Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.3.18-1]
3,386 Comments
Need update for 42 mp build 😶‍🌫️
Cyber 3 hours ago 
@Snejk take ur time, looking forward to it! Do you think it would be dedicated server only again?
Mastantuono 5 hours ago 
When I select the survivor there are options that don't work for me, like the barricade, the farm, and cutting down trees. They don't appear directly to me.
do I have to reinstall the mod?
Dieselmannen 9 hours ago 
Nevermind, it still works. I typed the wrong path in the installation guide.
Dieselmannen 9 hours ago 
Seems to be broken for 42.12.3. Something with loading the map.
Connor Is World 10 hours ago 
Not sure if its because of the MP update, but the mod doesn't seem to work. Just crashes now
Snejk  [author] 12 hours ago 
@Cyber It won't. I will try to port the MP mod during my Christmas holiday, but it will be a separate mod and it will take some time to fix. It will be redone completely with new architecture etc.
Cyber 12 hours ago 
Praying this will be usable for multiplayer when updated. This mod is literally THE GOAT
the wok 13 hours ago 
blud mod is broken again by another update, PZ is just that cooked
Snejk  [author] 14 hours ago 
I unfortunately won't be able to work on the mod tonight. Tomorrow is however my last workday for the year. Tomorrow after work, I will get right on fixing the mod for 42.13.0.

I might take some extra time to make some changes to the save format, since 42.13.0 is a breaking change i.e. I don't have to worry about backwards compatibility.

If everything goes well, I might be able to release a fixed version tomorrow evening (CET), but I don't want to make any promises.
Duuka 15 hours ago 
no,cannot start after update
xavvery 16 hours ago 
game doesn't launch after changing the .json
Philip 19 hours ago 
@Yumi OWO what kind of mods u have it works perfectly fine for me [expect the order ui or whatever its called disappear]
Yumi OWO 22 hours ago 
Still crashing on start.
yaaago.davi Dec 10 @ 5:20pm 
i am really happy to see someone working so ♥♥♥♥♥♥♥ much to make an actual good npc mod. please snejk never give up on this man. and ♥♥♥♥ rav3n
I love that you keep working so hard on this project thank you!
Czezary Dec 9 @ 9:11am 
I have problem where the game freezes after starting the game , after simulating npc's. This is probably a mod conflict, but i just wanna ask what might be the culprit and if anyone had the same issue.
林二九 Dec 8 @ 7:50pm 
Thank you for your reply. It's confirmed that the military personnel do leave the checkpoints after one hour. What I hope for is an option to disable their initial spawning entirely at the start to maintain a more vanilla-like gameplay experience. Moreover, even with only this mod and the debug menu enabled, I still experienced severe performance issues at the military base, leading to crashes. After reloading the saved game, NPCs needed to be regenerated, and the military base became completely devoid of zombies.Also, while it's great that the version updates include new gameplay mechanics, the main issue is that they feel somewhat "rough." The gunplay interactions in the vanilla game feel problematic; once you're knocked down, there's no chance to fight back. Could interactions with military NPCs be enhanced through methods like broadcast sounds or other means? Currently, by the time you see a checkpoint, an M16 is already shoved in your face.
Ravayen Dec 8 @ 12:19pm 
I took over the school and fenced in the field out back but i cant extend the safehouse are to cover an area that big, is there a way to do this so other npcs know it's my farm/animal area? Basically the edit safehouse button has a size restriction.
Snejk  [author] Dec 8 @ 10:43am 
I just tested the "Military start collapsed" option and it's working just fine. The military instantly disbands after the first hour tick.

Next patch will also feature the military faction having a random number of checkpoints/roadblocks. The military base, Lv border, and Lv checkpoint will be constant spawns. Hopefully that should help with the feeling of randomness.
Snejk  [author] Dec 8 @ 10:40am 
@crashed The military collapses completely within 28 days of the military being generated. This means that if you add it mid save, the military don't "catch up" and collapse instantly.

@thephoenixb @amberknox19 Both of your installation are likely wrong. Try reinstalling.
林二九 Dec 7 @ 7:23pm 
Could we add an option where the military order has already collapsed from the start? I mean that military bases, the Louisville Checkpoint, etc., would retain their original spawns. Only survivor NPCs similar to the player would appear on the map. I see there is an option for the military order to start collapsing, but after entering the game, I don't feel any difference—military NPCs are still consistently present at the factory intersection in Riverside.
thephoenixb Dec 7 @ 11:15am 
Also, theres another bug where it makes the map blank and unusable
crashed Dec 7 @ 3:35am 
When Does the Military faction collapse?
Its August 24th and it still has not collapsed.
林二九 Dec 7 @ 12:00am 
Could you add a mode with only NPCs, no armed characters, or even just your companion NPC? The combat interaction with ranged weapons is very poor. For example, even with an eight-times scope equipped, I still can't gain a range advantage, making it no fun in confronting or solving problems.
thephoenixb Dec 6 @ 8:47pm 
`attempted index: instance of non-table: null
function: initSpouse -- file: NpcCreationMain.lua line # 2206 | MOD: Knox Event Expanded NPC
function: onOptionMouseDown -- file: NpcCreationMain.lua line # 2158 | MOD: Knox Event Expanded NPC
function: onMouseUp -- file: ISButton.lua line # 65 | Vanilla
java.lang.RuntimeException: attempted index: instance of non-table: null
thephoenixb Dec 6 @ 8:42pm 
The game wont start with the spouse trait enabled. I get 4 errors when i hit play after customizing the spouse NPC but the game doesn't start.
amberknox19 Dec 6 @ 8:39pm 
My map will only open after clicking it 3 times and then when it does its completely blank. Also havent seen any npcs and the little npc overview icon doesn't do anything. I installed it exactly how the video said. It was fine for about 2 hours of playing and then all of a sudden it seemed to of broke. Im not sure why.
nolanritchie Dec 6 @ 5:58pm 
Hi Snejk, I have been having fun with this in my recent return to PZ. its fun to not know what to expect when engaging with NPCs for a change. I found a group of 2 NPCs and noticed one had a backpack. I really wanted it so I decided to try and rob him. it seemed to work at first, he gave up and ran. but that moment i let my gaurd down he came back and mele stun locked me to death!.
next time i tried to be nice and join with the next group i found. and they joined me. they were so powerfull at mele fighting. we progressed so easily. until i added another coop player, they decided to attack him! so we had to betray them and execute them!. so sad. and so exciting. very nice work.
Zyrenix Dec 6 @ 5:23pm 
@Snejk, thanks for responding so quick, I figured it was most likley an update bug. Thanks for working so hard to provide us with this mod, by far my favorite mod out of my stack of 250+ mods I use. Have a good one.
lightfm90 Dec 6 @ 3:23pm 
@Snejk, thanks for the quick feedback, despite the little setback it's an amazing mod ! :spiffo:
Snejk  [author] Dec 6 @ 3:09pm 
@Andre @lightfm90 @Zyrenix The crash you are experiencing happens because the mod is trying to place an item on a square that doesn't exist (it isn't loaded yet). I will address this in the next patch.

@Trygol Try using the "disengage" command. Hold tab -> Npc stance -> Disengage.

@nolanritchie Ragdolls are kind of fun, but can sometimes bug out a bit. For the sake of this mod, it doesn't make a huge difference, so it's mostly up to your preference.

Welcome back to PZ!
jasongbs84 Dec 6 @ 2:23pm 
howdy, just passing by to say it´s a good mod but for some reason the whole "making doors highlight when you hover on the key" doesn't work when the mod is turned on
Ravayen Dec 6 @ 1:37pm 
@hadroun
I have the opposite problem, they wander around looting all the time for me but they don't seem to handle things in their backpack very well and will loot rotten food as well as fresh.
The problem for me is they keep coming round to my base and when asked they say they're scavenging.
lightfm90 Dec 6 @ 12:12pm 
also crashing for me when meeting some npc's
hadroun Dec 6 @ 4:22am 
Do they even try to find food? It looks like they r camping in house and then dying bcs of hunger. And i cant even find npcs roaming. It would be cool to find them looting for supplies in shops.
Trygol Dec 5 @ 9:18pm 
i love this mod so much, best npc mod out there. As a feedback for future updates, i really wish i could tell group members to act passively. Its really annoying when your facing a way too big amount of zombies and the npcs will still charge head first into combat and theres nothing i can do about it but to watch them fail miserably. They also get stuck in locked doors while trying to kill a zombie.
Zyrenix Dec 5 @ 7:15pm 
having the same error as Andre,
happens when walking into cell with safehouse NPC, instant crash.
Stokes Dec 5 @ 7:41am 
is it possible to contatact survivors with a Radio?
nolanritchie Dec 5 @ 3:32am 
Does it matter or not if I enable this "Rag doll" zombie setting?
i havn't played pz in a long time.
Ravayen Dec 5 @ 12:06am 
Absolutely loving this mod so far, works so smoothly :) i have a couple feature requests for future consideration.
1: Being able to allocate/build beds for specific npcs so we can make bedrooms.
2: Being able to mark/build fridges and storage as player only.
3: Being able to make certain containers for specific things like medical/tools etc.
the wok Dec 4 @ 5:48am 
debug mode seems to freeze game loading
Jiwix Dec 3 @ 8:40pm 
hello nice mod, Is it possible to add translations? Personally, I speak French :D.
English is a bit difficult for a lot of people :D
Ravayen Dec 3 @ 6:38pm 
@Andre thnx was worried it would confuse the safehouse ai glad to know it wont. tbh this mod is the only reason i reinstalled pz coz it feels meaningless without npcs and i dnt want the hassle of randos in mp lol.
Andre Dec 3 @ 5:04pm 
@Ravayen worked fine here. Except for underground areas.
Snejk  [author] Dec 3 @ 12:43pm 
Patch v0.3.18-1 is now live.

If you are using the old installation method, remember to update the class files.
Ravayen Dec 3 @ 12:01pm 
Just downloaded the mod and it looks great but i have a question, i noticed you can set multiple zones for cleaning and storage etc is this intended and do the npcs handle having more than one place for the same thing ok or do they get confused?
Andre Dec 3 @ 7:56am 
@drone operator i've reduced the npc amount by half and yet no crashes. I'll see how it works on the long run. Ty for the advice
Drone Operator Dec 3 @ 2:39am 
If you're crashing and you're mod heavy then check if you got Vanilla Foods Expanded installed. Removing that has fixed my problems.
Snejk  [author] Dec 3 @ 1:36am 
@xboxphantom "Bricking" means that you make something permanently unusable.

If you run "Verify integrity of game files" or simply reinstall the game, it will be restored to its original state. This is something you can do for any game on Steam.

This is also mentioned in the installation guide under "How to uninstall".