Total War: WARHAMMER III

Total War: WARHAMMER III

Dogs of War
114 Comments
Xoudad  [author] Jun 10 @ 11:34am 
Sounds like you’re playing The Old World ?
moussamiel Jun 10 @ 8:58am 
I added cataph TEB and mixu unlocker and seems to work fine actuallly.
I guess there might be a bug when the units selected are not available ?
if this is true i should add the Araby mod too.
moussamiel Jun 10 @ 8:45am 
Hello, thanks for the mod, it seems to have some issue.
the event spawn at turn 4 and not after 15
however when i send my army to the blue light it just disappear.
This is only mod installed in this test.
Xoudad  [author] Jun 1 @ 6:26am 
It won’t, AI don’t have events
hamletsdead May 29 @ 10:35am 
Will the AI Empire hire these mercenaries if I'm doing a run as a different faction?
( ͡° ͜ʖ ͡°) May 10 @ 7:40pm 
lmao
Xoudad  [author] May 10 @ 3:47pm 
...
Virtuous May 10 @ 1:23pm 
playing IEE, with too many mods to list here, so i know this wont be of much help, also dont have all of the requiered mods installed, sorry i was just frustrated
Xoudad  [author] May 10 @ 5:12am 
Playing TOW campaign ?
Virtuous May 10 @ 4:46am 
Camp spawned turn 5, step on it and it dissapeared without anything happening
Nachiroux May 6 @ 9:29am 
@Capt. Lemons Do you own the DLC that the unit belongs to? Some of the units like the Slayer Pirates or the Maneaters require owning their respective DLC.
Capt. Lemons May 2 @ 7:47pm 
Ok i removed every other mod, so now when i step on the marker i get to choose a unit. But then they dont show up in my ror pool.
Xoudad  [author] May 2 @ 3:55am 
Have you tried it without other mods ?
Capt. Lemons May 1 @ 8:59pm 
Doesn't work properly in Immortal Empire, the marker shows up but nothing happens when entering it.
Zetsuji Apr 28 @ 5:29am 
Anakonda's Amazons have no color for some reason.
lwhのsama Apr 28 @ 3:13am 
中文注释:需要打上teb南方王国才能在营地正常招募这些ror精英雇佣兵:steamthumbsup::steamthumbsup:
Dragon32 Apr 15 @ 8:48am 
@Fiction Weaver
Which faction are you playing as?
Fiction Weaver Apr 15 @ 6:27am 
Mod doesn't show up in the game. Is it because it is outdated or am I missing some essential mod not mentioned here?
Dragon32 Apr 13 @ 1:12pm 
@Commodus
No, the other mods' units can be added but they're not required.
Commodus Apr 13 @ 12:44pm 
Eh, so you need some other mods to make this mod work?
warbossrok Apr 8 @ 8:48am 
Doesn't work for me in IE
broodwarjc Apr 8 @ 6:26am 
Ah, you are correct. It is working in Immortal Empire, but not in The Old World. Thank you.
Xoudad  [author] Apr 8 @ 5:58am 
What campaign are you playing ? It's not working in Old World
broodwarjc Apr 8 @ 5:39am 
I have all the OVN and The Southern Realms; and the Empire gets the markers, but no selection pop-up for the Mercenaries and no Mercenaries are added to the Recruit pool.
RafaleMace Apr 5 @ 9:08pm 
Same issue as those above, but I'm guessing its because I don't have TEB nor Araby since I'm using a modified Peacehammer mod that is incompatible with those, and the roll is not giving me any of the vanilla ones. Could be mistaken, but letting you know its not spawning even the vanilla only ones.
warbossrok Mar 30 @ 11:56am 
This mod doesn't work for me, with Empire, on Immortal Empires. You get to the marker and then it just disappears and nothing happens.
Mosketero Mar 29 @ 10:46am 
The mod doesn´t work for me in IEE with Empire. The marker works but nothing more. thank you
KermitXBL Mar 28 @ 7:48pm 
Hi, tested this in Multiplayer, If we walk the lords to the DOW marker, the Marker disappears and no DOW menu/UI appears. It doesn't break the game by any means. but doesn't appear to allow you to recruit. thanks!
Rincewind322 Mar 28 @ 1:42pm 
Omg thanks for adding Kislev! In lore and stuff they're constantly talking about like Southern/Tilean mercenaries going to Praag to fight chaos/get paid
sander454 Mar 28 @ 2:15am 
Thank you!!!
Xoudad  [author] Mar 28 @ 2:07am 
updated
Xoudad  [author] Mar 28 @ 1:31am 
Ah right, I left the debug mod on sorry
sander454 Mar 28 @ 1:21am 
@xoudad _ just started new kislev campaign and I am absolutely swarmed by DoW camps around me - just as I spawned on start I 3 camps around me and then every turn I get extra new one popping up near Katarin current location. Any chance of turning it a little bit down, please?
Xoudad  [author] Mar 27 @ 3:37pm 
Kislev now has access to Dogs of War
Xoudad  [author] Mar 10 @ 7:30am 
Few comments below, known issue, we didn't find where it's coming from yet.
FranzKarlGeorg Mar 10 @ 5:59am 
hi there!
Compatibility with the Old World is glitchy. The dogs of war encounter shows up but the dilemma doesn't show up once you go on it.
Xoudad  [author] Mar 3 @ 11:51pm 
I’ll add compatibility for other culture later
aea ctmre Mar 3 @ 6:05pm 
Is there any plan to generate these units for Cathay?
Anax Feb 27 @ 6:51am 
Xoudad  [author] Feb 12 @ 4:09pm 
I’d say yes
Xoudad  [author] Feb 12 @ 4:08pm 
No idea
TeamSpeakUser12 Feb 12 @ 12:05pm 
Would this be compatible with SFO assuming you had the right submods for the other mods?
Xoudad  [author] Feb 8 @ 4:39pm 
My comment below just said that yeah
An Arousing Avocado Feb 8 @ 1:56pm 
Not sure if you care or not, but it wont work with old world

Very nice otherwise tho
Xoudad  [author] Feb 5 @ 12:22am 
Hey! Yeah we're having a weird bug that we still can't resolve for TOW, so it's not TOW compatible for now sorry
bathtub boy Feb 4 @ 6:04pm 
Sorry if there's an explanation posted elsewhere but I didn't see it. Mod works perfectly for me as long as I'm not playing any of the Old World mods. In ROC, IE, or IEE everything works fine and if I walk into the blue circle I can recruit the RoR unit. In TOW or TOW Classic - without adding/removing any mods - the circle still spawns, but nothing happens when I walk a lord into it.
Murranji  [author] Feb 1 @ 6:02am 
Hi @grimnar, yes how the script works is that when a camp is successfully spawned after a battle it will appear in the region that the battle was fought. More camps can spawn while other camps are on the map.
grimnar42600 Jan 28 @ 2:15am 
Okay .... On a side note something may be an issue I am playing mods that allow me access to the caravan system when I take over Marienburg. Had an end turn event where I fought a battle and won . Got the DOG message camp nearby but they spawned near the caravan half a map away. Going to take me awhile to get there. Do I have to resolve that before another DOG camp can spawn, Will that one just fade away ?
Xoudad  [author] Jan 27 @ 11:09pm 
I agree but pple actually asked me to remove the requirements so eh
grimnar42600 Jan 27 @ 6:13pm 
Sorry didn't mean to offend it is just most of the time if a mod needs another when you click on it there is normally a warning about missing mod. Clicking on DOGS no warning so a lot of people would assume didn't need to enable other mods. Does that make sense ?