Space Engineers

Space Engineers

Star Wars Weapon Pack (Vanilla+)
153 Comments
Jester Aug 27 @ 3:27pm 
How do you produce ammo for these weapons? I've got nothing in my assemblers to make ammo for any of them. Have I missed something?
YamiKevin Aug 22 @ 2:03am 
Do we get a Ammo with Energy version of this mod?
Vladimir Bergholtz Aug 12 @ 1:24pm 
Would love a compatibility patch with Industrial Overhaul, it adds components like Laser Emitter that would vibe really well with this imo
ghost27m Aug 6 @ 10:18pm 
Cant build tech in survival mode. I have the progression terminal but it does not let me build Tech: Ion cannon 1 etc... I see no way to get any of the techs needed for most of the weapons.
Ren Jul 31 @ 9:40pm 
Hey, I've sent you a friend request because I'd like to talk about the mod.
GunMasterX11 Jul 28 @ 3:39pm 
any plans to make this mod weaponcore compatable?
GhostKing Jul 26 @ 8:30pm 
Ich weiß zwar nicht was ich falsch mache aber irgendwie ist diese Mod nicht kompatible mit meinem Spiel
Nickaulius Jul 22 @ 12:45pm 
good work anyway, even tho im not a big star wars fan, its a good addition as "Plasma accelerated ballistic weaponry" for my modded star trek worlds
Nickaulius Jul 22 @ 12:45pm 
figured it out, but now ive got the issue that WeaponCore has to run in unsupoortedmode because it seemsw to not support it or smth
Harbinger Ace  [author] Jul 2 @ 2:07pm 
@Nickaulius
Something is wrong on your end. The highest PCU value of any block in this mod is 100, and that's only two of the weapons.
Nickaulius Jul 2 @ 6:44am 
Uhm, every single weapon is 100K PCU, cant spawn it cuz i did NOT figure out how to disable the PCU limit yet... Live long and Prosper:vulcansalute:
smokey nagata Jun 27 @ 1:44pm 
2000 meters ? bruh, too bad, it looked cool
Kitsu Shadow Jun 20 @ 10:09am 
Is there compat with Industrial Overhaul? I cant make any of the ammo
Captain_chance23 Jun 18 @ 9:10pm 
i know this is probably a late comment but do you plan on making the CIS Flak Gun (Sometimes refered to as the J-1 Proton cannon) as seen on the invisible hand?
semaJ Jun 16 @ 2:28pm 
cool mod but please up the range to at least 5km. 2km is too short :steamsad:
FieldWhisper Jun 11 @ 10:58pm 
My buddy and I have this with the reavers mod. We can usually fend off our base from any attacks. We had our first encounter with a reaver after putting this mod on. It one shot me out of my fighter cockpit within 1s of contact. As I because deceased I watch my buddy get 1 shot as well. This mod is scary as hell
Chikkachu Jun 9 @ 12:04am 
Are all weapons in this mod capped at 2000 m range or do the small ship ones have even less?
keYyeti Jun 1 @ 10:53am 
not working :'(
Meta Bluejay May 21 @ 1:01pm 
For some reason the Manufactory isn't working with the conveyor system, it's connected but it keeps saying missing items in the production
eaglegundam May 20 @ 3:24pm 
now we just need some shields
Padj2 May 14 @ 10:33am 
please make the laser weapons do damage to large grid :steamsad: the turbolaser stuff is so large.
gerokzule May 3 @ 2:13pm 
is there a list someplace of the damage and range of each weapon? i'm sorry if i missed it but i couldn't locate that information.
Jonnyhawkeye Apr 30 @ 5:40pm 
honestly Love it !
ODST1109Adrian Apr 28 @ 8:17pm 
An amazing mod for the Star Wars fans, super cool models, very detailed and not cartoonish as other mods, nice damage and very vanilla friendly (with the base game weapons)

Don't know if you gonna add more weapons in the future, but I would like to recommend some:

1.- Proton bombs
2.- Concussion missiles
3.- AT-TE mass drivers (Main gun)
4.- Proton Flak Cannon (Republic and CIS variants, as seen in RotS)
5.- Any beam weapon (For those LAAT or OG-9 spider droids)

Hope you consider any of them for addition in the nexts updates

Love your work! :steamhappy::approved:
[BB] Scrap_survivalist Apr 27 @ 1:00pm 
I love these, but I wish the Turbolasers didn't always fire in a salvo. it would be awesome if there was an option/ setting to select Salvo or continuous fire
ProjectGRAW Apr 27 @ 9:41am 
I love you.
〘TDT〙goldenberg Apr 9 @ 8:19am 
Repost: For increasing weapon ranges I would recommend this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2422592854 Steam Workshop::Configurable Parameters. It allows you to increase the weapon range. Projectile range and projectile damage. It will also allow you to increase the world speed of all grids.
I have personally used it in my world and found it very useful and will be a permanent addition to my go to mods
DRACO_THE_RIDER Apr 6 @ 1:02am 
could you bring this to console please the other star wars ones kinda suck
ilsa Mar 30 @ 10:57am 
Turbolaser cannisters require an entire platinum ingot _each_? That's ludicrous! In normal gameplay, there's no way to get platinum in large enough quantities to use these in any realistic capacity.
Crowcus7X Mar 23 @ 1:15am 
Great mod! Wish the weapons range was Way more than what it is now.
Bossyninja Mar 15 @ 9:05am 
Range I can set maxes at 4 metres, anyone else have this problem, and how to fix it?
KarlThorsten89 Mar 13 @ 4:50pm 
Not sure it's just me, but firing Proton Torpedoes - just one - causes the game to freeze for a second or two.Launching multiple freezes the game for several minutes. Bit of a problem.
YamiKevin Mar 2 @ 10:36am 
I changed the range of the weapons is it fine to upload the changed version? i want it for my server
Fullercloth2201 Mar 1 @ 10:36pm 
Weaponcore is better in some ways but is very hostile
Cynical Nerdist Mar 1 @ 10:02pm 
Why can't it be WeaponCore :steamsad:
Fullercloth2201 Feb 25 @ 9:02pm 
Im not too sure about that, the information i gave before was from what i read from other people on a few mods
YamiKevin Feb 25 @ 3:05pm 
and what is with the shooting speed? so that they can shoot faster
Fullercloth2201 Feb 24 @ 2:59am 
Not with Vanilla+ but if you use a AI defence block, whenver you lock a target the turrets will fire somewhere around that range. only problem would be ammo range, some turrets have like 800m lock on but 1000m range
YamiKevin Feb 23 @ 11:49am 
This mod is awesome. The build in Variant is very nice, but is it possible that you increase the Range of the Weapons to 1200 or 1800 meters?
Sniper Feb 18 @ 4:11pm 
I'm having a problem with the progression nodes, i've built the manufacture but the unlock nodes haven't unlocked for me to build
[B.I.B] Lucifer Feb 16 @ 4:37am 
I have the problem that every time a cannon fires, a GPS mark is created "Add" and "rem". Can this be deactivated?
Innominate inc. Feb 14 @ 7:25pm 
having some issue with the research part of it (ie researching notes dose not let me place them and i do not get the ability to place them once i place a manufactory) for the moment i just have progression disabled and il place the node before I use the items it unlocks.
Fullercloth2201 Feb 12 @ 2:13am 
I believe you can only get it from the Manufactory (i think thats what its called)
[B.I.B] Lucifer Feb 10 @ 9:44am 
Why can't I find the ammunition for it?
Fullercloth2201 Feb 10 @ 2:12am 
Ion Cannons run on power but the rest of the weapons require Gas Canisters of Matching Colour, except for torpedoes because they dont use gas
Torkkar Feb 9 @ 4:33pm 
so do these take ammo or just run off supplied power?
Fullercloth2201 Feb 8 @ 3:20pm 
Im pretty sure its compatible with the Deflector Shields mod (not Defence Shields), and the older energy shields mod that were replaced by the Deflector shields
FatDog Feb 7 @ 9:42am 
is this mod compatible with some energy shields mods? (that would be sooo cool if yes for apparent reasons)
Mercury Feb 7 @ 3:32am 
Why choose a completely different weapon framework than what the majority uses, besides just wanting to be an iconoclast
Nick The Duck King Feb 4 @ 1:28am 
is there a way to increase the range of the turret?