Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.3.6-2]
2,772 Comments
overwateredcactus 1 hour ago 
@Snejk 1. Is there any way to redeem your rep when the NPCS despise(-100) you? 2. I think it would be great if there was some way to automatically generate waypoints, so that the mod could be more compatible with non-vanilla map mods. Just a thought. Also wanna add that you're the best modder I've ever seen on this entire platform!
Street Bum 2 hours ago 
how to add scavenge zone on the map? when i click and drag on the map, it just pan the map left and right...
mohtools 4 hours ago 
Hi, Is this mod heavy? I'm experiencing a lot of lag. My first play through with this mod enabled.
Lallint 10 hours ago 
I couldn't get a shot on them because my survivors form a square around me blocking my shots, and in order to shoot the guards without them shooting at me I have to turn on friendly fire because they're considered friendly until they start firing, which again, makes the survivors block my shots
chicken leg 10 hours ago 
i mean, its possible to take out the guards solo.
at least with Advanced Trajectory you can just stand a little far from the gate and just pick them off, they wont even shoot back because their range doesnt allow it.
then you can just walk straight past them
Lallint 10 hours ago 
I know you've said you won't be removing the guards outside Louisville, but even with a group of 30 survivors armed to the teeth, we still all died because the survivors were too busy trying to open the locked doors to fight, and the guards have infinite ammo. At least nerf them, please?
Snejk  [author] 10 hours ago 
@Harley No, I'm not considering that.

@chicken leg At some point, yes. There's enough systems in place where I want to start working more on making the npcs progress with the world.
☆Harley☆ 11 hours ago 
I’ve really been enjoying this mod recently. I was wondering if you’re considering adding survivor customisation options in the future, such as hair or beard styles. Thanks for all the great work you’re doing :spiffo:
Lallint 11 hours ago 
After 8 survivors, every survivor you ask to join gets sent to your safehouse, but you can just go into the NPC overview to add them to your group, and they will oblige, without replacing another member. I currently have a secret service of 30 survivors surrounding me at all times
chicken leg 12 hours ago 
are there any plans to make NPCs gradually change location, clothing and weapons as the apocalypse progresses (aside from the wealth system)?
i just find it a little odd that i can go into Muldraugh like 4 months after the apocalypse started and find some random woman hanging around with a rolling pin and a sundress in the dead of winter in their suburban home that is completely undefended-
Lallint 12 hours ago 
Yeah, it's possible to have more than 8. I'm currently rocking a group so big it even goes off screen on the NPC overview screen, and I have to expand it all the way from top to bottom of the screen just to see most of them. To be honest, it's awesome, I have half of them with melee, and half of them with guns, and we massacre pretty much every horde we come across
Snejk  [author] 12 hours ago 
And the contact survivors feature is something I throw together in a couple of hours when I released the mod for B42 to make it easier for players to find npcs.

It will not work like that at all once I redesign it. There will be a risk that npcs try to ambush you.
Snejk  [author] 12 hours ago 
Next patch will change how npcs enter and exit cars so that might improve some of it. Besides that 8 npcs is the limit. If it's possible to have more, then it's a bug.

Just because someone tell your their location doesn't mean that they trust you. Also, you can knock on their house to make them come out, so you can chat with them.
Lallint 12 hours ago 
Also, you should make NPCs revealed by contacting survivors on radio not become hostile for tresspassing in their house, they did tell you where they live, after all
Lallint 12 hours ago 
Do you have plans to make groups less buggy with more than 8 NPCs? Because after that, the rest of them go off the screen, and you can't command them to follow after getting in a car and getting out without sending them to safehouse then re-adding to the group
Snejk  [author] 12 hours ago 
@Lallint That's okay. Enjoy the mod!

@dylan_1903 I removed all of these sandbox options when I rewrote procedural generation completely. I will change how npcs are dressed and assigned weapons, so it's based on their wealth (npcs work during their lifetime and accumulate wealth). I can add an option to overall give them less guns when I implement this.
Lallint 13 hours ago 
Snejk, sorry, you were right, I didn't have the RAM allocated correctly. Again, sorry, I didn't read the configuration section.
dylan_1903 13 hours ago 
where is the option to reduce NPC Spawns with guns? I can't find it but i know i saw it before
Snejk  [author] 14 hours ago 
@Lallint 40% of what memory being used? Total system memory?

If you haven't already, you need to increase the amount of available RAM for Project Zomboid. The default is 3GB and that's not enough for the mod. There are instructions for how to increase it in the Configuration subsection of the installation guide.

@ducgacon222 I appreciate the effort, but your video is unfortunately wrong. You are supposed to put the jar file path above the "." line, not below. I removed your link as to not spread misinformation.

@overwateredcactus @LordVukodlak I'm looking into it.
overwateredcactus 20 hours ago 
@LordVukodlak I'm having the same issue as well.
LordVukodlak Aug 22 @ 12:33am 
So I've noticed something with the spouse in the latest update, when I start a new game everything is fine, relation starts high and she has the 'hi honey' and such dialog. However once I leave the save and come back, the relation resets to zero and they act as a normal NPC survivor in the group.
Maklaud Aug 21 @ 1:52pm 
Thank you very much, I added 10000 RAM, and everything is great. Your mod is amazing.
RememberReach6 Aug 21 @ 1:38pm 
Yo I love this mod but, I was wondering if the military could have more of an active role? Like you could enlist in the NG or something and help reclaim parts of the county?
Maklaud Aug 21 @ 1:29pm 
I'm completely satisfied with the mod, and if it were possible, I would trade if the bandits were interested in capturing it. This would add interest to the game, for example, by charging for gas stations.
Snejk  [author] Aug 21 @ 1:21pm 
@maklaud
If you haven't already, increase the amount of RAM allocated to PZ. The default 3GB isn't enough for this mod. I usually run with 4GB and that works fine for me when testing, but depending on your mod setup, you might need even more.

There are instructions for how to do this at the bottom of the installation guide (under Configuration).

@johnthepatriot What do you mean with "no mod options and no mod content?" I assume no npcs, but what's "no mod options?" No procedural generation map? No Npc overlay to the right of the screen?

@overwateredcactus NPCs that scout will scan the area for safehouses and mark them on your map.
Maklaud Aug 21 @ 1:05pm 
the mod is not bad but after 4 hours the game starts to lag a lot from 120 fps drops to 0-1 fps and the pc is powerful 36 cores 64 ram video card 1060 when I delete the mod and install it again the problem goes away for about 2-3 hours and again Fps 0 even if I run it the next day serovno fps -0 until the mod is completely deleted and reinstalled . tell me what to do ?
johnthepatriot Aug 21 @ 10:16am 
Just to be clear... I don't have to replace the folders like in the old installation method? Because I edited the .json as instructed... with proper indents... and the mod does not come up at all. It's activated in the mod panel, placed at the bottom of the load order, and the sandbox options appear... but no mod options and no mod content on start.
overwateredcactus Aug 21 @ 6:09am 
Hey @Snejk, what does 'scout area' do?
overwateredcactus Aug 21 @ 6:06am 
@chicken leg Look it up in the mod workshop....?? Wdym wth is Constown?
iTasty Aug 21 @ 3:50am 
this version of the mod have raiders? or military patrols??????
chicken leg Aug 20 @ 9:26pm 
yeah, they really failed to explain how to properly do it
ellaespinosa2003 Aug 20 @ 2:45pm 
make a youtube vid on how to do this i followed the steps to a t and it didnt work
StorbystadGotiskFlickvän Aug 20 @ 12:36pm 
I can't seem to be able to start a new game with a spouse when picking the married trait. When I click play it just adds an error message. As I am yet to have met an NPC in-game, I'm unsure if I've installed it the wrong way? Hence why the spouse-NPC and others can't spawn? Does the mod require any other parts? Or is it just me who's missed something?
chicken leg Aug 20 @ 5:49am 
what the hell is Constown?
Lady Goldfish Aug 20 @ 5:41am 
Had some problems at first, but due to my own incompetence. Followed the instructions more carefully and boom. Worked like a charm.
Mod working fine in my old save. I'm having so much fun, already made friends with a sweet couple, and if anything happens to them I'm nuking the whole map.
All seriousness, this mod is great. It's the piece missing in PZ for me. Crazy work fr, a must have.
Wack Aug 20 @ 4:37am 
This mod is a legend. It's crazy. Make Zomboid even more fun. I'm not afraid of horde if I have strong colleagues. I made a sheet metal armor set and helped npcs wear sheet metal armor. They were invincible and powerful. They started killing all zombies. I could soon be the king of the world. You must try this mod ahahaha
overwateredcactus Aug 20 @ 4:33am 
@chicken leg see if you have the Constown map mod installed. Map mods cause map problems
Manterok Aug 19 @ 5:28pm 
Bro, this mod is so bad ass. Just sayin'.
chicken leg Aug 19 @ 2:14pm 
my version is absolutely fine, i just prefer the old version of downloading
RndmMeme Aug 19 @ 12:39pm 
Issue: Worldmap isn't openening on first call, then opens with beige blank canvas.


Completely removed mod by unsubscribing and re-evaluating files again.

started Game once to make sure it's really not there.

Resubscribed to mod, installed via New Installation method for windows.

started game, checked mod list. Enabled mod. Checked mod load order to make sure it's last.

started previous savegame, checked map.

Works again.

Bottom line: Check your version if you installed it via the old method.
Klauniarz Aug 19 @ 12:12pm 
W reddit karma farm
Snejk  [author] Aug 19 @ 11:34am 
Posting over and over again about how "it's not working" doesn't do anything.

Join the Discord, make a bug report, and send logs. That's the only way it's getting fixed.
RndmMeme Aug 19 @ 11:29am 
exactly, got the same issue as @chicken leg. All beige and throwing an error whenever opened. Not even the placed symbols and notes visible. However, the legend and the symbol selection (top left and top right) are still available.
chicken leg Aug 19 @ 11:27am 
usually it fails to open the first time and has an error log (that for some reason doesnt report?) and then the second time i try to open it just appears as a beige sheet of paper essentially
chicken leg Aug 19 @ 11:26am 
yeah the world map suddenly broke for me too
RndmMeme Aug 19 @ 11:26am 
Installed the mod as per instruction and started a new game. Everything went fine last night, now the mod is reporting an error - I can't figure out what kind. But the worldmap is not loading properly (not the no tiles but ? issue but just plain beige). Mini-map is working though. No map mod installed as B42.11 introduced the mechanics the mods used.

Any help in looking into where to find the log and identifying the error?

Thanks!
WitchJesteR Aug 19 @ 9:27am 
@Tom Oh thanks. I forgot to change it. But it didn't work when I corrected it. Something is wrong or I'm making a mistake. I couldn't find it.
Tom Cruise Aug 19 @ 9:20am 
@witch with windows you gotta use / instead of \ from what i've heard. so in the beginning instead of your C:\ looking like that is should be C:/ i could be wrong tho as mine doesnt even work right now..
WitchJesteR Aug 19 @ 9:15am 
"C:\Program Files (x86)/Steam/steamapps/workshop/content/108600/3397396843/mods/KnoxEventExpanded/java/KnoxEventExpanded.jar",

Isn't this the new installation method? When you activate the mod, it gives a direct error message.
Some Aug 19 @ 8:11am 
Is it not possible to copy from the Java folder as before?