Empyrion - Galactic Survival

Empyrion - Galactic Survival

Star Salvage: Reborn
564 Comments
gatheris Nov 26 @ 4:12pm 
no discord but the mission is "Salvage Skiff"

other issues include not being notified at level 12 and 18 that new stuff can be learned like "exploration" or "combat", although you can manually click on "advance character" and choose one that way but then it doesn't go on to offer you a mission - again you can do it manually but you can't choose the first one of the 3 available so progression is a bit weird

I'm happily rebuilding an SV right now otherwise i would just call it quits - definitely can't start over again so will have to step away from EGS for awhile (i know it will call me back again eventually but it is time to play something else)
Zathabar  [author] Nov 26 @ 2:36pm 
Thank Gatheris. This is turning quite odd. Any chance of posteing a screen shot on the discord or anythign of your missions? Reason I ask is that at a glance shoudl be Eng 3 that has the SV stuff Eng 2 is HV stuff. So I am wondering if the mission chains gotten kinked in some place?

We have not given the no story chains a much love as the the rest thus far so you may have discovered soemthing new.

Does one of the missions say "Salvage Skiff" by any chance? If so I have NO Idea how that got to Vengade its not intended for that planet at all, and is still in early development for the Starship Graveyard. But it is Eng Mission 2??

Guess I need to do a Vengade paly through to verify whats going on :)
gatheris Nov 25 @ 5:38pm 
starter planet is called "vengade" if that helps - so i guess that engineering progression is dead unless there is some console command to get past this stumbling block?
gatheris Nov 25 @ 1:00pm 
Desert planet no story - and yes, cockpit has manual complete - placing the SV starter has manual complete (although the auto-complete works for this) - creating or acquiring 6 small or medium thrusters does not have a manual complete (would be nicer if it actually did an auto-complete after collecting all 6 but...)
Zathabar  [author] Nov 25 @ 10:25am 
Hiya. Which SV starter mission there are at least 4 I belive.

Generally when internally testing and soemtimes for longer the manual complete options live. The last one I did that needs a cockpit for an SV is saying manual complete is on so I guess your not on that one and have found a new bug?
gatheris Nov 24 @ 6:51pm 
Always baffles me that you smart and or persistent guys that work on these scenarios don't allow every step of every mission to be manually completed

I realize there are people that would just check every box available to skip to the end and that should be just fine for them - as buggy as EGS is this should be an option for those of us that like to play the scenario as designed but get blocked when something screws up
gatheris Nov 24 @ 6:45pm 
Just a heads up - the second "mission" for engineering does not complete

Placed SV starter - complete - box checks off
Cockpit - did not build or acquire a new one since i already had one in inventory (figured placing this one wouldn't automatically complete but since i could check box manually...)
6 thrusters - built 6 new small thrusters - nothing - placed them - nothing - removed them and "acquired" 6 more from the wilds - nothing - placed them - nothing - frustratingly can't manually complete

maybe i'm missing something but since there are only three steps
Chaos Ghost Nov 17 @ 2:48pm 
Mard omtell orbit
Chaos Ghost Nov 17 @ 2:47pm 
yes starter orbit
Distrann  [author] Nov 17 @ 12:00pm 
space junkyard in starter orbit?
Chaos Ghost Nov 17 @ 11:00am 
hi thanks for the reply sorry i did not say what vessels i was takling about its the sv in the space junkyards well they look like the sv but bigger and classed as base when you try and sv core them its a change from the old ss where you could fix up the sv in the space junkyards as well as the planetside sv
Distrann  [author] Nov 17 @ 10:02am 
@Chaos Ghost Depends on what kind of vessels you are talking about, planetside on starter planets the stranded CVs are too damaged to ever fly again. When you leave the starter systems you find more CVs that you can fix up to use. It is a game balance issue, the scenario wants you to salvage the precious parts from wrecks and somehow scrape together your own vessel. It is a game design choice. SVs play a slightly more important role in SSR. Play around, learn the game mechanics. As a tip: on the map CV wrecks are shown with a ship symbol. Some junk pieces in orbits can serve as CV starters.
Chaos Ghost Nov 17 @ 9:28am 
Hi i dont know if someone has already said this but alot of the space junk ships are classed as base and bigger and you cant fix them up
Distrann  [author] Nov 14 @ 9:13am 
Nah, they are fixed :-D That's a lot of cat power :-D
lwspiesman Nov 14 @ 8:06am 
I'm still up at the farm but heading home tomorrow. I had an unexpected batch of kittens delay me. I'm bringing home a mama cat and 3 kittens that we'll get into a rescue program. I haven't been keeping up with any games. I take it junkyard planets are still an issue?
Distrann  [author] Nov 13 @ 12:35pm 
Sorry about this I can't stop thinking that a science fiction game could do with some multimedia at least if it only features a certain number of npcs that repeat themselves at least some storytelling or lore manifesting videos or audio could really improve immersion. :-D
Zathabar  [author] Nov 13 @ 12:05pm 
Please do not encourage Distrann with the Block size people!

If I know him hes got Multimedia idea in his closet just wating to come out.... :) (Long overdue!)
Distrann  [author] Nov 13 @ 8:46am 
@Topazfinder sometimes good things happen even in dark times. More room for crazy missions and some videos maybe!
gatheris Nov 12 @ 6:16pm 
That seems reasonable about the reset - don't sit on your steel blocks i guess :)
Zathabar  [author] Nov 12 @ 4:14pm 
@gatheris> Interestign will test. I wonder if its because those missions are repeatable, and well when it resets so you an do it again if you want... it... Resets..?
gatheris Nov 12 @ 3:39pm 
small blocks from the ISI guy at the wreckage base in the noob area (yeah, started over again which i said i wasn't going to do but...)
Topazfinder Nov 12 @ 2:33pm 
Good news. Limit for scenario file size has been increased to 1GB according to new Empyrion update today.
Distrann  [author] Nov 12 @ 11:58am 
Meaning did you pick it up on a space station or on a planet junkyard?
Distrann  [author] Nov 12 @ 11:28am 
@gatheris 30 steel block large or small and where did you pick it up?
gatheris Nov 11 @ 12:50pm 
I don't know if this is intended but taking a mission with ISI (in this case, loot 30 steel blocks) vanishes when you quit the game - has happened twice now - got the blocks but did not turn the mission in at the designated Salvage Master before ending the game
Distrann  [author] Nov 8 @ 11:15am 
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Distrann  [author] Nov 8 @ 11:14am 
Time to fix the issue with the not fixed issue. In other words we decided to roll out a quick patch, let's call it patch 1.0.5:
- Fixed a Looped start on the Orillion resume main story
- Minor tweak to Orillion's Blue print for the following
- Changed Mission Creature spawn procedure for "Bot Hunting" Mission
- Added draft FPS/Hud Label fix to Mard Orntell
- Draft update of EClass config to try to fix some Entity not found errors (work in progress) on POI (Please report any further bugs like this!!)
- Adjusted Galaxy Generation to allow for SSR unique worlds. Should prevent "Config not found" miss jumps on NEW games only)
Distrann  [author] Nov 7 @ 10:55am 
@Cinna True same happened for me with the live version, sorry something went wrong. Will investigate and repatch it as soon as possible. Big thanks for reporting this!!!
Distrann  [author] Nov 7 @ 10:33am 
@Cinna the log that you posted points towards the mentioned old save new game error. This is really odd, I will reinstall my copy and test it to recreate the bug and see if the issue is on our side.
Cinna Nov 6 @ 4:45pm 
No need for apologies, it would be just nice to have it working to play star salvage. As for worrying about updating due to older saves. That's just part of being subbed to an in progress mod. And normally just planetary changes requiring a new save anyway.

I like the changes made so far, and always enjoyed star salvage for being able to use SV's for lighter duties instead of not at all. Keep up the good work!
Cinna Nov 6 @ 4:12pm 
It was a new start, three days after the update recently. Here's the error I get in logs when completely deleting the scenario from folder, redownloading it, starting a new sp game, then warping. Error from warp today.

06-23:44:45.013 10_14 -LOG- Generating solar system Adima Alpha/(14500000, 2300000, 13900000) in F:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival/Saves/Games/NewGame_2/Sectors
06-23:44:45.021 10_14 -ERR- No config found for 'JunkyardTemperate'
06-23:44:45.021 10_14 -ERR- No config found for 'TemperateCursed'
06-23:44:45.021 10_14 -ERR- No config found for 'TemperateSwampCursed'
06-23:44:45.021 10_14 -ERR- No config found for 'TemperateSwampNoCV'
06-23:44:45.021 10_14 -ERR- No config found for 'TemperateNoCV'
NullReferenceException: Object reference not set to an instance of an object
Distrann  [author] Nov 6 @ 10:25am 
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Zathabar  [author] Nov 6 @ 9:53am 
Hi Cinna. Sorry about that we meant to include an optional file to make ongoing games avoid this but ... Stay tuned..

The dratted thing is some changes only take place on a fresh start properly so what do we do never make the change because somebodies bound to be playing at release time Or make the change hopefully with a work around so folks can finish there current play throughs?

We'll see about an optional patch ASAP where you will have the option of putting the unmodified file back for the previous version which out to stop what your seeing but in turn means you wont see the adjustment to worlds spawned in the generated Galaxy?

Bit of a dammed whatever we do situation. But we'll get to it as fast as we can :)
Cinna Nov 5 @ 11:19pm 
After the update, we are unable to warp to many planets in dedicated MP. Testing in SP via spawning in cv, I am getting the Internal error message when warping alot (And it doesn't warp). Had a friend download the scenario, spawn in a cv, warp around and they have the same problem. Out of 6 warps, 3 failed with error message. Seems a bug, anyone else having this issue? Survival of course. In dedicated it just chews pentaxid but refuses to warp when it bugs, usually a K star.
Distrann  [author] Nov 3 @ 9:31am 
And I like your attitude towards cheating, I don't like it as well, for development or testing it is good, but I would be bored if I played that way. Just wanted to say the option is there as you said you didn't want to start a new game without your ship.
Distrann  [author] Nov 3 @ 9:28am 
With the asteroids afaik the original developer KnowItAllDM wanted to make the resources scarce. This is why.
gatheris Nov 2 @ 2:06pm 
Question - all iron and silicon asteroids (so far) are actually space trash asteroids - on purpose or something else?

thanks for the BP info but i don't like using the console for anything but getting unstuck - otherwise it's just an "I WIN" button
Distrann  [author] Nov 1 @ 4:20pm 
alt+O save blueprint
If you want to cheat it in directly to the new game:
open console: sbp
F2 and you can spawn it in.
gatheris Nov 1 @ 4:04pm 
For new saves - hmmm - - - can't manage that again just yet - just spent a whole lot of effort/time slapping my current CV together so will have to play around with it for a while
Distrann  [author] Nov 1 @ 3:00pm 
Added it to the patch notes point 7
Distrann  [author] Nov 1 @ 2:57pm 
oops I forgot it in the patch notes I think?
We fixed it yes.
gatheris Nov 1 @ 2:18pm 
after reading the patch notes - the issue of no junkyard planets outside the starter system has not been resolved (or is this now a feature - heheh)?

the new shipyard area (the approaches) is interesting - still like the idea of fixing up a junked CV but since there are few to choose from this might be a temporary fix until more variety can be added (hopefully with those junkyard planets outside the noob system)

again, thanks for all the effort being applied to this scenario
Distrann  [author] Nov 1 @ 7:13am 
patch 1.0.4 is live now. A new save is recommended.
Distrann  [author] Oct 31 @ 2:10am 
patch number will be 1.0.4
Distrann  [author] Oct 31 @ 2:09am 
You will have these choices:
1. continue your save game as described with the patched scenario.
2. change one file in the configuration manually and continue your save with all solar systems like in the version before.
3. start a new game (you could choose another starter to have some variety.) [recommended]
However one way or the other, if you have built your own vessels or structures it is always a good idea to save the blueprint using alt + o to make sure your work doesn't get lost.
Distrann  [author] Oct 31 @ 2:08am 
@all time to roll out another patch this weekend.
We have tested our bugfixes and everything seems to work fine. Some specializations are bugged or unfinished in the current live version. Not everything, but some missing links or bugs could be removed. I will write more about our changes later.
Most important for save games, your save game will still work but :
we roll out this patch, you can still load your save games, but some solar systems will be bugged and the specialization chain fixes will not be there in full because we had to replace some POIs with fixed versions and it is not possible to change your save game afaik.
ADN Oct 28 @ 2:49am 
thanks
Bxelz  [author] Oct 27 @ 1:46pm 
@ADN Hey, we do indeed have a discord, you can find the link in 'Discussions'!
ADN Oct 27 @ 12:10pm 
2900 hours in playing empyrion do you have a discord so we can tell you what we are finding.Want to start a sever but there is a lot of work ahead.the idea is awesome but yea if you like to talk cool.
ravien_ff Oct 26 @ 4:36pm 
No, the galaxy config has no DLC specific things in it, so that wouldn't be the cause. Plus using a DLC specific config would just mean the scenario wouldn't run or would have errors for people who don't own the DLC, it wouldn't be able to "detect" that it's using DLC content.