Slay the Spire

Slay the Spire

Cthugha
71 Comments
nice work :D
迷迭香单推人 May 22 @ 6:41am 
这mod怎么玩啊,灼烧太多总是卡我手牌,要是有能力牌能消耗灼烧就好了
iykyec543236 May 21 @ 1:28am 
I didn't understand what kind of mod it is but I see ᗜᴗᗜ
dk75js May 5 @ 6:32am 
其他流派没试过,玩重燃烈火玩的。
dk75js May 5 @ 6:31am 
3灼伤,1长明,1重燃烈火,1死灰复燃,无限重燃烈火就可以过第五层。
谔谔  [author] May 4 @ 10:14pm 
@BlueShooter 开偏差认知了,不玩故障机器人就以为自己不是故障机器人了对吗:sts_defect:
BlueShooter May 4 @ 6:48am 
不够强,玩着也不知道干啥
若零零零零 Apr 25 @ 10:42pm 
这mod是会把别的mod加的第五层给覆盖掉吗,[明日方舟] 艾雅法拉这个mod加的第五层现在进不去了
谔谔  [author] Apr 23 @ 7:14pm 
@rightasreine The card art used for the third card, Fire Breath, comes from the music illustration of "Cthugha" by the rhythm game Muse Dash. This picture even has the name of its composer, USAO, at the bottom. At least I know that many players who like to listen to this piece of music were pleasantly surprised after discovering this picture in this mod. I have no intention of condemning anything, but I think these painters would probably be very sad if they knew that their labor achievements were regarded as ai art.
谔谔  [author] Apr 23 @ 7:14pm 
@rightasreine The artist of the card art used in the first card you mentioned, Wandering Flame, is LAM. This picture is from the artist's concept project "12 Star Girls Serving the Sun", corresponding to Mars in it. This artist is responsible for the illustration of many of Kanaria's songs that I prefer, such as KING and Yoidore Shirazu. The card art used in the second card, Raiding Like Fire, is from Chrono Ark. This card is from Helia's card Solarbolt in the original game. If you have played Chrono Ark, you will find that I used 8 Helia card Art as the card art for this mod (3 of which are Beta Art), and even specially made optional Helia character skins.
谔谔  [author] Apr 23 @ 8:00am 
@rightasreine In fact, only two cards have ai card art. These two cards are Pure Red and the Beta Art of Oath of Firewalking. The reason why they haven't been modified here is that I couldn't find a more suitable picture. And I think players can avoid using ai card art by switching whether a card is in the Beta Art or not. I played Endless Monday: Dreams and Deadlines a while ago. Although I was originally opposed to ai in artistic creation, this did deepen my rejection of artistic creations completed by ai, so I can understand. In the next update, I will change them to other pictures so that I can write in the introduction, "Although all the card pictures of this mod are from the Internet, there is no ai." If you find any other card art that you think was done by ai besides them, you can point them out. I will provide the source of the pictures so that you can verify those artists who created the art through ai. In this way, it can be guaranteed that there is no ai art in this mod.
玄日 Apr 16 @ 11:28pm 
上手简单而不失设计,少有的让我一上手就感觉很好玩的mod角色,集猎豹的运转,观者的数值,战士的烧牌(仅限灼烧),还有鸡煲意那义不明的球于一体的角色,初始牌下注更是点睛之笔,总体来说还是个以运转为主的角色,前期数值很高废牌也少抓点过渡就能猛冲精英贪发育。A20初见几把都过了第五幕,就是初见四色机制数值不够时比较折磨,(运气不好加没注意控制导致某色全被覆盖就只能sl了)
各种neta也都很有趣,coc、闪刀、东方、月计、密教、方舟等等,还有很 大 的异化。总之是个非常不错的角色mod!
不过炎之精的设计个人感觉偏鸡肋(致敬某蓝色角色),类充能球但依赖留灼烧,也没数值成长缺少上限,除了前期过渡后面就纯爆炎计数器(当然也可能是我没玩明白)
淼淼焱焱 Apr 16 @ 1:29pm 
封面这不是以实玛利红艳煞么
ezetheal Apr 9 @ 7:55pm 
Love the reverend insanity reference in the vampire event. Definitely one of my favorite novels.
Phos Mar 7 @ 3:58am 
很有趣的mod
cctv1 Mar 6 @ 3:14am 
感觉有点弱,连续开8把都失败了
Alex Feb 28 @ 11:16pm 
很棒的mod,尤其是有符合mod强度终幕boss以及新想法的商店,不过如果任然更新的话可以朝着更多boss去设计。卡牌部分调整我建议可以调整下死灰复燃只能叠加一层或者限制层数。一是本身就属于可以多抓的牌。二是防止爆游戏。我打最后boss没注意爆燃效果消化牌库的灼烧,一张灼烧5卡。牌库有30左右的灼烧,让我看了一分钟左右的动画。XD。也得亏我没有再来一次。
谔谔  [author] Feb 20 @ 5:15am 
@nomdeplum Add to that the fact that rare cards are hard to come by, the payoff is already lower when you do come across them, and it's not uncommon for you to have enough resources to remove a total of six cards in a game, which means the card isn't useful enough. I love the concept of creating a card that defies the conventional wisdom of permanently removing cards and gives the player something to think about. At the same time, this card also corresponds to the names of the cards Pure Red and Dawn Light. On the other hand, this card actually has some unique advantages, such as you can keep the Burn in the deck to 3 and then you can play the Resurgence without any burden, and you can remove all the burns to speed up your startup. And the cost of this card actually has a character characteristic, you can play this card at the end of the battle and allow Burn to complete the killing of the enemy, or accumulate Temporary HP to prevent an attack.
谔谔  [author] Feb 20 @ 5:14am 
@nomdeplum Thanks. This card was inspired by the common belief that "outside gain cards tend to have high strength", and the idea that a card has the effect of "permanently removing cards when played" is even harder to imagine in the traditional view. On the other hand, I personally am against cards with permanent payouts, like the original Feed or Lesson Learned, which often require the player to spend a lot of extra time in the game to control enemy health in order to gain payouts. So I was wondering if it would be possible to create a card that would be outside the model in the traditional sense, but reasonable in this mod role. So I came up with the idea of making a card that has a very simple effect of permanently removing cards. Since Burn can be consumed by Flare action, then the actual benefit of this card is actually only to remove 6 Defends, counting its own Slimed which is approximately equal to 3 costs in the later period, then remove 5 Defends.
nomdeplum Feb 20 @ 1:51am 
Play this mod! My only complaint is that the one card that lets you permanently remove a defend/burn is way too high cost. Yes it is powerful, but 4/3 energy is prohibitive unless you’re late game by which time your build probably doesn’t need a lot of tweaking or you’re going for an endless run. The energy cost could stay the same if the card also provided some sort of defensive benefit so it wouldn’t otherwise be useless in battle.
nomdeplum Feb 20 @ 1:50am 
This is an incredibly well designed mod character with very unique mechanics that are also easy to learn.

The way that the different archetypes of this character cross-synergize is very well done, with a level of polish and consideration that rivals a base game character.

The different skins, excellent card art and unique relics, all reference different fire gods/entities in creative, often playful ways.

The ability to reduce an enemy’s max hp and immunity to burn fundamentally changes the way you can approach many enemies, especially those who trigger different effects at half health. If you keep reducing their max health, they’ll never get to that threshold. This discovery alone was revelatory.

I’ve played around fifty mod characters now, and finished ASC 20 with around half of them. Cthuga is easily in my top 2 of favorite mods for how well it utilizes its design space to make for interesting new gameplay choices/variety.
谔谔  [author] Feb 16 @ 4:37am 
@克子 因为荷鲁斯之眼的效果不是抽牌而是将牌放入手牌,所以不会触发鹑火的抽到时效果,类似于原版用搜寻拿机械降神不会触发后者的效果:Tenshi:
克子 Feb 16 @ 4:24am 
荷鲁斯之眼抽进手牌的鹑火不会带一张灼伤出来
雨雾Yom Feb 14 @ 5:55am 
前期不如机器人
芙兰朵朵 Feb 3 @ 8:23pm 
原来是这样,我还以为可以当8张灼伤来用:HaaLouLing:
谔谔  [author] Feb 3 @ 8:05pm 
@芙兰朵朵 莱瓦汀的瞬燃9不能触发的原因是复灼伤还+直接将“本次瞬燃视为瞬燃8”,那么只能触发瞬燃8的效果,瞬燃时选择了几张瞬燃牌一般即为瞬燃X但是这张牌的描述是视为瞬燃8,意味着结算时将结果改为8而不受瞬燃结算前的选牌数量影响,瞬燃8以下可以靠复灼伤还而瞬燃9只能靠9张灼伤来触发:MOMORI_RIDICULE:
芙兰朵朵 Feb 3 @ 10:18am 
为什么灭世之焰瞬燃9的时候,拿"复灼伤还+"加一张灼伤打出去还是瞬燃3的效果?
绮月攻略态 Jan 28 @ 8:21am 
神!
antileaf  [author] Jan 24 @ 2:28am 
@ice cock 感谢反馈,在考虑了,后面会更新
TAO_EAST Jan 24 @ 1:01am 
灵魂钱币的触发方式和判定方式有些迷,用换斗过牌会把人工吞掉加3力,虽然也有收益不过妨碍开悬世这些更有价值的牌了
超能nono Jan 23 @ 9:29am 
关于最终boss我提个建议啊,希望打完心脏后加个选项,可以自己选择打或不打,不打直接胜利就好了,或者直接给它独立出来单独一个mod吧,这玩意真不是人打的,你打一整把烂卡组好不容易sl过了心脏,(我玩的爽种也一把没打过,强度更其他boss不是一个档次的)碰到这东西直接夹断,明知道自己打不过但没办法就是得打,挫败感真的很强,拼尽全力无法战胜,最搞的是死了后提示解锁更高进阶,出来的时候统计数据里算我输,彩笔落泪
antileaf  [author] Jan 22 @ 5:31am 
@ice cock 感谢反馈,稍后会修复
超能nono Jan 21 @ 8:33am 
好玩,关于灼烧烧自己的情况,我这边是和澄闪和凯尔希这两个mod冲突了,去掉就正常了
叶随风陨 Jan 20 @ 8:28pm 
超市你,超市你:SkulWitchCat:
谔谔  [author] Jan 19 @ 11:06pm 
@晓灬裤衩丶 不是哥们,那我问你,六星烙印是什么玩意,这还是我mod里的东西吗?
晓灬裤衩丶 Jan 19 @ 10:20pm 
不要拿六星烙印 触发了就闪退
antileaf  [author] Jan 19 @ 12:32pm 
@TAO_EAST 感谢反馈,很快就会修复!
TAO_EAST Jan 19 @ 1:24am 
开了蹈火誓言之后由荷鲁斯塞进抽牌堆的灼伤不会受到升级
FallenPrime Jan 18 @ 4:03pm 
Ardor Blossom Star Ishmael!
Starnotic Jan 18 @ 3:53pm 
...ishmael? is that you?
antileaf  [author] Jan 18 @ 5:13am 
@frozenman42 @锈叶合欢 感谢反馈,麻烦提供一下多开的 mod 列表以及复现方法,最好能先自己排查一下具体是哪个 mod 会冲突,不然我们不太好修。
Disclaimer: modder 的精力是有限的,不一定会修复所有多开 bug。如果能在报多开 bug 时提供详细信息,可以大幅减少 modder 的工作量,也更有可能让这个 bug 得到修复,感谢理解。
锈叶合欢 Jan 17 @ 11:40pm 
我的情况也是灼伤伤害的是自己而非敌人,作者大佬最好排查一下情况
Lizixue Jan 17 @ 8:15pm 
@frozenman42 玩任何人物mod都不要多开mod,一定会有兼容性的问题,就创意工坊那些原版卡牌拓展、遗物拓展、地图mod都有这样的问题,你这种报错至少发一下你开的mod和具体的游戏报告,汇报bug不要不汇报东西
frozenman42 Jan 17 @ 7:21pm 
不知道是mod冲突还是bug,我的灼伤和原版的一样只会在回合结束时对自己造成伤害
sus Jan 17 @ 6:23pm 
ONCE AGAIN THE FAULT LIES WITH CTHUGA, ALL OF IT!!!!!!
[EDWARD-ELRIC] Jan 17 @ 12:20am 
wow, that ginger looks really familiar to me, sure hope they dont have a tragic backstory that has something to do with some crazy pallidified whale
谔谔  [author] Jan 16 @ 3:25am 
@分析与计算学部 描述是这样的,因为耗能(花费能量)改为敌人生命这些了:Cellarius:
分析与计算学部 Jan 16 @ 3:14am 
“这张牌的耗能改为使敌人失去等量的生命、最大生命和本回合力量。”这句话描述得有点不太清楚
实际效果是失去这张牌耗能点等量生命、最大生命和本回合力量。且,这张牌本身打出是不耗能量的
谔谔  [author] Jan 16 @ 2:25am 
@分析与计算学部 请问描述不太对是指什么,效果应该是和描述对应的:doremy:
分析与计算学部 Jan 15 @ 11:15pm 
炉心融解启动之后就不烧灼烧了QAQ
貌似赤霄这张牌的描述有点不太对