ancient buildings and ancient containers that come with the DLC.

Did a really cool thing with rubble, but the game doesn't know how to handle the change other than in dev mode, so I commented it out and used that standard "steel is concrete somehow" nonsense instead. I wou'd have been sweet, with rubble of any kind of material, and while the dev mode can generate them no problem, the game proper doesn't know how to, and defaulted them all to wood.

Added wood sounds for wood items (pallets, and wooden crate) and cloth sounds for the armchair. Why the devs left this all as metal is beyond me. All other buildings are considered metal.

Update: Jun 13 @ 5:49pm

[Auto-generated text]: Update on 6/14/2025 1:49:36 AM.

Updated

- Updated to 1.6

Changed

- Everything

I knew this mod was going to be a pain in the ass to update to 1.6 once I noticed that the majority of ancient junk that was originally added in Ideology was relocated to the Core files. While this means is that a vanilla game can now have a bunch of really neat junk in their world - which is cool - it also meant that I had to rework this mod entirely.

I could not keep the 1.5 version either - I had to rework both versions to avoid red errors. The upside is that this mod can now also be used in 1.5 without[/b] the DLC content, but it only really affects the ancient lamp, and crysosleep casket since in 1.5 most of the junk is still in DLC content.

Additionally, since 1.6 has awarded deconstruction capability to the majority of the ancient junk items, I had to rewrite all the affected patches to replace drop lists with cost lists in order to allows both deconstruction, and destrustion loot.

Update: Jun 12 @ 4:37pm

[Auto-generated text]: Initial upload.