Space Engineers

Space Engineers

Star Wars Weapon Pack (Vanilla+)
165 Comments
StarLordPro Dec 3 @ 2:19pm 
well... i was gonna use this mod but the progression tree seams to be a bit broken for me.. i did build the gravity gneerator on my ship but it did not unlock the manufacturing block i see in the tree.. the progression in this game is in general a bit confusing to me still so maybe i am just missing something? buuut also after reading some of the comments here.. if the weapons has a 2KM range limit this mod is not usefull to me anyway as i need 7+ km ranged pure energy weapons...
D3FCONx1 Nov 26 @ 7:03pm 
Thank you! I'm new to SE and playing with all the spawn mods I can find and need these :). Everything works great, love the weapon designs and ammo system.
xanderarizona Nov 26 @ 3:10am 
a few people have asked but figured i shoot a shot as well, any chance of a weapon core version?

i figured the main reason there isn't one is both

A: time & effort

B: probably needing to recode and redo everything from scratch..
cybyrd5 Nov 25 @ 4:44pm 
hey i got a question would it be ok if i uploaded a sbc of this and you your mod as a dependency for space engineers on mod.io? i dont know if thats against tos was trying to figure out a way to get something like mod adjuster like effect for console
Harbinger Ace  [author] Nov 24 @ 8:17pm 
@Omelette Robotnik
The Mod.io branch of this mod does not use Vanilla+. You can use that one in hosted worlds.
Fleet Admiral Steele Nov 18 @ 10:20pm 
can you make a non vanilla+ version, like normal, like the vanilla weapons?
Meta Bluejay Nov 8 @ 2:36am 
@Harbinger Ace
Your right, it's not your problem, some are just slow learners like I was when I first played Space Engineers when I knew nothing about it, plus I know another mod that gives as far as I know Vanilla turrets infinite ammo which I tested, if people have a problem with making ammo SW turrets, they can either go for the mod I first suggested or the infinite ammo mod which again, I know they work on the Vanilla turrets so far
Harbinger Ace  [author] Nov 7 @ 3:57pm 
@Meta Bluejay
Everyone complaining about being unable to make ammo didn't read the description nor any image on this mod page. If people refuse to help themselves, it's not my problem.
Meta Bluejay Nov 7 @ 4:34am 
I'm pretty sure there is another SW weapons mod, that uses power to generate ammo, think it's called Modern Star Wars Weapons Vanilla+
swagman Sep 23 @ 7:04am 
the turrets all have max 4m range for some reason
WardenWolf Sep 20 @ 10:38pm 
Your torpedoes can't hit the broad side of a barn with Vanilla+. They do really weird stuff when tracking.
Saltynuts Aug 31 @ 7:28am 
Can't make ammo. Useless weapons. Uninstalling
Jester Aug 27 @ 3:27pm 
How do you produce ammo for these weapons? I've got nothing in my assemblers to make ammo for any of them. Have I missed something?
YamiKevin Aug 22 @ 2:03am 
Do we get a Ammo with Energy version of this mod?
Vladimir Bergholtz Aug 12 @ 1:24pm 
Would love a compatibility patch with Industrial Overhaul, it adds components like Laser Emitter that would vibe really well with this imo
ghost27m Aug 6 @ 10:18pm 
Cant build tech in survival mode. I have the progression terminal but it does not let me build Tech: Ion cannon 1 etc... I see no way to get any of the techs needed for most of the weapons.
Ren Jul 31 @ 9:40pm 
Hey, I've sent you a friend request because I'd like to talk about the mod.
GunMasterX11 Jul 28 @ 3:39pm 
any plans to make this mod weaponcore compatable?
GhostKing Jul 26 @ 8:30pm 
Ich weiß zwar nicht was ich falsch mache aber irgendwie ist diese Mod nicht kompatible mit meinem Spiel
Nickaulius Jul 22 @ 12:45pm 
good work anyway, even tho im not a big star wars fan, its a good addition as "Plasma accelerated ballistic weaponry" for my modded star trek worlds
Nickaulius Jul 22 @ 12:45pm 
figured it out, but now ive got the issue that WeaponCore has to run in unsupoortedmode because it seemsw to not support it or smth
Harbinger Ace  [author] Jul 2 @ 2:07pm 
@Nickaulius
Something is wrong on your end. The highest PCU value of any block in this mod is 100, and that's only two of the weapons.
Nickaulius Jul 2 @ 6:44am 
Uhm, every single weapon is 100K PCU, cant spawn it cuz i did NOT figure out how to disable the PCU limit yet... Live long and Prosper:vulcansalute:
smokey nagata Jun 27 @ 1:44pm 
2000 meters ? bruh, too bad, it looked cool
Kitsu Shadow Jun 20 @ 10:09am 
Is there compat with Industrial Overhaul? I cant make any of the ammo
Captain_chance23 Jun 18 @ 9:10pm 
i know this is probably a late comment but do you plan on making the CIS Flak Gun (Sometimes refered to as the J-1 Proton cannon) as seen on the invisible hand?
semaJ Jun 16 @ 2:28pm 
cool mod but please up the range to at least 5km. 2km is too short :steamsad:
FieldWhisper Jun 11 @ 10:58pm 
My buddy and I have this with the reavers mod. We can usually fend off our base from any attacks. We had our first encounter with a reaver after putting this mod on. It one shot me out of my fighter cockpit within 1s of contact. As I because deceased I watch my buddy get 1 shot as well. This mod is scary as hell
Chikkachu Jun 9 @ 12:04am 
Are all weapons in this mod capped at 2000 m range or do the small ship ones have even less?
keYyeti Jun 1 @ 10:53am 
not working :'(
Meta Bluejay May 21 @ 1:01pm 
For some reason the Manufactory isn't working with the conveyor system, it's connected but it keeps saying missing items in the production
eaglegundam May 20 @ 3:24pm 
now we just need some shields
Padj2 May 14 @ 10:33am 
please make the laser weapons do damage to large grid :steamsad: the turbolaser stuff is so large.
gerokzule May 3 @ 2:13pm 
is there a list someplace of the damage and range of each weapon? i'm sorry if i missed it but i couldn't locate that information.
Jonnyhawkeye Apr 30 @ 5:40pm 
honestly Love it !
ODST1109Adrian Apr 28 @ 8:17pm 
An amazing mod for the Star Wars fans, super cool models, very detailed and not cartoonish as other mods, nice damage and very vanilla friendly (with the base game weapons)

Don't know if you gonna add more weapons in the future, but I would like to recommend some:

1.- Proton bombs
2.- Concussion missiles
3.- AT-TE mass drivers (Main gun)
4.- Proton Flak Cannon (Republic and CIS variants, as seen in RotS)
5.- Any beam weapon (For those LAAT or OG-9 spider droids)

Hope you consider any of them for addition in the nexts updates

Love your work! :steamhappy::approved:
[BB] Kakarot Apr 27 @ 1:00pm 
I love these, but I wish the Turbolasers didn't always fire in a salvo. it would be awesome if there was an option/ setting to select Salvo or continuous fire
ProjectGRAW Apr 27 @ 9:41am 
I love you.
〘TDT〙goldenberg Apr 9 @ 8:19am 
Repost: For increasing weapon ranges I would recommend this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2422592854 Steam Workshop::Configurable Parameters. It allows you to increase the weapon range. Projectile range and projectile damage. It will also allow you to increase the world speed of all grids.
I have personally used it in my world and found it very useful and will be a permanent addition to my go to mods
DRACO_THE_RIDER Apr 6 @ 1:02am 
could you bring this to console please the other star wars ones kinda suck
ilsa Mar 30 @ 10:57am 
Turbolaser cannisters require an entire platinum ingot _each_? That's ludicrous! In normal gameplay, there's no way to get platinum in large enough quantities to use these in any realistic capacity.
Crowcus7X Mar 23 @ 1:15am 
Great mod! Wish the weapons range was Way more than what it is now.
Bossyninja Mar 15 @ 9:05am 
Range I can set maxes at 4 metres, anyone else have this problem, and how to fix it?
KarlThorsten89 Mar 13 @ 4:50pm 
Not sure it's just me, but firing Proton Torpedoes - just one - causes the game to freeze for a second or two.Launching multiple freezes the game for several minutes. Bit of a problem.
YamiKevin Mar 2 @ 10:36am 
I changed the range of the weapons is it fine to upload the changed version? i want it for my server
Fullercloth2201 Mar 1 @ 10:36pm 
Weaponcore is better in some ways but is very hostile
Santa Nerdist Mar 1 @ 10:02pm 
Why can't it be WeaponCore :steamsad:
Fullercloth2201 Feb 25 @ 9:02pm 
Im not too sure about that, the information i gave before was from what i read from other people on a few mods
YamiKevin Feb 25 @ 3:05pm 
and what is with the shooting speed? so that they can shoot faster
Fullercloth2201 Feb 24 @ 2:59am 
Not with Vanilla+ but if you use a AI defence block, whenver you lock a target the turrets will fire somewhere around that range. only problem would be ammo range, some turrets have like 800m lock on but 1000m range