Empyrion - Galactic Survival

Empyrion - Galactic Survival

Star Salvage: Reborn
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Update: Nov 8 @ 1:52pm

Time to fix the issue with the not fixed issue. In other words we decided to roll out a quick patch, let's call it patch 1.0.5:
- Fixed a Looped start on the Orillion resume main story
- Minor tweak to Orillion's Blue print for the following
- Changed Mission Creature spawn procedure for "Bot Hunting" Mission
- Added draft FPS/Hud Label fix to Mard Orntell
- Draft update of EClass config to try to fix some Entity not found errors (work in progress) on POI (Please report any further bugs like this!!)
- Adjusted Galaxy Generation to allow for SSR unique worlds. Should prevent "Config not found" miss jumps on NEW games only)
For existing save games that you want to continue without the majority of improvements :
Find this folder:
Empyrion - Galactic Survival/Content/Scenarios/SSR Folder/RandomPresets
These files should be in there.
SectorTypeDefaults_pre104.yaml
SectorTypeDefaults.yaml
1. rename SectorTypeDefaults.yaml to SectorTypeDefaults_backup.yaml
2. rename SectorTypeDefaults_pre104.yaml to SectorTypeDefaults.yaml

Update: Nov 8 @ 11:51am

test only

Update: Nov 8 @ 11:44am

Update: Nov 8 @ 11:16am

Update: Nov 1 @ 7:02am

Patch 1.0.4
⦁ Sectors File: Tweaks to allow Hothouse_IrrerForscher to Spawn in Zikan in SSG area
1)Adjust Orntell system so that you can reach Vextar without a Scout Warp drive by a series of 15AU jumps
2) Krin Approach is now a Shipyard Sector allowing for CV spawns. Added Announcement declaring this fact to this and other Starter areas (Resona Aproach, Brokanerth Aproach, Illii Approach, VFR Hawks Void) when first entered. [Devs side note: Recommend using the "XXX Approach" Naming convention for shipyards we place]
⦁ Prefabs Folder:
1) Reworked Orillion to SAL_Ancient Colony SHip. Minor changes to include a "Proceed at your own risk as this is in Alpha!" warning to it. Activated Teleporter on Orillion to go to Irrer Forscher
2) Reworked Speedwell to SAL_UES Speedwell. Small changes to allow for expanded use of its targeted ISI outpost base. Teleport target reworded only.
3) Reworked "Replacebase" to Show ISI Outpost instead of "Tohh Landing" allowing for use on other planets.
4) Reworked and repainted some ejected cores, only cosmetic changes except on SS_EjCom_1B3_5, SS_EjCom_1B3_6, SS_EjCom_1B4_1, SS_EjCom_1B4_2, SS_EjCom_1B4_3, SS_EjCom_1B4_4. These are carefully limited as they provide very good rewards and should NOT appear on starter areas.
⦁ Playfields:
1) Added Hothouse_IrrerForscher as above
2) Minor tweaks to SSG & Tohh orbit as noted above.
⦁ PDA & PDA.CSV: Dialogue.ecf & CSV
1) Quest chain bugfixes. Rework should prevent quests failing under rare circumstances as discovered By Canute. Change made to Token configuration (Token Config) to allow better scalability later.
⦁ Configuration Files:
1) TraderNPC. Edit to prevent Player Hover Bike crashing traders
2) Token Config: Changes to allow Quest fix above only.
3) Status effects: Rearranged (nerfed one buffed the other) so General medic packs are no longer better than the harder to make Medic specialist ones (First pass only may need more work/overhaul) - Canute's eagle eyes again spotting this Bug by omission.
4) Items Config: Tweaks to Medical supplies relating to above. Fixed Broken description on Alien Nano Tech. Salvage Token and a few similar no longer weighs 22 lbs each! Distranniator, no longer throws an Yellow warning on it ROF stat.
5) Fixed some of the specialization mission chain issues, mysterious building not showing up, PMA Headquarter planet overloaded, quarantine station bugs etc.
6) EGroupesConfig: Slightly reduced some instances of Zirax Dog Walkers due to feedback. Left original values in comments may revert/edit further
7) The issue with Temperate Junkyard planets not showing outside of the starter system was fixed for new saves.
If you want to continue your existing save without the majority of the improvements:
Check the Readme.readme file in the scenario folder.
8) BlocksConfig: Added Hydrogen to Allowable fuel types in Auto miners following community request (Experimental may revert)

Update: Sep 22 @ 4:41am

SSR Galaxy Patch 1.0.3
- Fixed an issue with mysterious structures not appearing for medical Rank 5 missions.
- Some PDA fixes included.

Update: Sep 17 @ 1:51pm

Patch 1.0.2
- changed group of ISI station it accidently spawned on planets, should be fixed now
- activated manual completion of dialogue with administrator Berel on Arid starter quarantine station for medical rank 5. If dialogue is stuck, open pda and tick manual completion box to continue with the flow.
note: to make it work in an existing save, open console and enter
pda readdata

Update: Sep 16 @ 2:18am

Patch 1.0.1
- removed Starship Graveyard starter as it is not finished yet and we want to bring it to a state first, where the players can progress in the main story. Sorry for those who already began this starter, it will be back, please give us a little patience.

Update: Sep 14 @ 10:42am

"SSR Galaxy" Update

- Possessed Sunat Patrol vessel should now respawn every 3 hours real time
- New Zath industries weapon cats claw
- added a couple of new SV and HV wrecks, thanks to Ravis for the base models
- several ISI missions to earn Salvage tokens implemented
- tested old save games, they loaded fine for me.

Update: Aug 25 @ 7:53am

1.13+ Support
- Added support for empyrion version 1.13.1
- Updated descriptions (scenario, playfields and loading)
- Fixed various bugs!