Hearts of Iron IV

Hearts of Iron IV

OWB Tech Expansion Materials Expansion
34 Comments
Apr 22 @ 9:57am 
thanks!
Zam138  [author]
Apr 21 @ 8:06pm 
Yeah I see what the problem is, updating
Apr 21 @ 7:40pm 
Getting this weird error that keeps happening right before game crash

[22:34:40][2275.02.05.01][trigger.cpp:460]: common/unit_leader/TEME_traits.txt:9: has_tech: Invalid Scope, supported: Country, provided: Character
[22:34:40][2275.02.05.01][trigger.cpp:460]: common/unit_leader/TEME_traits.txt:9: has_tech: Invalid Scope, supported: Country, provided: Character
[22:34:40][2275.02.05.01][trigger.cpp:460]: common/unit_leader/TEME_traits.txt:9: has_tech: Invalid Scope, supported: Country, provided: Character
Zam138  [author]
Mar 20 @ 9:38pm 
Yes, this mod will try to fix any possible irregularities between TE and OWB, and UTCM will try to fix any irregularities between TE, Tech Tree Rework, Power Armor Rework, and Roads and Rail with OWB.
Mar 20 @ 7:50pm 
does this mod work even if the required one dosent work?
Feb 19 @ 10:25pm 
Yeah, I saw that now, crazy timing
Zam138  [author]
Feb 19 @ 3:07pm 
It really is just a coincidence lol, it's 1.17.4's doing cuz shaders broke
Feb 19 @ 9:12am 
ok so nations colours are broken, but it seems to be a paradox issue (check the comments on the latest update)
Feb 19 @ 8:13am 
After the most recent update, all my nation colors broke, its impossible to see front lines, which makes it kinda hard to play, it was fine earlier today and this is all that updated.
Dec 14, 2025 @ 5:41am 
Fair enough, tis only a minor thing anyway just noticied it in the error log and it got me curious is all.
Zam138  [author]
Dec 14, 2025 @ 5:39am 
tyty again, unfortunately for me while editing tech_victorian for various things that aren't implemented in OWB as predominantly I had to manually do all of the categories, since they're all tribal_tech_category and none of them have year progression, and some naturally slipped through the cracks
Dec 13, 2025 @ 9:48pm 
Hey me again, i noticed in the latest update you have a couple duplicate categories in tech_victorian.

mechanical_tools_tech has duplicate tool_tech
mechanized_workshops_tech has duplicate tool_tech
telephone_tech has duplicate tool_tech
radio_tech has duplicate tool_tech


I checked UTCM and it also suffers this problem, however tech expansion itself doesn't have this issue.
Zam138  [author]
Dec 13, 2025 @ 8:03am 
TEME and UTCM updated accordingly!
Dec 13, 2025 @ 7:57am 
Yeah Sorry, i should of communicated it better, thanks for looking and answering my question though.
Zam138  [author]
Dec 13, 2025 @ 7:56am 
Oh, I see it, it's TE's Victorian tree :,(
Zam138  [author]
Dec 13, 2025 @ 7:55am 
@Unknown I included the Tribal and Implant tree visibility thing because OWB updated their research tree UI to include the three XP folders and since I already had to change the icons I figured I might as well just lower the mod priority for the Tribal/Implant changes

Also, the 00_technology.txt currently matches OWB's file, and I can't see "tools_tech" anywhere in either TEME nor OWB's files
Dec 13, 2025 @ 7:02am 
Hey is there any chance you could fix what i assume is typos in the technology folder for categories (seems to me like you have tools_tech instead of tool_tech and foundry_station_tech_category instead of foundry_tech_category)

Also a bonus question is there a reason why this mod modifies stuff like implants for what i assume is compat with other mods like enclave reborn instead of having UTCM itself do?
Zam138  [author]
Dec 12, 2025 @ 3:45am 
@Destroyer101 Yeah, I forgot to add the "filler" traits that I did in UTCM for compat's sake and the game crashes since it is looking for traits that don't exist, it's fixed in the latest update
Dec 11, 2025 @ 5:27pm 
My mistake. Been playing with extra mods for so long that I wasn’t aware of that. In any case the cybernetic issue was worth mentioning.
Zam138  [author]
Dec 11, 2025 @ 1:48pm 
Addendum: The requirement for Llwyd being the Absolute Brotherhood High Elder is a vanilla OWB requirement, and this mod doesn't change that.
Zam138  [author]
Dec 11, 2025 @ 10:32am 
A: I assume OWB has since updated the Steel Rangers requirements since I last looked at the code and B: aaaaaaaaaaaaaaaagh I knew I was forgetting something :,(
Dec 11, 2025 @ 10:04am 
Couple things to report while using this mod. When playing lost hills for some reason the mod makes it that you require the trait high elder before being able to form steel rangers. Traditionally you do not require this and only the reformer leader to be in charge. Another issue is that when playing factions with cybernetics the mod causes the game to crashes when hovering over the icon for cyber warform, the last researchable tech for cybernetics.
Zam138  [author]
Apr 12, 2025 @ 3:51pm 
Apr 6, 2025 @ 1:04pm 
jej
Zam138  [author]
Apr 6, 2025 @ 12:48pm 
@...cz Soon(tm)
Zam138  [author]
Apr 6, 2025 @ 12:45pm 
@...cz Soon(tm)
Apr 6, 2025 @ 12:43pm 
Apr 3, 2025 @ 5:05pm 
slight issue with the new OWB update replacing one of the power armor gear with a stat boosting tech instead
Zam138  [author]
Mar 21, 2025 @ 8:30am 
3/21/2025 Update: Added building compatibility to Lost Hills' Underground constructions, if there's similar nation construction stuff just let me know and I'll see what I can do.
Mar 5, 2025 @ 7:28am 
You should add black devil and hell fire armors :murica:
Feb 15, 2025 @ 9:05am 
Thank you :lunar2020hearteyesrabbit: for the mod! It seems to be working as intended :)
Zam138  [author]
Feb 9, 2025 @ 12:43pm 
@RatherScharfe they're hard incompatible as far as I'm aware, especially since they basically do the same thing.
Feb 9, 2025 @ 12:19pm 
Does this bug out if you play it with misha_archmage's mod? As in, can I play with both this and misha's mod at the same time?