Arma 3
JSRS SOUNDMOD 2025 Beta - RC3
331 Comments
SempeR 5 hours ago 
zeroing sounds will be good
arthurl.sullivan Aug 11 @ 12:18am 
what map was that
Machine Gun Kelly Aug 7 @ 3:40pm 
@[AR Nr.1] Rayn - From what I know, the last mod loaded will be the sounds that will be played.

It will NOT play '2 sounds' for a m16...just one...and that one that will be played will be the last mod loaded.

Now, if 'mod A' had a sound for a car and 'mod B' did NOT, even loading both and 'mod B' being last, the car sound WOULD work as there is NO DUPLICATE SOUND for a car in 'mod B'.

When there are duplicate ITEMS, ARMA will use the LAST ONE TO LOAD.

The above is true for ALL AND ANY MODS...


If you know anything about Oblivion/Skyrim, ARMA mods load the SAME WAY as those do.


Think about it, how would ARMA (or ANY program) KNOW which sound to play for a m16? The old one or the new one? Which one? See the problem? Thus, last loaded is used...


The above was a VERY simple answer to your question!


:)
[AR Nr.1] Rayn Aug 7 @ 1:13pm 
What happens if I activate JSRS SOUNDMOD and JSRS SOUNDMOD 2025 Beta at the same time?
_mickey_ Aug 5 @ 12:07pm 
@Babal Disfarcado

I absolutely agree with you.
_mickey_ Aug 5 @ 12:04pm 
My opinion - the mod sounds good only when shooting from the first person view and only with hand weapons. Most of the player's weapons are made well.

However, the sound of the battle as player background sounds very muddy. There is a poor sense of distance and no clarity for whole battle.

Sometimes, what should sound loud, sounds quiet, while what should sound quiet sounds much louder! It looks like the balance is distorted.

For example - Shots with a supressors, UGL shots are super loud, while explosions are quiet, player running steps are super-mega quiet, heavy vehicles weapons (tanks, APCs) are quiet, the sound of the environment (forest, jungle) is quiet, the fire reverberation inside buildings is quit.

Simple example - the M134 Minigun fire is terrible, because some hand rifles with a supressor will sound even louder!
Babal Disfarcado Aug 2 @ 12:44am 
vehicles should have more punchy sounds! like Squad.

25mm and 30mm sounds are the same, give each cannon personality! and make them very very punchy! its not punchy enough! it should rape my ears and the ears of everyone else...
𝕽𝖚𝖈𝖆 Jul 30 @ 10:04am 
sounds are great, but just wondering, are explosions supposed to be that quiet? like throwing grenade makes little sound, included for rpgs and such
Mrakos Jul 23 @ 11:55pm 
Hi Dennis - can you add a compat' for the terrain 'Chernarus_2035'? Currently your mod disables the environmental sounds (birdsong, owls at night, insects etc.). Thanks in advance !
Machine Gun Kelly Jul 23 @ 8:56am 
@TubaHorse - JUST the clients.


General rule of thumb:

If it affects ANYTHING that changes YOUR game play, it's client side only (you run it only). Such as a sound mod, or a full-screen NVG's, etc.


Anything else? Server and/or server/clients must run it.



Do note, regardless of which 'method' above is used, the server MUST HAVE THE KEY INSTALLED!

No key - no play! On a properly configured server, you would be kicked if trying to play with an 'unauthorized' mod being used.


Hope this answers your question about THIS mod and OTHER mods too!

:)
TubaHorse Jul 22 @ 1:00pm 
Is this clientside or should the server have it too?
aleshaliyan Jul 21 @ 1:59pm 
A very great job! Thank you!
LEE O C Jul 16 @ 8:59am 
love the update, the distant gunshots have the thuds i wanted, i like that the incoming bullets are more zippy. i'd like to hear some whistles and other high pitched stuff. also rpg fly bys to have more audio
Sir Knight Jul 15 @ 9:02am 
Nope. I tried again. Explosions (grenades) are now completely broken (extremely bassy/deep)
ZETA X ZONE Jul 13 @ 7:24pm 
Heya! Please try working on the sounds for the Aegis mod, planes like the F-16-15Eagle and others have no sound at all, other than that this mod is PEAK :steamhappy:
Woulff Jul 13 @ 1:16pm 
Sounds great! Really improves the immersion. Thanks!
Kayien Jul 12 @ 9:34am 
amazing update thanks, more plane sound!
Iordanian Jul 12 @ 9:23am 
Nice update cool sounds
Doctor Jul 12 @ 8:20am 
I agree with HappyRooster007. The explosions are weak in comparison with the gun sound. This version is similar to the first version.
Viper1Zero Jul 12 @ 7:31am 
Congrats on RC3!! Can't wait to dive in!
HappyRooster007 Jul 12 @ 7:16am 
@Dennis
In my opinion the sounds of gunfire and bullet cracks sounds are too loud and other sounds are quiet. Like impact sounds of artillery and other explosions. I only hear gunfire firefight and bullet cracs. Btw in the previous version were sound of explosions better. But this is my opinion. Compared to the previous version, the ambient sounds have improved a lot more. I mean the distance sounds of explosions, firefights etc.

Praetorian 1C doesn't have sound. Need a fix.
Sir Knight Jul 12 @ 5:45am 
Hand grenade sounds are now terrible and you can hear exactly when they start/repeat, like somebody is playing grenade.wav in winamp 2002
Girdeux Jul 11 @ 8:32pm 
@_mickey_ Ideally nice sounding tails will get built into this mod package, that way it's part of the core and you don't get let down by servers that don't have Enhanced Soundscape whitelisted. And being the main thing this mod seems to be missing it would be a shame to not have long and brutal tails and environmental sounds there to complete the soundstage.
_mickey_ Jul 11 @ 3:02pm 
@Pavel Kravitch Together with JSRS try to use LAxemann`s @Enhanced Soundscape mod. This mod has beautiful tails
_mickey_ Jul 11 @ 2:58pm 
@LordJarhead ynanks for update!
Some notes.

Most of the corabins sound super great, but please pay more attention to the submachine guns, some like MP-5, MP-7, Scorppion. Almost all of them have mediocre sound, even worse than the originals (NiArms, GM).
Also, it seems to me that the sound of reverberation when shooting from inside should be noticeably louder. When supressor shooting from the first person, the sound is very loud, it almost does not justify its name (supressor). IMHO.

Thank you for being with us for so many years!
Babal Disfarcado Jul 11 @ 2:35pm 
pook's mods support plsss
cloudysand Jul 11 @ 2:02pm 
the new sounds are so fire :steamhappy::steamthumbsup:
Babal Disfarcado Jul 11 @ 9:30am 
aircraft cannons should be hearable from really far away, like irl and DCS

when you do a gun run with a jet thats not the A-10, no one notice it, it sounds just like autocannon bullets fired from nothing
Girdeux Jul 9 @ 12:33am 
Any chance the tails and echo effects can be boosted? The gunfights sound very hollow because it's just a series of pops and cracks without much reverb.
It really needs some long and loud tails to make the firefights actually feel deadly rather than feeling like a party popper fight.
Stevelo [EG] Jul 6 @ 12:07pm 
i love it, but please tell me the whisleing Missiles sound is a placeholder and gets changed right? it sounds like fireworks hahaha, and maybe i am the only one but the CRAM Turret has no gunsound for me.
Alagan Jul 4 @ 1:49pm 
Cruise missile explosion sound is dull and lacks the kick.
am'z Jul 2 @ 8:42pm 
Great weapon sounds, but engine sounds need a lot of work (like the FIA truck). And the footsteps are quite meh. I wish this mod would be modular (Weapons/Helos/Cars...etc.) so I can choose which parts to use, and I think more ppl would subscribe that way. For now I'm gonna go back to dyna.
Machine Gun Kelly Jun 30 @ 5:27pm 
@Kazutrash - To help you with your issue, do note, this is a BETA. It is NOT finished.

If you want to see what excellent work this guy does AND what the bombs sound like, install his original ARMA 3 Sound mod and hear stuff for yourself!

See: https://steamcommunity.com/id/lordjarhead/myworkshopfiles/?appid=107410&p=2

Almost ONE MILLION people can not be wrong... ;)


This dev does superior work...it takes time...

:)
Kazutrash Jun 30 @ 8:02am 
The gun and cannon sounds are very well done, but the explosions have absolutely no punch. I want to switch to this from Dynasound 2, but why does a 500lb bomb going off 200m away sound like distant thunder? In Dynasound, when you are getting shelled or watching close air support, you can almost feel the explosions.
foreign Jun 28 @ 12:24pm 
is it possible to make autocannon fire way louder?
Redzitus Jun 27 @ 4:18pm 
Make the bm-21 grad firing sound louder and hearable from like 3-4km away really loudly, thats how loud the grad is IRL
y.micro Jun 24 @ 11:57am 
i dont like the sound for the standard rifle
the praetorian 1c CIWS doesn't have sound
epa Jun 24 @ 5:21am 
видос реально красиво сделан :steamthumbsup::security:
rakna Jun 15 @ 4:33pm 
I'm really happy with the gun sounds, but the footstep sounds aren't great. I tried installing another mod that I prefer, but it conflicts with this mod. Looks like I have to pick one over the other.
LEE O C Jun 8 @ 5:37pm 
i use nahimic on pc to edit bass n treble and put on night mode. ive never had to turn anything up while using this mod, only down. its epic
LEE O C Jun 8 @ 5:32pm 
serious question, is it not a speaker sound issue you's are having? im using pioneer studio monitors and everything sounds sik. explosions are EXPLOSIVE! gun fire has the serious, GET DOWN! effect, especially Duska. Artillery SLAM!s. i regularly have to dive at the speakers to turn down so the street doesnt think its WW3 ha
TheRealThing08 Jun 8 @ 11:18am 
Great mod overall but explosion sounds are absurdly quiet
Thine Ghost Jun 8 @ 9:09am 
Hello, I'm one of the aux modders for an OPTRE unit, I noticed that the Spartan Laser we use makes a DEAFENING noise whenever fired, is there something we can add to the weapon config to be ignored by this mod so it doesn't murder our players ears?
Rowdy Jun 7 @ 4:24am 
breaks the RHS autoloader sounds
DARKLIGHTNING Jun 4 @ 8:36am 
With D-20 M1955 mod the sound of the shot often disappears
LEE O C Jun 3 @ 1:43pm 
u sed the sound 'looks', u cant see a sound haha
SHVAK988 Jun 3 @ 10:31am 
@LEE O C - звуки вибухів дуже м'які, що тобі не зрозуміло?)
HawkSixx May 22 @ 6:18pm 
the volume of the explosions are exaggeratedly low, the sound of footsteps too, but the gunshots are very well done