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other issues include not being notified at level 12 and 18 that new stuff can be learned like "exploration" or "combat", although you can manually click on "advance character" and choose one that way but then it doesn't go on to offer you a mission - again you can do it manually but you can't choose the first one of the 3 available so progression is a bit weird
I'm happily rebuilding an SV right now otherwise i would just call it quits - definitely can't start over again so will have to step away from EGS for awhile (i know it will call me back again eventually but it is time to play something else)
We have not given the no story chains a much love as the the rest thus far so you may have discovered soemthing new.
Does one of the missions say "Salvage Skiff" by any chance? If so I have NO Idea how that got to Vengade its not intended for that planet at all, and is still in early development for the Starship Graveyard. But it is Eng Mission 2??
Guess I need to do a Vengade paly through to verify whats going on :)
Generally when internally testing and soemtimes for longer the manual complete options live. The last one I did that needs a cockpit for an SV is saying manual complete is on so I guess your not on that one and have found a new bug?
I realize there are people that would just check every box available to skip to the end and that should be just fine for them - as buggy as EGS is this should be an option for those of us that like to play the scenario as designed but get blocked when something screws up
Placed SV starter - complete - box checks off
Cockpit - did not build or acquire a new one since i already had one in inventory (figured placing this one wouldn't automatically complete but since i could check box manually...)
6 thrusters - built 6 new small thrusters - nothing - placed them - nothing - removed them and "acquired" 6 more from the wilds - nothing - placed them - nothing - frustratingly can't manually complete
maybe i'm missing something but since there are only three steps
If I know him hes got Multimedia idea in his closet just wating to come out.... :) (Long overdue!)
- Fixed a Looped start on the Orillion resume main story
- Minor tweak to Orillion's Blue print for the following
- Changed Mission Creature spawn procedure for "Bot Hunting" Mission
- Added draft FPS/Hud Label fix to Mard Orntell
- Draft update of EClass config to try to fix some Entity not found errors (work in progress) on POI (Please report any further bugs like this!!)
- Adjusted Galaxy Generation to allow for SSR unique worlds. Should prevent "Config not found" miss jumps on NEW games only)
I like the changes made so far, and always enjoyed star salvage for being able to use SV's for lighter duties instead of not at all. Keep up the good work!
06-23:44:45.013 10_14 -LOG- Generating solar system Adima Alpha/(14500000, 2300000, 13900000) in F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival/Saves/Games/NewGame_2/Sectors
06-23:44:45.021 10_14 -ERR- No config found for 'JunkyardTemperate'
06-23:44:45.021 10_14 -ERR- No config found for 'TemperateCursed'
06-23:44:45.021 10_14 -ERR- No config found for 'TemperateSwampCursed'
06-23:44:45.021 10_14 -ERR- No config found for 'TemperateSwampNoCV'
06-23:44:45.021 10_14 -ERR- No config found for 'TemperateNoCV'
NullReferenceException: Object reference not set to an instance of an object
The dratted thing is some changes only take place on a fresh start properly so what do we do never make the change because somebodies bound to be playing at release time Or make the change hopefully with a work around so folks can finish there current play throughs?
We'll see about an optional patch ASAP where you will have the option of putting the unmodified file back for the previous version which out to stop what your seeing but in turn means you wont see the adjustment to worlds spawned in the generated Galaxy?
Bit of a dammed whatever we do situation. But we'll get to it as fast as we can :)
thanks for the BP info but i don't like using the console for anything but getting unstuck - otherwise it's just an "I WIN" button
If you want to cheat it in directly to the new game:
open console: sbp
F2 and you can spawn it in.
We fixed it yes.
the new shipyard area (the approaches) is interesting - still like the idea of fixing up a junked CV but since there are few to choose from this might be a temporary fix until more variety can be added (hopefully with those junkyard planets outside the noob system)
again, thanks for all the effort being applied to this scenario
1. continue your save game as described with the patched scenario.
2. change one file in the configuration manually and continue your save with all solar systems like in the version before.
3. start a new game (you could choose another starter to have some variety.) [recommended]
However one way or the other, if you have built your own vessels or structures it is always a good idea to save the blueprint using alt + o to make sure your work doesn't get lost.
We have tested our bugfixes and everything seems to work fine. Some specializations are bugged or unfinished in the current live version. Not everything, but some missing links or bugs could be removed. I will write more about our changes later.
Most important for save games, your save game will still work but :
we roll out this patch, you can still load your save games, but some solar systems will be bugged and the specialization chain fixes will not be there in full because we had to replace some POIs with fixed versions and it is not possible to change your save game afaik.