Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.3.17-1]
3,302 Comments
jHONNYLESH 2 hours ago 
And update logs would be fine either.
all of this is just review, i don't meant to be mean.
jHONNYLESH 2 hours ago 
NPCs around are very lifeless.
They don't even walk around or wait in their home, they wait outside of their home. OUTSIDE.
I thought that they would go loot other buildings and fight eachother, act alert when you get close to them but they ignore you if you just don't speak to them. Makes no sense.
They just don't have any stuff to do when they are not in your group. They should upgrade and barricade their houses, loot other buildings, try to survive for real (their only act to survive is defending theirself from zombies.)

Well i have played suberp survivors before, for a old mod it was pretty fine with npcs barricading their home and making bases, loot,ng around, killing eacother and attacking player.

I did not get angry, just upset. But this mod is still under development so i guess it will get better.
I hope you don't leave the mod without even telling anyone.
Snejk  [author] 3 hours ago 
All of this is done while the NPCs are set to work according to their schedule. To change their schedule, go to the schedule tab in the NPC overview.
1. Every NPC will have a row with 24 cells. Every cell represents one hour.
2. Clicking either work or rest at the top will select that category.
3. Once you have selected a category, you left click and drag across the cells to change them to the selected category.

I hope this helps.
Snejk  [author] 3 hours ago 
@Alpha Gamer
1. Right click one NPC in the NPC overlay to the right and press "Send to safehouse". Npcs not in the safehouse cannot have their job priority or schedule set, nor will they do the tasks I mentioned in my previous post.
2. Open the NPC overview
3. Go to the tab "Job priority"
4. There will be a series of checkboxes. Left-clicking them changes the priority from (C)ritical (highest) to (L)ow (lowest). Making it blank makes the NPC disregard it completely.
5. NPCs will now execute tasks in the order of priority i.e. all critical tasks -> all high tasks -> all medium tasks etc. Which tasks to execute is refreshed every 10 ingame minutes.
Alpha Gamer 7 hours ago 
still cant figure out how to give npc tasks, your description didnt help very much, I have never played rimworld, clicking and dragging doesnt do anything, clicking on the work and rest option does nothing, clicking and dragging on the safehouse jobs (guard, farm barricade) does nothing.
technolibra 11 hours ago 
does this work with multiplayer?
Drake 12 hours ago 
i installed the mod and it work perfectly but if i go near the gunstore in X:3803 y:8514 (between fallas lake and echo creek) the game insta freeze and crash, i tried with a new save and debug mode but it always happen, do i miss something ?
yodamaster738 13 hours ago 
is it normal almost every NPC i meet is in their 50s-60s?
Fear 16 hours ago 
how come every npc i see in the game is wearing an orange jumpsuit and heading northeast?
Snejk  [author] 18 hours ago 
@TiMing Barricade, chop tree, cleaning, clear/dump corpse, farming, and guarding is not available when NPCs are in your group anymore. To use them, send them to the safehouse. That will allow you to set the job priority and their schedule.
wjclout.mal 22 hours ago 
When I use this mod in game, the map literally doesnt load/ stop working.
MrlandonGuy Nov 20 @ 3:21pm 
oh, and FWI it did not work on the new install version for me.
MrlandonGuy Nov 20 @ 3:09pm 
Do I have to redownload knox event for npcs to work properly?
simrog Nov 20 @ 2:18pm 
Is it posssible to get the name panel on the right smaller?
The option to chop down trees is no longer available。Work priority cannot be selected either。T_T
Fear Nov 20 @ 1:07pm 
thats the new patch with the checkpoint right? so after ~7 days it will clear out or something? looking forward to my new run then
anonymousalien602 Nov 20 @ 12:55pm 
There's an invisible wall at the Louisville checkpoint to stop zombies from spawning nearby; I'm assuming that now gets removed and/or the faction disintegrates
comanderkiller3pro3 Nov 20 @ 11:57am 
does that mean military bases will get emptied out of its troop the more time it passes?
comanderkiller3pro3 Nov 20 @ 11:49am 
military falling apart? a big vague
TonySoprano Nov 20 @ 11:39am 
sir is it safe to add midgame?
Snejk  [author] Nov 20 @ 11:20am 
It auto-updates in the sense that it keeps class files and lua scripts in sync. I can't force it to download a new update for you. That would be against ToS.
༺Leͥgeͣnͫd༻ᴳᵒᵈ Nov 20 @ 11:04am 
my mod didnt auto update i use the new metod
Snejk  [author] Nov 20 @ 9:57am 
@Alpha Gamer You click which category you want to modify (Work/Rest). This selects a category. You then hold and drag to assign. It works roughly the same way it does in Rimworld.
Snejk  [author] Nov 20 @ 9:57am 
Patch v0.3.17-1 is now live.

Remember to update the mod via Steam. If you are using the old installation method, you will have to reinstall as well.
Alpha Gamer Nov 20 @ 7:09am 
not sure how to use the work/rest schedule in the safehouse settings. clicking on the times does nothing, clicking on guard does nothing, how do you use this?
chicken leg Nov 20 @ 6:18am 
peak snejk
gasecolpro Nov 20 @ 1:44am 
Don't NPCs have a ragdoll? It would be amazing to be able to have one; when they die, they freeze or end up in strange positions.
Snejk  [author] Nov 19 @ 11:10pm 
@Fear Yes, the military at the checkpoint is not friendly. They have never been friendly. They will fire warning shots if you come too close before attacking. In this case, they probably didn't, since they were busy fighting zombies.

Next patch will feature the military faction falling apart after approx. 7 days.

@Naughty Ram @Snar I'm not making a compatibility patch for the furry mod. End of discussion.
Fear Nov 19 @ 9:52pm 
whats up with the military checkpoint? i go there immediately like i always do in all my runs, see them, help them kill the zeds as they just broke through the gate, walk up to talk to one to see if theyll allow me in or something, and i get immediately open fired apon and killed...? is it just a place that i cant go anywhere near anymore? managed to get there on the first day before the sun even set only to have my run insta ended...
Naughty Ram Nov 19 @ 3:14pm 
Also, just found out it does not work with respawn mods, which is HIGHLY unfortunate....
Naughty Ram Nov 19 @ 2:02pm 
As much as I would love a patch for Anthro survivors, I doubt the mod author would go out of his way to make one. Though I would love one too...

Also, mod seems to work fine for me. Even with a bombardment of other mods.
KillShot Nov 19 @ 9:29am 
Hello, I'm been struggling with the Chop Wood feature. Instead, they would go into rest mode and say 'There's nothing left top cut'. I 've also tried readjusting the zone area a couple times but still trouble. Could anyone help me with a solution?
Bleary Nov 19 @ 8:32am 
"For me, guarding doesnt work and I dont know how to use the job priority. Also, dump corpses doesnt work they say there are no more corpses to dump, when there is
Great mod btw:steamthumbsup:" (@KhadzBTW)

Got the same problem as this guy here. Does anyone know the fix for this? Any help would be appreciated, thanks.
Snejk  [author] Nov 18 @ 11:47am 
@xxx_420_Bad_Boy The problem is that it doesn't scale with resolution. I've reimplemented both the loot overlay and the NPC overlay so they should scale better with resolution. It will be included in the next patch.

@Sigma See the FAQ. You can also check the in-game help by pressing F1. I've added a lot of information there, including how to make npcs scavenge.

@The Unbidden One NPCs will go get food or water if they are in the safehouse and it's available to them. If there is no food or water, they will complain. This has a risk of causing a relationship penalty against the leader or to other NPCs in the group.
If it's a NPC group, the leader might rally people to go scavenge. Some will accept and some will not, and the ones that want goes scavenging.
Snar The Kobold Nov 18 @ 11:13am 
this mod needs a patch to make it work with anthro survivors. Because of the current secondary menu needed for AS you can't turn your NPC into an anthro :<
(This is just the quick panel on the lower right, everything else appears to scale correctly.)
UI scaling on 4K seems to be broken, here's an example. If the window is adjustable I can't figure out how.

https://imgur.com/a/QhrV188
La tulipe Nov 18 @ 7:12am 
I have a problem. I've designed areas for wood and corpses.

But none of the NPCs are doing their job.
ᴹᴿ☭Sigma☢ Nov 17 @ 8:54pm 
8. Npcs in your group can be sent out to scavenge or ordered to loot e.g. if they are out on a loot run together with you.

How do you do this?
The Unbidden One Nov 17 @ 8:50pm 
Can you explain the needs sandbox options for me Hunger/Thirst. If you allow NPC's to join you and they're at your safe house or travelling with you do they autonomously satisfy these needs by seeking out the appropriate items when the option is ticked? or do i have to micro manage and keep them supplied with food and water?
Caigoomballou Nov 17 @ 7:43pm 
The bandit mod author has made great content for this game, and the mod is called bandits not npc mod. It adds bandits. I don't know how far of research you did to assume that about his npcs. From what ive hard its because its primary focus is bandits... Try not to be overly critical on free mod work it looks ignorant
Fruit_Spook Nov 17 @ 7:06pm 
thank god someone else is working on an npc mod the bandits dev seems dead set on this silly idea that he'll somehow make perfect thinking friendly npcs that don't need a command interface because they'll just know what you want somehow
Naustghoul Nov 17 @ 3:36pm 
@Snejk Love the mod, makes the game more worthwhile. However:

[B42] Week One NPC
https://steamcommunity.com/sharedfiles/filedetails/?id=3403180543&searchtext=week

... seems to be overriding your ability to customize a spouse when starting a new game, and you have that trait enabled. Just a heads up, not a critique.
KhadzBTW Nov 17 @ 2:33pm 
For me, guarding doesnt work and I dont know how to use the job priority. Also, dump corpses doesnt work they say there are no more corpses to dump, when there is
Great mod btw:steamthumbsup:
Snejk  [author] Nov 17 @ 2:00am 
@Alpha Gamer You use the job priority system and assign them to guarding.
Alpha Gamer Nov 17 @ 1:16am 
how do you make the npcs guard now? I no longer have the option to make then follow a patrol path, I can only make them stay on the spot.
Snejk  [author] Nov 16 @ 3:44pm 
@jade pavlov No, there are no traders.

@glamour If the game doesn't launch, you have typically put an invalid character into ProjectZomboid64.json or put the class files in the wrong place. Try reinstall the mod after running "Verify integrity of game files".

@Takaki Kasekari AFAIK, some people find success in running Bandits with only bandits, while having KEE for friendlies. KEE NPCs will treat the Bandits NPCs as hostiles, since they are technically zombies. However, KEE will never officially be compatible with Bandits, or any other NPC framework for that matter.
地狱爬出的饿鬼 Nov 16 @ 7:11am 
Can we use more props on NPCs? My companions have been bitten too many times, watching them die without being able to give them the antidote
jade pavlov Nov 16 @ 6:47am 
little question before i play, are there trader npcs?
glamour Nov 15 @ 4:29am 
game dont launch