Total War: WARHAMMER III

Total War: WARHAMMER III

AdV - Standalone Mod - Empire Free Company Militia (3 Units, 3 ROR)
19 Comments
AdVictoriamCustodes  [author] May 15 @ 3:15am 
No guarantee I'll do it, mind you. Currently living in another city with my laptop and no warhammer installed :D, but I go home here and there.
AdVictoriamCustodes  [author] May 15 @ 3:13am 
It needs to be an ingame model that already acts as a handheld shield (the 'shields' on them aren't really anything, just fancy textures with bump maps). The paint of the shield is easy enough to do, but the model itself needs to exist. So if you've got a unit in mind hit me :D
@ThrobbingforMorbius
ThrobbingforMorbius May 14 @ 8:12pm 
is it possible to give the shielded ones, less "state troopy" looking shields? like the ones on thier back, or bucklers and targes?
AdVictoriamCustodes  [author] Apr 3 @ 3:39pm 
@stormpaladin150
Highly unlikely. Maybe if I ever get interested in playing them... equally unlikely.
stormpaladin150 Apr 3 @ 11:36am 
will there be more living units for sartosa?
AdVictoriamCustodes  [author] Mar 22 @ 5:51am 
@warbossrok
I've never played those mods before, so no. I might around to making them. It's not gonna be a priority mind you, but I might look into it. Currently started a new job :D
warbossrok Mar 21 @ 6:51pm 
Great mod! Award given. Is there a compatibility submod somewhere so that these can get scrap upgrades (imperial armory) and warband upgrades?
ThrobbingforMorbius Feb 5 @ 2:14pm 
oops my bad
AdVictoriamCustodes  [author] Feb 4 @ 11:00pm 
@ThrobbingforMorbius
You've already posted the same on the Levy Militia. I said I'd consider it. And I've decided against it, for balance purposes.

If you're using my State Troops Mods, crossbows have high ranged AP but have less range than vanilla. (ST Archers replace vanilla)
ThrobbingforMorbius Feb 4 @ 4:00am 
was thinking the unit itself is nothing special, and wont replace a frontline of state troops, rather mix them in and support eachother, shielded spearmen provide melee defense and keep the frontline alive, and the militia mob mixed in with the spearmen do the AP damage.
ThrobbingforMorbius Feb 4 @ 3:59am 
Might i also suggest a Militia mob armed with greatweapons (twohanded axes and warhammers) to add cheap armour piercing to the frontline?
a low leadership and low melee defense unit with high AP weapon strength, kinda like Marauders with greatweapons, Orc Laborers, Red Crested Skinks?
jr2002 Jan 30 @ 4:09pm 
pikemen request?
wampower99 Jan 27 @ 6:45pm 
Thank you, looks great!
AdVictoriamCustodes  [author] Jan 26 @ 9:20am 
@zachariah771 aw thanks. These are mostly things I implemented in my personal mod for WH2, with some new things added. I've got lots of small things that get changed in a... 'test' mod I don't keep posted. Got too many ideas at once :D.
zachariah771 Jan 26 @ 6:59am 
Dude, you've been coming out with some good stuff! Small, but very impactful mods I'm excited to see what else you've got up your sleeve :)
AdVictoriamCustodes  [author] Jan 22 @ 2:35pm 
@wampower99 I don't play it, so I don't know. From the glance I took at the mod page, it should work but it's not built to use its mechanics.
wampower99 Jan 22 @ 1:32pm 
compatible with sigmar's heirs?
AdVictoriamCustodes  [author] Jan 22 @ 6:50am 
Glad it intrigues you. I'd love some feedback, if they're too strong or not. They are tehnically stronger than state troops at the start of battle with the Bravado, but then Disheartened punishes using them in risky fights.

I originally made them for my personal battle overhaul in TWH2 (not gonna publish), but that game's file directory is cursed so I started TWH3... and balancing them for vanilla experience is a b***h.:steambored:
Grovilator Jan 22 @ 5:35am 
Excellent idea. I will try it for sure :)