Space Engineers

Space Engineers

Doomsday Missile Script v1 DebugAPI
6 Comments
F8Code  [author] Mar 30 @ 4:14am 
Kototop_CMB if you wish to know how to use this script, I think it's best to subscribe and study the example launcher I provided: https://steamcommunity.com/sharedfiles/filedetails/?id=3450877073 . Also make sure to check out my tutorial on how to build a missile fit for this script, so you can build your own launcher based on the example above: https://steamcommunity.com/sharedfiles/filedetails/?id=3450877227
F8Code  [author] Mar 30 @ 4:09am 
Hey Kototop_CMB, you're right it's a bit of a mishap on my side. Truth be told I ran into the description character limit and couln't properly explain every nuance of the script. If you wish to know what the script does in general, I suggest watching the video above the description, it's self explanatory :D. Here's a brief summary of this specific 'DebugAPI' script:
This script builds upon my vanilla Doomsday missile script by adding display of missile's logic through the use of DebugAPI mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2654858862&searchtext=debugapi) which has to be installed for the script to work. This script is used just like the original one, with exception of having additional DebugAPI settings at the bottom of regular settings. There you can modify which logical aspects are to be displayed, the thickness of drawn items and their color (You can find a list of colors here: https://learn.microsoft.com/pl-pl/dotnet/api/system.drawing.color?view=net-8.0) .
Kototop_CMB Mar 30 @ 2:09am 
why there nothing in description about what it does?
Nostrum Mar 29 @ 8:41am 
A good work must be reward. :steamthumbsup:
F8Code  [author] Mar 29 @ 8:18am 
Thanks a lot Nostrum! Glad you like it :)
Nostrum Mar 29 @ 7:39am 
Just an incredible work, you can be sure that I will add it on my vehicule. Congratulation.