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Don't know if you gonna add more weapons in the future, but I would like to recommend some:
1.- Proton bombs
2.- Concussion missiles
3.- AT-TE mass drivers (Main gun)
4.- Proton Flak Cannon (Republic and CIS variants, as seen in RotS)
5.- Any beam weapon (For those LAAT or OG-9 spider droids)
Hope you consider any of them for addition in the nexts updates
Love your work!
I have personally used it in my world and found it very useful and will be a permanent addition to my go to mods
Do you make any more?
I have in mind some other turbolaser that you could make if you are interested.
I agree that white-cored rounds look better, but the vanilla VFX system is too finicky to make it work reliably. Vanilla+ may have a workaround, but I have not looked into it yet.
Thank you!
I have personally used it in my world and found it very useful and will be a permanent addition to my go to mods.
Turrets autotargeting beyond 800 meters is not a WeaponCore thing. I choose that number because it is the maximum value present in vanilla. ModAdjusterV2 can be used to increase the ranges of both AI targeting and projectiles without any need to modify this mod directly.
All my non-commission weapon mods limit autotargeting ranges to 800 meters to keep in line with vanilla-esque combat. If Space Engineers ever features longer targeting ranges as vanilla, I will adjust my mods accordingly. Otherwise, I have zero intention to make non-commission mods which deviate sharply from vanilla gameplay. This excludes Target Lock , which I will continue to support up to 2,500 meters.
just place ai defence module and activate it
it will increase radius to 2.5km
or lock targets manually
Example: Octuple max targeting range could be around 7 or 8 kilometers at most, but the projectile could keep going for 15km. The weakest weapon, and anti-ship laser, could go as far as 1km and max targeting range around 600 meters.
I hope someone asks and gets permission to convert this mod to WeaponCore, but keep all the turrets effectively as they are - each laser/projectile colour gets it's own turret.
50COW I think tried to adapt a Star Wars weapon mod to WeaponCore, but it just keeps crashing and swapping the colour of the weapon projectile is done in the individual turrets, and it doesn't work very well. Such a shame.