Space Engineers

Space Engineers

Satisfactory S - Scenerio
13 Comments
KevMeUp  [author] Jul 30 @ 5:07pm 
@ba nu Yeah, it should work fine in multiplayer. It's intended for friends that can start at the base on alien planet.
ba nu Jul 30 @ 8:32am 
is this mp compatible ?
KevMeUp  [author] Apr 28 @ 2:10pm 
Updated the mod for Fieldwork. Just made sure new unknown signals were not spawning instead of custom one.
KevMeUp  [author] Apr 4 @ 10:03am 
@Mojo Those are both in one of my test worlds, good stuff :) That constructor prototype is great.
Mojo Apr 4 @ 8:44am 
Nice work!

I attempted to make just a couple of things Satisfactory related a while back, but gave up lol.

https://steamcommunity.com/sharedfiles/filedetails/?id=2889433466

https://steamcommunity.com/sharedfiles/filedetails/?id=2891194680
KevMeUp  [author] Mar 5 @ 3:15pm 
Added 2 QOL mods, AQD Concrete (takes a dlc to use, but its nice to have a gravel use) and Long Range Interior Lights (even if you don't stick with them they are great for seeing while you setup factory)

Also, new Truck BP up here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3438748180
yahgamer Mar 4 @ 11:58am 
we got satisfactory in space engineers before GTA6
KevMeUp  [author] Mar 3 @ 12:49pm 
@pryde64 Enjoy! It should be pretty chill, the auto miners are the biggest difference, and that lets you use ice (or stone) for renewable power instead of wind/solar. Feel free to stop by the discord too if you have any questions.
pryde64 Mar 2 @ 11:10pm 
yep going to download and give it a go never played satisfactory the game so this be interesting
KevMeUp  [author] Mar 2 @ 12:06pm 
@Rastlore30 Thats great! Thank you. It's really been a blast playing and making this.
Rastlore30 Mar 2 @ 3:21am 
well, this brings a smile to my face since I bounce between the two games very often. A crossover sounds very promising.. definitely going to check this out and thank you for sharing it.
KevMeUp  [author] Mar 1 @ 7:30pm 
Updated Scenario to include new fully functional Space Elevator. Updated lore and guides to include a new phase of working on Project Assembly.

You'll need to restart scenario to have access to space elevator :( sorry. It was massive and took setting up all the connections manually so I couldn't just give ya a BP to add.
KevMeUp  [author] Feb 28 @ 4:46pm 
I've fixed a bug. Proficient and Elite Grinders were not being converted correctly to plat and uranium. If you have an existing save you want to update find the ItemExchange config in your Save Storage and remove these 2 records, then save and restart:

[PlatinumOreToCredits]
SellType=Ore
SellSubtype=Platinum
RecieveType=PhysicalObject
RecieveSubtype=SpaceCredit
Ratio=4
ValidCargoSubtypes=WoodContainerLargeGrid,WoodContainerSmallGrid

[UraniumOreToCredits]
SellType=Ore
SellSubtype=Uranium
RecieveType=PhysicalObject
RecieveSubtype=SpaceCredit
Ratio=5
ValidCargoSubtypes=WoodContainerLargeGrid,WoodContainerSmallGrid