Arma 3
Mavic 3 - Improved
171 Comments
Apricot_ale  [author] Aug 22 @ 3:50am 
Learn Basic Armor Control
how to zoom?
Apricot_ale  [author] Aug 1 @ 10:59pm 
Maybe possibly I can (likes RHS's AH-64 IHADSS) but never. It's need huge GUI rework and I have no time to do that. Sorry.
cryulu Aug 1 @ 5:18pm 
Can you make the gui dual screen like when it’s night like thermal and normal version split screen
Apricot_ale  [author] Jul 29 @ 5:40am 
read the below comments
UEemperor Jul 29 @ 2:22am 
Does this work with the TURRET ENHANCED mod?
colemanerik Jul 17 @ 11:35pm 
Damn. Hope to see it added!
Apricot_ale  [author] Jul 17 @ 9:04pm 
Unfortunately, there is no such feature at present. But it may be possible to add it in the future.
This uses a unique AttachTo system rather than the BIS Payload/Weapon system.
colemanerik Jul 17 @ 8:23pm 
I didn't see it in the comments, but how would I attach grenades in eden?
Apricot_ale  [author] Jul 15 @ 6:33pm 
Ah yeah, please say thank to your friend.
Jul 15 @ 6:32pm 
@yup yup, you can edit the turret enhanced mod to make it compatible -

if (
(_veh isKindOf "Mavic_drone_base_F") &&
(UAVControl _veh select 1 == "DRIVER")
) exitWith {true};

Place this code in `isViewISR.sqf` before the other checks and the marking system will work with the Mavics driver camera and turret 👍

It can't be done by editing this mod. Has to be done in the Turret Enhanced mod
Wheelchairkid Jul 15 @ 5:05pm 
yes it was about the IR spotting laser. i asked around and ive heard that its just a thing it inherited lol thanks though
Apricot_ale  [author] Jul 15 @ 2:21pm 
Updated.
Internal sounds now play. New startup sound.
Thanks: Ↄ (c7seven aka Chris.710)

but if want same as previous versions, try new sub mod
Mavic 3 - Improved - Silent mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3205095184
Apricot_ale  [author] Jul 14 @ 7:39am 
@yup yup
I usually use cTab and never use Turret Enhanced so I don't plan on doing that.
yup yup Jul 13 @ 4:50pm 
Have you ever considered adding support for Turret Enhanced? Would enable its use cases in more situations as it can be cumbersome to manually mark stuff on map.
Apricot_ale  [author] Jul 12 @ 8:58pm 
Sorry I little bit confused. Is this abouts of IR Marking Laser, right?
or Laser Spot Tracker?
Apricot_ale  [author] Jul 12 @ 8:49pm 
Honestly, I didn't knew that it was showing up in the ACE interactions. (about IR Spotting Laser)
I'm purity sure that is works well for AR-2 and other planes if that has laser. (you can see it with NVGs that if turned on)

It's probably a bug due to class inheritance. It wasn't supposed to exist.
At least, it has no use and doesn't work (for Mavic) now and never.
I'll fix it in the future so that it doesn't show up in Mavic interactions. Thanks for question!
Apricot_ale  [author] Jul 12 @ 8:42pm 
Good question.

Answer is: This Mavic 3 hasn't any laser module.

(if you want laser, just use AR-2 or something Fix-Wing UAVs)
Wheelchairkid Jul 12 @ 8:03pm 
probably a dumb question but how do you use the IR spotting laser? like i select it through ace interaction but idk how to actually turn it on?
Apricot_ale  [author] Jun 28 @ 11:30pm 
Nice!
Heide Jun 28 @ 10:31pm 
I was actually able to change it myself, which was a good learning experience :steamthumbsup:
Heide Jun 27 @ 11:17pm 
Appreciate it :)
Apricot_ale  [author] Jun 27 @ 10:50pm 
@Heide
The drone sound is controlled by a config, so toggling it in-game is unrealistic option.
But I think it's possible to bring it back by making a simple sub-mod (just like JSRS sound mods). If that's okay, I'll make one when I have the time.
Heide Jun 27 @ 10:44pm 
Really nice work. I know it's not realistic but a checkbox option to re-enable the drone sounds in first person would be appreciated, it seems kinda strange "hearing" what the drone hears but not the sound of the drone itself. Understand if you're busy with other things :)
Apricot_ale  [author] Jun 27 @ 10:29pm 
E: Enterprise, Normal TV Camera
T: Thermal, Normal TV + Thermal Vision Camera
N: Night (fictional), Normal TV + Night Vision Camera
X; eXtra (fictional), Normal TV + Thermal + Night Vision Camera
RenaRey Jun 27 @ 8:11pm 
What is the difference between all the versions?
Apricot_ale  [author] Jun 22 @ 11:29am 
Thanks for report. maybe last change was something failed
Inferno | M.D.F Jun 22 @ 10:15am 
this absolutely spams server RPTs, with an error in clientInit.sqf line 42
Apricot_ale  [author] May 27 @ 2:48am 
Actually I've lost interest in this for a while (I'm playing WW2 right now)
so apologies for the delay in these updates.
Apricot_ale  [author] May 27 @ 2:48am 
Fixed a reported grenade bug. Thanks @Chemical for reports!

At the request of @MiamToxx |HG, the Mavic 3N stands for NVG and the Mavic 3X stands for NVG/Ti editions been added. (both fictional)
Apricot_ale  [author] May 27 @ 1:21am 
It certainly seems to have a problem. I'll try to fix it.
Thanks for letting me know.
Chemical May 26 @ 10:30pm 
The most reliable method of recreating this was by having the drone auto hover and drop these grenades
Chemical May 26 @ 7:01pm 
I have noticed some inconsistencies with the M433 HEDP grenades and how they are dropped from the drone. Most times when I have attempted to drop those specific grenades from the drone they just disappear.

This was tested in vanilla with just CBA_A3 and the Mavic 3 drone.
Drunk May 20 @ 7:39am 
ahhh I see, thanks. tbf seems more realistic that way
Apricot_ale  [author] May 20 @ 4:43am 
No tips. but I can say it's not can be drop with precision... nade may shift due to the wind (can disable on CBA Option), and the camera physically doesn't point straight down.
There's nothing you can do except use the auto hover to stabilize it as directly above the target as possible and then drop it.
Drunk May 19 @ 8:59am 
thanks for replying, also any tips on lining up nade drops? tried setting the cam directly down, was off a few meters
Apricot_ale  [author] May 19 @ 8:52am 
yes it's intentional.
Drunk May 19 @ 8:38am 
I think its intentional but is there no sound in first person view?
BravoBlood Apr 9 @ 4:33am 
I didn't know there were supported grenades already.
BravoBlood Apr 9 @ 4:33am 
Wait.. so what is the mavic grenade called..
Apricot_ale  [author] Apr 9 @ 4:27am 
No. I won't add it. They're not supported at original.
The original way to use a grenade for the Mavic is to use one that is made for the Mavic.
However, there may be people who want to use other grenades, so we have provided it so that it can be easily modified.
It is not designed and never design to be for people who are not familiar with modding to use it.
But yeah, I should have said that in the Workshop description about how to adds that.
BravoBlood Apr 9 @ 4:12am 
They were the RHS m67s or the vanilla ones I believe.
Putting them in as preset would make it 10x easier for everyone new to arma modding.
BravoBlood Apr 9 @ 4:12am 
Thanks, why aren't the vanilla ones already there though..
Apricot_ale  [author] Apr 9 @ 2:18am 
I'm very kind and wouldn't normally write this, but I'll write down the RHS, CUP, and Vanilla Magazine class names for the M67 grenade for you guys.

Vanilla: "HandGrenade"
RHS: "rhs_mag_m67"
CUP: "CUP_HandGrenade_M67"

Other grenades? You can copy these yourself with ctrl+c in the ace's arsenal, etc.
Apricot_ale  [author] Apr 9 @ 2:14am 
What's M67? Which mod?

As far as I know, I've never seen class names like that in M67.

These must be class names in CfgMagazines.

These should already be explained in the hint that appears when you hover over the AddonOptions item. Read on.
BravoBlood Apr 8 @ 8:53am 
I added M67_Fragmentation_Grenade, M67, and Fragmentation_Grenade to the addon mavic settings, still won't work, says it's not supported.
Apricot_ale  [author] Apr 4 @ 7:17pm 
read usage
gimby the truth Apr 4 @ 2:21pm 
I try to use it and the grenades in my inventory just disappear. It keeps saying "there are not suitable grenades in inventory". Help? @Apircot_ale
gimby the truth Apr 4 @ 2:23am 
@Apricot_ale