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at least with Advanced Trajectory you can just stand a little far from the gate and just pick them off, they wont even shoot back because their range doesnt allow it.
then you can just walk straight past them
@chicken leg At some point, yes. There's enough systems in place where I want to start working more on making the npcs progress with the world.
i just find it a little odd that i can go into Muldraugh like 4 months after the apocalypse started and find some random woman hanging around with a rolling pin and a sundress in the dead of winter in their suburban home that is completely undefended-
It will not work like that at all once I redesign it. There will be a risk that npcs try to ambush you.
Just because someone tell your their location doesn't mean that they trust you. Also, you can knock on their house to make them come out, so you can chat with them.
@dylan_1903 I removed all of these sandbox options when I rewrote procedural generation completely. I will change how npcs are dressed and assigned weapons, so it's based on their wealth (npcs work during their lifetime and accumulate wealth). I can add an option to overall give them less guns when I implement this.
If you haven't already, you need to increase the amount of available RAM for Project Zomboid. The default is 3GB and that's not enough for the mod. There are instructions for how to increase it in the Configuration subsection of the installation guide.
@ducgacon222 I appreciate the effort, but your video is unfortunately wrong. You are supposed to put the jar file path above the "." line, not below. I removed your link as to not spread misinformation.
@overwateredcactus @LordVukodlak I'm looking into it.
If you haven't already, increase the amount of RAM allocated to PZ. The default 3GB isn't enough for this mod. I usually run with 4GB and that works fine for me when testing, but depending on your mod setup, you might need even more.
There are instructions for how to do this at the bottom of the installation guide (under Configuration).
@johnthepatriot What do you mean with "no mod options and no mod content?" I assume no npcs, but what's "no mod options?" No procedural generation map? No Npc overlay to the right of the screen?
@overwateredcactus NPCs that scout will scan the area for safehouses and mark them on your map.
Mod working fine in my old save. I'm having so much fun, already made friends with a sweet couple, and if anything happens to them I'm nuking the whole map.
All seriousness, this mod is great. It's the piece missing in PZ for me. Crazy work fr, a must have.
Completely removed mod by unsubscribing and re-evaluating files again.
started Game once to make sure it's really not there.
Resubscribed to mod, installed via New Installation method for windows.
started game, checked mod list. Enabled mod. Checked mod load order to make sure it's last.
started previous savegame, checked map.
Works again.
Bottom line: Check your version if you installed it via the old method.
Join the Discord, make a bug report, and send logs. That's the only way it's getting fixed.
Any help in looking into where to find the log and identifying the error?
Thanks!
Isn't this the new installation method? When you activate the mod, it gives a direct error message.