Total War: WARHAMMER III

Total War: WARHAMMER III

1,044 ratings
Dark Omen & Shadow of the Horned Rat, Heroes and Regiments of Renown
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units
Tags: mod
File Size
Posted
Updated
1.322 GB
Sep 26, 2022 @ 11:25pm
Dec 31, 2024 @ 3:53pm
145 Change Notes ( view )

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Dark Omen & Shadow of the Horned Rat, Heroes and Regiments of Renown

In 1 collection by Werebearus from USSR
Werebearus & Crisord mods
4 items
Description
Info, Factions
This mod add to Empire, Bretonia, TEB, Dwarfs, Kislev or Cathay many heroes and units from classic games. Almost all have officers and banners

Units
Heroes and lords:
Commander Morgan Bernhardt | Dwarf Envoy Engrol Goldtongue | Ceridan Lone Elf Ranger | Ice Mage Vladimir Stormbringer | Ludwig von Uberdorf, Steam Tank Commander | Bright Mage Luther Flamestrike | Matthias, Witch Hunter General | Gaston, Black Grail Duke of Mortaine | Allor, Amber Wizard

Cavalry ROR:
Grudgebringers Cavalry | Carlsson Cavalry | Vannheim's 75th | Stephan Weiss Outlaw Pistoliers | Вertrand le Grande's Knights of the Realm | Tristan de la Tour's Grail Knights | Black Grail Knights | Ragnar's Wolves

Infantry ROR:
Azguz Bloodfist Dwarf Warriors | Dargrimm Firebeard Dwarf Warriors |Grudgebringers Infantry | Dieter Schaeffer Carroburg Greatswords | Jurgen Muntz Outlaw Infantry | Boris von Raukov 4th Nuln Halberdiers | Eusebio The Bleak's Flagellants | Countess Isabel's Guard | Elrod Wood Elf Glade Guards | Black Avangers | Carlsson Guard | Dwarf Envoy Bodyguards

Archers ROR:
Grudgebringers Crossbows | Helmgart Bowmen | Keeler's Longbows | Galed Elf Archers | Leitdorf 9th Crossbows

Artillery ROR:
Grudgebringers Cannons | Darius Flugenheim's Imperial Cannon | Uter Blomkwist's Imperial Mortar | Emperor’s Hellblaster Volley Gun

Monsters ROR:
Treeman Knarlroot | Urblab Rotgut Ogres

All the units were presented in the games Dark Omen and Shadow of the Hornet Rat.

Submods
Army recruitment mechanics (ARM)
Expanded Lord Skills Compatibility
Ash's 33 Skills
GLF Battle mage support (N/A until GLF updates battlemage)
Dark Omen Tweaks and Unofficial patch (new features, bugfixes and tweaks)

Tranlations
Chinese: https://steamcommunity.com/sharedfiles/filedetails/?id=2790155753
French https://steamcommunity.com/sharedfiles/filedetails/?id=3058099963

Compatibility
Disable Ludwig via MCT in LC mod
Dont use with standalone Tank
only for Immortal Empires
Dont use with OvN Lost Factions: Grudgebringers

OvN Lost Factions: Grudgebringers
These two mods were created in cooperation and many authors did work for both. They have the same units, but different mechanics, the most basic - Dark Omen allows you to hire a unique army within existing factions, and Grudgebringers give you the opportunity to play as a new separate faction.

Extra credits
ChaosRobie for his awesome mechanical horse for Ludwig
greenphoenix23 for awesome Oath Stones bearer for Dwarf Envoy (Lost & Found)
Most screenshots - Fin
"Battle Standard Bearer" from Venris team & "Battle Standard Bearer - OvN Lost Factions Submod" from Lingling
Thanks Merwanor for Details Matter: Quivers
Some screenshots - Gold
Some banners - Heartburn
Big Sneeze - some text editing

Our other mod
Altdorf's Company of Honor, Uniforms and Heraldry of the Empire Regiments of Renown Series https://steamcommunity.com/sharedfiles/filedetails/?id=2879294681
Braganza's Besiegers, Regiments of Renown Series https://steamcommunity.com/sharedfiles/filedetails/?id=2926465239

Horde Crash
To get started, run only this mod, check that everything works, and it will be just that. Gradually connect your mods to understand which mod is causing the conflict and crash. Only after that write me the name of the mod. Other messages will simply be deleted, I cannot check the entire workshop for clumsiness and conflicts and do not want to.

Be careful about using skill dump mods, some of them are proven to cause CTD when trying to build in Morgan's horde and/or missing skill trees for overlapping heroes with OVN Grudgebringers.

As one of solutions you can also try this
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3023602514

FAQ

Q: How to recruit those units/characters?
A: You need to play as order faction, You'll recieve quest to visit Ubersreik if you play with supported faction, completing this quest will unlock more quests for you next turn, which will let you recruit unique heroes and units.

Q: I completed quests but I don't see how to recruit them
A: Regiments from this mod can be recruited using same panel, as regiments of renown once unlocked.

Ludwig Tank not working after CA update ?
A: Yes
1,484 Comments
Werebearus from USSR  [author] Jun 2 @ 8:11am 
tank issue is resolved in ovn, you need to copy their changes.
Werebearus from USSR  [author] Jun 2 @ 8:09am 
Comrades, unfortunately I don't have time right now to modify anything, or even launch the game. If someone is ready to raise the flag, I'll be glad to hand over the reins. At first glance, the work here is only on the DB part
iDon'tSpeakRussian!  [author] Jun 1 @ 8:45am 
Also, on my YT channel I have tutorial how to remove unit caps for any recruitable unit either vanilla or modded, its should be pretty easy to follow and takes +-20 minutes to do even if you never touched modding tools. That way you can recruit anything as many times as you want, just have to finish quest for them and wait 10 turns between recruiting which prevents snowballing with ROR doomstack at least to some degree
<Link for tutorial vid here>
iDon'tSpeakRussian!  [author] Jun 1 @ 8:39am 
Encamp is broken since last DLC that altered stances to fix bugged ogre camps. Multiples of grudgebringers cant be recruited in dark omen, unless you levelup for example Grudgebringer Infantry, crossbows, grudgebringer cavalry and carlsson infantry to 3 gold shevrons. Afterwards level 9 unit will transform to Tier 2 version. Tier 2 versions are concidered separate entity, hence allows you to recruit second ror of grudgebringer infantry for example. This in theory should be doable once or 3 times in case of grudgebringer infantry as they have 3 tiers. 1x Entity thats "tier 1", 1x Entity that is "tier 2" and 1x entity that is "tier 3". Higher tier gets better stats and increased manpower up to 240 fighters in unit at tier 3. (I believe thats all of them not 100% sure)
Christhebobcat May 31 @ 9:16am 
are you not supposed to beadle to encamp with Commander Morgan Bernhardt, so you cant recruit multiples of the "generic" Grudgebringers units. least in my game running around trying to build him up to a usable force is suicide.
iDon'tSpeakRussian!  [author] May 25 @ 1:08pm 
Crashing when clicking hero could be skilldump/increased max level mod, if its only happening 100+ turns in game and not when you recruit him (many mods that are especially all-in-one cover Dark Omen+Grudgebringers, causing dark omen entities to get assigned OVN mod identities or vice versa, causing cascade problems starting with no skill trees up to straightup crashes). Could also be corrupted scripts as I explained below. For fat modlist your best bet is just do test, load up 50+ mods, spam end turn for 50-100 turns or get auto-endturn mod. Then save game or something, reload back do a battle or two... if your game survives 100+ turns, loading to/from battle and quit/reload of the save all without crash you're good to add another 50+ mods. Its tedious, annoying but probably most efficient way to playtest with heavy modlists if you dont have idea whats causing the problems.
Oss|Suncrusher May 25 @ 7:40am 
Anyone having a problem maybe a 100 turns into a campaign, whenever I even just click on Allor the game freezes then crashes. Happening only with him! Heavily modded game
iDon'tSpeakRussian!  [author] May 25 @ 5:51am 
(No beef with Gnoblar mod, I was away since 5.1 so they may have fixed it, it was just to make an example)

Assuming you dont have issues with only dark omen enabled but have them with other mods enabled try this:

Mod Configuration Tool (MCT) allows you to enable debugging/logging so mods will output .txt files in your warhammer3.exe directory that sometimes provide helpful info about what's wrong. Enabling "Context Viewer" in game settings will show big red X next to campaign map if lua error is encountered which is good additional piece of info when you playtest your modlist (some mods hide that red X so don't rely on this 100%)
iDon'tSpeakRussian!  [author] May 25 @ 5:40am 
There are cases when script lag caused by errors can result in game not saving state, especially if you save/load back into the game. Notable example was Unwashed Masses mod that added Gnoblar horde factions into the game. Whatever was wrong with it, it doubled load times and game didn't even save settings once in campaign with that mod enabled. If you have script heavy mods that are not regularly maintained it can cause similiar problems. There are mods that may not seem related to this at first glance, but if one mod floods the game with broken scripts it can break even stuff that has seemingly nothing to do with it.
iDon'tSpeakRussian!  [author] May 25 @ 5:33am 
About those popups, I remember I started noticing that quests don't save/remember their state around the time thrones of decay launched. I was not able to pinpoint what was the cause of that but I got that problem with reoccuring popups or restarting quests even without dark omen. Just curious do you get those popup spams even with just Dark Omen mod enabled? I had suspicion it could be due to "Recruit Defeated Legendary Lords" mod being outdated but never got around to test it 🙄