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Any idea what might be the problem? It happens even if I run just the two mods by themselves, so no other conflicts I'd imagine. Both work fine separately as well. Funnily enough, if I try to use Day One instead of Week One it is perfectly fine.
@Holl lo There are hostile npcs.
@Ollie The npc inventory appears in the loot pane as a container.
Is there any way to use the mod without having to go through that screen? So that they are generated during the game?
For ragdolling to be a feature, you would have to be susceptible to ragdolling as well, which I think most people wouldn't like, or it would go against this core design principle.
@Jondi Jondi You have to be more specific than that. Preferably, report it in the Discord.
@Wahfulls11 They are shown on the world map. If you go and find them, you can tell them to come back. I'm planning to make it possible to communicate with them using radio in the future.