Space Engineers
Satisfactory S - Scenerio
14 σχόλια
KevMeUp  [Δημιουργός] 17 Σεπ, 20:04 
It looks like the apex update to grinders didn't break anything, just will require a bit of rework on production to make the lower versions first. Let me know if you have any issue.
KevMeUp  [Δημιουργός] 30 Ιουλ, 17:07 
@ba nu Yeah, it should work fine in multiplayer. It's intended for friends that can start at the base on alien planet.
ba nu 30 Ιουλ, 8:32 
is this mp compatible ?
KevMeUp  [Δημιουργός] 28 Απρ, 14:10 
Updated the mod for Fieldwork. Just made sure new unknown signals were not spawning instead of custom one.
KevMeUp  [Δημιουργός] 4 Απρ, 10:03 
@Mojo Those are both in one of my test worlds, good stuff :) That constructor prototype is great.
Mojo 4 Απρ, 8:44 
Nice work!

I attempted to make just a couple of things Satisfactory related a while back, but gave up lol.

https://steamcommunity.com/sharedfiles/filedetails/?id=2889433466

https://steamcommunity.com/sharedfiles/filedetails/?id=2891194680
KevMeUp  [Δημιουργός] 5 Μαρ, 15:15 
Added 2 QOL mods, AQD Concrete (takes a dlc to use, but its nice to have a gravel use) and Long Range Interior Lights (even if you don't stick with them they are great for seeing while you setup factory)

Also, new Truck BP up here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3438748180
yahgamer 4 Μαρ, 11:58 
we got satisfactory in space engineers before GTA6
KevMeUp  [Δημιουργός] 3 Μαρ, 12:49 
@pryde64 Enjoy! It should be pretty chill, the auto miners are the biggest difference, and that lets you use ice (or stone) for renewable power instead of wind/solar. Feel free to stop by the discord too if you have any questions.
pryde64 2 Μαρ, 23:10 
yep going to download and give it a go never played satisfactory the game so this be interesting
KevMeUp  [Δημιουργός] 2 Μαρ, 12:06 
@Rastlore30 Thats great! Thank you. It's really been a blast playing and making this.
Rastlore30 2 Μαρ, 3:21 
well, this brings a smile to my face since I bounce between the two games very often. A crossover sounds very promising.. definitely going to check this out and thank you for sharing it.
KevMeUp  [Δημιουργός] 1 Μαρ, 19:30 
Updated Scenario to include new fully functional Space Elevator. Updated lore and guides to include a new phase of working on Project Assembly.

You'll need to restart scenario to have access to space elevator :( sorry. It was massive and took setting up all the connections manually so I couldn't just give ya a BP to add.
KevMeUp  [Δημιουργός] 28 Φεβ, 16:46 
I've fixed a bug. Proficient and Elite Grinders were not being converted correctly to plat and uranium. If you have an existing save you want to update find the ItemExchange config in your Save Storage and remove these 2 records, then save and restart:

[PlatinumOreToCredits]
SellType=Ore
SellSubtype=Platinum
RecieveType=PhysicalObject
RecieveSubtype=SpaceCredit
Ratio=4
ValidCargoSubtypes=WoodContainerLargeGrid,WoodContainerSmallGrid

[UraniumOreToCredits]
SellType=Ore
SellSubtype=Uranium
RecieveType=PhysicalObject
RecieveSubtype=SpaceCredit
Ratio=5
ValidCargoSubtypes=WoodContainerLargeGrid,WoodContainerSmallGrid