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各种neta也都很有趣,coc、闪刀、东方、月计、密教、方舟等等,还有很 大 的异化。总之是个非常不错的角色mod!
不过炎之精的设计个人感觉偏鸡肋(致敬某蓝色角色),类充能球但依赖留灼烧,也没数值成长缺少上限,除了前期过渡后面就纯爆炎计数器(当然也可能是我没玩明白)
The way that the different archetypes of this character cross-synergize is very well done, with a level of polish and consideration that rivals a base game character.
The different skins, excellent card art and unique relics, all reference different fire gods/entities in creative, often playful ways.
The ability to reduce an enemy’s max hp and immunity to burn fundamentally changes the way you can approach many enemies, especially those who trigger different effects at half health. If you keep reducing their max health, they’ll never get to that threshold. This discovery alone was revelatory.
I’ve played around fifty mod characters now, and finished ASC 20 with around half of them. Cthuga is easily in my top 2 of favorite mods for how well it utilizes its design space to make for interesting new gameplay choices/variety.
Disclaimer: modder 的精力是有限的,不一定会修复所有多开 bug。如果能在报多开 bug 时提供详细信息,可以大幅减少 modder 的工作量,也更有可能让这个 bug 得到修复,感谢理解。
实际效果是失去这张牌耗能点等量生命、最大生命和本回合力量。且,这张牌本身打出是不耗能量的
貌似赤霄这张牌的描述有点不太对