Total War: WARHAMMER III

Total War: WARHAMMER III

AdV - Standalone Mod - Empire Free Company Militia (3 Units, 3 ROR)
19 kommentarer
AdVictoriamCustodes  [ophavsmand] 15. maj kl. 3:15 
No guarantee I'll do it, mind you. Currently living in another city with my laptop and no warhammer installed :D, but I go home here and there.
AdVictoriamCustodes  [ophavsmand] 15. maj kl. 3:13 
It needs to be an ingame model that already acts as a handheld shield (the 'shields' on them aren't really anything, just fancy textures with bump maps). The paint of the shield is easy enough to do, but the model itself needs to exist. So if you've got a unit in mind hit me :D
@ThrobbingforMorbius
ThrobbingforMorbius 14. maj kl. 20:12 
is it possible to give the shielded ones, less "state troopy" looking shields? like the ones on thier back, or bucklers and targes?
AdVictoriamCustodes  [ophavsmand] 3. apr. kl. 15:39 
@stormpaladin150
Highly unlikely. Maybe if I ever get interested in playing them... equally unlikely.
stormpaladin150 3. apr. kl. 11:36 
will there be more living units for sartosa?
AdVictoriamCustodes  [ophavsmand] 22. mar. kl. 5:51 
@warbossrok
I've never played those mods before, so no. I might around to making them. It's not gonna be a priority mind you, but I might look into it. Currently started a new job :D
warbossrok 21. mar. kl. 18:51 
Great mod! Award given. Is there a compatibility submod somewhere so that these can get scrap upgrades (imperial armory) and warband upgrades?
ThrobbingforMorbius 5. feb. kl. 14:14 
oops my bad
AdVictoriamCustodes  [ophavsmand] 4. feb. kl. 23:00 
@ThrobbingforMorbius
You've already posted the same on the Levy Militia. I said I'd consider it. And I've decided against it, for balance purposes.

If you're using my State Troops Mods, crossbows have high ranged AP but have less range than vanilla. (ST Archers replace vanilla)
ThrobbingforMorbius 4. feb. kl. 4:00 
was thinking the unit itself is nothing special, and wont replace a frontline of state troops, rather mix them in and support eachother, shielded spearmen provide melee defense and keep the frontline alive, and the militia mob mixed in with the spearmen do the AP damage.
ThrobbingforMorbius 4. feb. kl. 3:59 
Might i also suggest a Militia mob armed with greatweapons (twohanded axes and warhammers) to add cheap armour piercing to the frontline?
a low leadership and low melee defense unit with high AP weapon strength, kinda like Marauders with greatweapons, Orc Laborers, Red Crested Skinks?
jr2002 30. jan. kl. 16:09 
pikemen request?
wampower99 27. jan. kl. 18:45 
Thank you, looks great!
AdVictoriamCustodes  [ophavsmand] 26. jan. kl. 9:20 
@zachariah771 aw thanks. These are mostly things I implemented in my personal mod for WH2, with some new things added. I've got lots of small things that get changed in a... 'test' mod I don't keep posted. Got too many ideas at once :D.
zachariah771 26. jan. kl. 6:59 
Dude, you've been coming out with some good stuff! Small, but very impactful mods I'm excited to see what else you've got up your sleeve :)
AdVictoriamCustodes  [ophavsmand] 22. jan. kl. 14:35 
@wampower99 I don't play it, so I don't know. From the glance I took at the mod page, it should work but it's not built to use its mechanics.
wampower99 22. jan. kl. 13:32 
compatible with sigmar's heirs?
AdVictoriamCustodes  [ophavsmand] 22. jan. kl. 6:50 
Glad it intrigues you. I'd love some feedback, if they're too strong or not. They are tehnically stronger than state troops at the start of battle with the Bravado, but then Disheartened punishes using them in risky fights.

I originally made them for my personal battle overhaul in TWH2 (not gonna publish), but that game's file directory is cursed so I started TWH3... and balancing them for vanilla experience is a b***h.:steambored:
Grovilator 22. jan. kl. 5:35 
Excellent idea. I will try it for sure :)