RimWorld

RimWorld

Stats
46 Comments
*Armelia*叹月之兽 Aug 23 @ 4:00pm 
I'm very sorry, but I've encountered a problem. The font is too large and doesn't match the size of the table. This issue had never occurred before, but it emerged after I cleared the entire config folder. I have no idea what caused it......
https://pasteboard.co/IH7kxNp6TXcB.png
Авангард Aug 20 @ 1:35pm 
It would be nice if there was a feature that only showed the weapons that were in stock.
meyermagic Aug 19 @ 4:44pm 
@Azzkiy
I just meant for the stuff the colony owns that is above the current tech level, I almost always want to have a "colony owns this / this appears on map" filter enabled a la WeaponStats. With stuff that's at or below our current tech level, I'm much more often filtering for stuff that we don't own, to consider what to craft, which this mod is already good at, so a "colony owns this / appears on map" filter isn't as important.
Falc Aug 14 @ 5:05pm 
Ah, and another thing: you're treating "Distinct" as a filter, when it comes to AND/OR logic. You shouldn't, it should be applied separately.

Example: I'm trying to find apparel that has either aiming time, ranged cooldown or shooting accuracy.

I set the filters and select OR. Great, I get 35 variations of the Heavy Bandolier, one for each material. So I turn on "Distinct" and... every item that is not stuffable gets added to the list.
Azzkiy  [author] Aug 11 @ 2:25am 
@Falc
Yes. Eventually I want to cover all types of items/buildings etc. in the game.
Falc Aug 9 @ 4:05am 
Hello, any chance you could add a table of Floors? Walk speed, beauty, cleanliness, resource cost, work cost, etc. all can make it a bit hard to choose and your mod would help a lot.
Azzkiy  [author] Aug 2 @ 10:35pm 
@JetLag.
The feature is in development. It'll probably be a separate set of tables (owned weapons/apparel/etc), rather than a filter (mostly for technical reasons).
Azzkiy  [author] Jul 27 @ 9:12pm 
@Aldentr
@moo
The bug has been fixed.

@Dez The Dapper Bocchi
Added "Researched" filter. Maybe i'll add filters that check for available resources and crafting benches later.

@月空
I don't think it can be calculated accurately enough to be useful in practice. So my answer is - maybe.

@meyermagic
Not sure what the use case here is. "for quickly comparing all the assorted above-our-tech-level" - by default the tables display things of any tech level.

@szmtex
Yes.
Aldentr Jul 21 @ 12:49pm 
@Azzkiy, same problem with sub-windows, as moo reported, also on 1.5 version.
Protok Jul 17 @ 1:02pm 
U r welcome, froind )
szmtex Jul 17 @ 12:41pm 
@Protok thx bro its exactly what i wanted
Protok Jul 17 @ 4:26am 
Materials stats covered here
Stuff List (Continued)
https://steamcommunity.com/sharedfiles/filedetails/?id=2798767227
szmtex Jul 16 @ 2:45pm 
@Azzkiy I was using Weapon Stats up till now which I see is covered here could you integrate also something like: Textile Stats: ingame crafting material database [1.1 - 1.4]
https://steamcommunity.com/sharedfiles/filedetails/?id=2045777828&searchtext=material+stats
It basically allows you to see stats of all materials that you could have access to for building or making things so you can easier decide what is the best to use
meyermagic Jul 15 @ 4:55pm 
Love this! Great for CE in particular. Do you think we could get an "in storage" / "our colony has one" filter, for quickly comparing all the assorted above-our-tech-level weapons / apparel the colony has?
月空 Jul 15 @ 10:29am 
Is it possible to support the display of remote weapon DPS
moo Jul 14 @ 7:53pm 
1.6
Azzkiy  [author] Jul 14 @ 7:22pm 
@Dez The Dapper Bocchi
Yes.

@moo
Ah yes, this is a known bug. I'll put it on the top of the list of things to fix/improve. Btw, are you using 1.5 or 1.6 version of the mod?
Dez The Dapper Bocchi Jul 14 @ 3:42pm 
Are there any plans for a craftable filter? It was very nice to have with the weapon stats mod to compare my current options.
moo Jul 13 @ 3:41pm 
Hi. I have a sub-window running off the screen (big mod pack, lots of stuff).
https://pasteboard.co/8dFitKyibiAE.png
Espiovvv Jul 13 @ 5:32am 
Thank you!
Azzkiy  [author] Jul 13 @ 12:15am 
1.6 is up. Read change notes for info on filter changes.
Azzkiy  [author] Jul 11 @ 11:30am 
If everything goes well, 1.6 will be ready in a day.
Espiovvv Jul 11 @ 4:14am 
1.6?
frame May 29 @ 11:36pm 
Excellent mod, thank you!
Azzkiy  [author] May 22 @ 11:16am 
@NuanKi Compare mode is something that is planned, but i've still haven't figured out an easy to use, intuitive and performant way to compare rows.

@Potato I thought about this, but i found that it is easier to read the table when cells contain units in addition to values. In most cases, you can tell what column you are looking at just by reading unit, without looking at header cell.
Potato May 21 @ 3:40pm 
Oops, the spaces didn't format, but I hope the idea is clear. :)
Potato May 21 @ 3:39pm 
Awesome work! If I could make a UI suggestion, could you move the units from the cells to the column headers? I think this could save significant horizontal space. For example,
RPM Mass
200 rpm 0.50 kg
300 rpm 12.00 kg
60 rpm 3.00 kg

Becomes:
RPM Mass (kg)
200 0.50
300 12.00
60 3.00
NuanKi May 16 @ 10:42am 
Can you compare stats between 2 apparels?
like comparing siegebreaker vs cataphract?
Arira May 15 @ 11:29pm 
UI looks clean. Definitely going to try on the new run.
Alícanta May 15 @ 6:32pm 
urgently need icon for tab like in Vanilla Textures Expanded, mod is good :steamthumbsup:
NLC1026 May 15 @ 7:57am 
Numbers but for gear is amazing work
Azzkiy  [author] May 13 @ 10:06pm 
"without a duplicate entry for every stuff every one can be made of". There is a filter widget that allows you to filter them by stuff (example in images). You can select a single stuff and only apparel made from that stuff will show up. And for apparel that can't be made from stuff there is an empty option. Maybe that'll help. I'll think about adding every base variant to the list of items.
Colossus of Chodes May 13 @ 9:51pm 
I have 10,000 different varieties of ratkin apparel ranging from cloth/leather apparel to metal plate armor to power armor and I'd like to be able to compare them statwise without a duplicate entry for every stuff every one can be made of.
A way to sort things by the same dropdown categories that storage/policies use would be nice, also.
David May 13 @ 9:09pm 
goat type shit, king 👑
Azzkiy  [author] May 13 @ 8:40pm 
Hi @Colossus of Chodes. No right now there isn't. Can you describe your use case?
Colossus of Chodes May 13 @ 8:26pm 
Is there a way to filter apparel only by its base stats irrespective of stuff?
Maal May 13 @ 4:12pm 
Man this is neat, much better than trying to cross check item sheet.
Azzkiy  [author] May 13 @ 12:25am 
Added ability to filter by stuff. It is an addition filter button in the "Label" column. The button only appears if the table contatins at least one thing that can be made from stuff. I've added a screenshot with demonstration.
NightCreature May 12 @ 10:39pm 
stats
chrisque1 May 12 @ 5:45am 
I have one addon for material and another for weapons and gear, will be awesome to have it all in one. Great mod :cozybethesda:
Jinmollr May 11 @ 9:35pm 
Would be great if we could filter to certain materials and have a DPS column for ranged weapons
Espiovvv May 11 @ 9:52am 
This is awesome, I use very few mods that add content but they each add so many weapons and apparel that it's difficult to find what's the best stuff to equip each pawn with without spending a lot of time trying out different gear, so glad you made this, this is never going off my mod list unless it turns out to obliterate performance or something
Azzkiy  [author] May 11 @ 8:38am 
Hi @RustyRhino. Not sure what do you mean by "'Numbers' has a single tab, and then a dropdown to select the different sets of data to view". Click on "Ranged weapons" in top left corner of the window to select a different table.

Also, added some screenshots.
Three May 11 @ 8:07am 
Same here as @RustyRhino :guard:
terrorbob238 May 11 @ 5:46am 
i love excel sheet mods :steamhappy:
RhinoSoFast May 11 @ 5:35am 
Hello Azzkiy, I love me some QoL mods that give me data :) I will give this a try.

Right now i use :
Apparel Tab+ : https://steamcommunity.com/sharedfiles/filedetails/?id=3417112717
WeaponStats : https://steamcommunity.com/sharedfiles/filedetails/?id=974066449
Textile Stats : https://steamcommunity.com/sharedfiles/filedetails/?id=2045777828

It'd be brilliant if you could incorporate their features into yours;
also, if you could get the UI to be similar to how 'Numbers' has a single tab, and then a dropdown to select the different sets of data to view.

Numbers : https://steamcommunity.com/sharedfiles/filedetails/?id=1414302321