Space Engineers

Space Engineers

354 ratings
Star Wars Weapon Pack (Vanilla+)
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Type: Mod
Mod category: Block, Script, Modpack, Production
File Size
Posted
Updated
299.601 MB
Jan 2 @ 7:28pm
Apr 30 @ 4:02pm
10 Change Notes ( view )

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Star Wars Weapon Pack (Vanilla+)

Description
Inspired by the grand history of a galaxy far, far away comes the Star Wars Weapon Pack! Arm yourself with six varieties of laser cannons to fend off pesky scoundrels, 14 different turbolaser models to wage all-out war, and three distinct proton torpedo launchers to bring the pain to your foes! Also included is the new Manufactory, a powerful assembler capable of manufacturing nearly all varieties of ammunition and the components to unlock their weapons.

Unique to the Steam Workshop branch is a set of eight ion cannons of both light and heavy variety. Cripple your foes without inflicting a single dent, and earn your victory as you see fit!

Additionally included is a Custom Progression System! Use the Manufactory to assemble the various components required to unlock each weapon. This progression system uses no scripts, and can optionally be turned off by disabling progression in your world settings.

Features & Notes:
  • Star Wars Weapon Pack does not override any vanilla values, and is compatible with nearly all other weapon mods.
  • Uses Vanilla+ Framework for guided torpedoes and ion cannon functionality.
  • Custom Progression System!
  • Custom tracers and shot VFX!
  • Full LOD models.
  • Full construction models.
  • Full block skin support.
  • Incompatible with WeaponCore!

Special thanks to:
  • Alec R.:
    • Logo featured on thumbnail.
    • All Republic and Imperial ships in screenshots.
    • Source images used as design references.
    • Motivation to finish this project.
  • All my generous supporters on Ko-Fi!

WeaponCore?
Star Wars Weapon Pack is not compatible with WeaponCore, and no compatible branch will ever be made.
If you want a Star Wars-themed weapon pack using WeaponCore, I recommend Modern Star Wars Weapon Pack by 50COW and the Galaxy Far Away project by Enenra.

Mod io?
I got y'all covered.[mod.io].

Promotional
[ko-fi.com]
[discord.gg]

READ!
©2025 Harbinger Ace, owner of this Steam account. All rights reserved.
Uploading this mod, in part or in whole, to any website or server is not permitted without direct permission from myself.
Modifications to this mod made exclusively via ModAdjusterV2, containing no content other than the required edited configs, are exempt from the above and may be freely uploaded to the Steam Workshop without permission.
If uploading this mod, in part or in whole, to any website or server is required for any reason, contact harbinger.ace on Discord.

"Step after step, we ascend to the stars~"
153 Comments
Jester Aug 27 @ 3:27pm 
How do you produce ammo for these weapons? I've got nothing in my assemblers to make ammo for any of them. Have I missed something?
YamiKevin Aug 22 @ 2:03am 
Do we get a Ammo with Energy version of this mod?
Vladimir Bergholtz Aug 12 @ 1:24pm 
Would love a compatibility patch with Industrial Overhaul, it adds components like Laser Emitter that would vibe really well with this imo
ghost27m Aug 6 @ 10:18pm 
Cant build tech in survival mode. I have the progression terminal but it does not let me build Tech: Ion cannon 1 etc... I see no way to get any of the techs needed for most of the weapons.
Ren Jul 31 @ 9:40pm 
Hey, I've sent you a friend request because I'd like to talk about the mod.
GunMasterX11 Jul 28 @ 3:39pm 
any plans to make this mod weaponcore compatable?
GhostKing Jul 26 @ 8:30pm 
Ich weiß zwar nicht was ich falsch mache aber irgendwie ist diese Mod nicht kompatible mit meinem Spiel
Nickaulius Jul 22 @ 12:45pm 
good work anyway, even tho im not a big star wars fan, its a good addition as "Plasma accelerated ballistic weaponry" for my modded star trek worlds
Nickaulius Jul 22 @ 12:45pm 
figured it out, but now ive got the issue that WeaponCore has to run in unsupoortedmode because it seemsw to not support it or smth
Harbinger Ace  [author] Jul 2 @ 2:07pm 
@Nickaulius
Something is wrong on your end. The highest PCU value of any block in this mod is 100, and that's only two of the weapons.