Arma 3
Mavic 3 - Improved
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Update: Jun 22 @ 11:41am

Version 2.7.2

[mavic_core]
Fixed: Fix ppEffect are made spam on server

Update: May 29 @ 7:44pm

Version 2.7.1


[mavic_core]
Fixed: Fix ppEffect creation logic to use while loop for better reliability - https://github.com/Apricot-ale/APR_Mavic_Arma3/issues/1


[mavic_box]
Added: CSAT Version of Mavic3N/X box.
N/X Version for other factions are WIP.

Update: May 27 @ 2:42am

Version 2.7.0


[mavic_core]
Added: New variation Mavic 3N (NVG) and Mavic 3X (NVG+Ti).
Added: Colored Ti mode to Mavic 3T (also to 3X).
Change: Tweak blur scripts.
Change: Tweak light status check scripts.
Fixed: Inventory check script condition was attempting to do an inventory size check on the vehicle class name.
Change: Tweak inventory check script.


[mavic_box]
Added: Grenades to AIO box.
Added: N/X Version to AIO box.
Added: N/X Version to NATO box.
N/X Version for other factions are WIP.


[mavic_drop]
Fixed: Some grenades disappear/explode in mid air when drop.

Update: Mar 17 @ 6:22pm

Version 2.6.2

[mavic_core]
Add: new keybinds to control only the grenade drop or only the bottom light.

However, this is an unrealistic option.
Reason: The Mavic uses the light on signal to drop grenades.

Also, even if you press the drop-only key, the "Bottom auxiliary light on" message will still be displayed when the grenade is dropped, just like the previous way.

By default, only keys that do both are assigned.

Update: Mar 7 @ 4:14am

Version 2.6.1

[mavic_core]
Fix: Wreck swap is not works in MP.

Update: Mar 7 @ 3:31am

Version 2.6.0




[mavic_core]

Fixed (finally!): Resolved an issue where a stationary Mavic's camera would get stuck after destruction due to the Wreck object replacing it.
Added: Implemented a Wreck dummy object and script. This is a "dirty" workaround, but it was the only way to fix the camera bug while keeping the old Mavic wreck look.
Removed: Killed event handler during initialization.
Removed: Mavic type check during disassembly.
Moved: "Mavic Drop" addon option and stringTables to mavic_drop.
Changed: Separated Mavic item stringTables for easier future modifications.
Fixed: Mavic_drone_base_F scope from 0 to 1.
Changed: Hidden the magazine version from Arsenal (duplicate).
Changed: Added "ACE_asItem" to Mavic items.
Changed: Added new condition to verify if the UAV before and current UAV for HandleConnect function.




[mavic_box] - New

Added: Introduced Mavic crates (each factions). In ACE environments, the included battery will automatically replace the ACE battery.
Changed: Ground items now use "items" (ItemMavic3, CfgWeapons) instead of magazines (Item_Mavic3).




[mavic_drop]

Changed: Separated configuration files.




Overall

Changed: Added descriptions to every function script.
Added: disableCollisionWith for all attached objects.

Update: Feb 10 @ 6:21am

Version 2.5.3

Fix: The blur effect was sometimes applied to binoculars etc.
(It was supposed to have been fixed before but it was not fixed. This was caused by an incorrect scope for the code to remove the blur.)

https://github.com/Apricot-ale/APR_Mavic_Arma3/commit/8213a920298cfe24c7c7b5be0217fec98ea780b1

Update: Feb 7 @ 4:36pm

Version 2.5.2

Change: Renamed "Landing Protection" to "Takeoff (and Landing) Protection". To make it clearer why this is necessary.
Tweak: Takeoff protection altitude and speed have been reduced.
Fix: Mavic was no damaged on the ground when takeoff protection was enabled.

Update: Jan 26 @ 9:30pm

Version 2.5.1

Change: private variable name "_drone" is now use "_uav" (nothing effect to playing)
Change: remove "killed" eventhandler from CfgVehicles.
Change: init.sqf is now using spawn to call for calling some functions.
Change: remove English from stringtable. Original is used as English too.
Fix: Typo in Japanese.
Change: Add description about drop wind for dropwindcoef option.
Change: Default wind coef is now rounded. Max and Min wind coef is expanded.

Open github page. if you modder, please support me.
https://github.com/Apricot-ale/APR_Mavic_Arma3

Update: Jan 25 @ 12:31am

Version 2.5.0

Known bug: Objects generated by bottom light feature cause AI to keep climbing (temporarily fixed with below changes)
Changed: Bottom light feature is now disabled by default again (to avoid bugs).
Changed: Light objects for the Bottom Light feature are no longer created and attached when the feature is disabled.

Improved: Distance limit script to less impact for cpu cycle.
Fixed: Blur effect for distance limit was applied when not controlling drone.
Fixed: Blur effect for distance limit and zoom we're conflicting and not shown either or both.

Changed: All variable names have been changed to avoid future conflicts.
Changed: All addonOptions have been renamed (for future consistency).

Added: Master switch for distance limit function. When turned off, the drone can continue flying regardless of the distance limit.
Improved: Addon option text.

Changed: "Maximum speed" increased from 60 to 75. This affects the AI cruising speed.
Changed: Reduced the "camouflage" item that affects AI detection from 0.5 to 0.2 to make it harder to find.
Fixed: Drone cargo inventory capacity was not 0.

Known bug: When AI moves horizontally, it keeps increasing altitude a little. When it reaches the destination, it drops to the set altitude. This may not be fixable, but it is not a big problem.